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  #11  
Old 06-10-2012, 06:43 AM
master lee master lee is offline
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iPad 2, iOS 6.x
 
Join Date: Jun 2009
Location: Greece kos island
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Awesome News!!!!!
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  #12  
Old 06-11-2012, 10:08 AM
Michel_Mando Michel_Mando is offline
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Join Date: Jun 2012
Posts: 12
Default The ultimate Power

In Babel Rising 3D, there are four different Ultimate Power, each of them corresponding to a specific Element - Water, Fire, Wind or Earth.

These powerful weapons are not always available... To load them, you have to kill a lot of babylonians using a specific element - i.e. the kills done with the two basic powers of a given Element load the corresponding Ultimate Power.

Then when it's ready, it's up to you to unleash your maximum power... here's a sample of the Ultimate Power of wind : the Sand Storm.

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  #13  
Old 06-13-2012, 12:23 PM
Michel_Mando Michel_Mando is offline
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Join Date: Jun 2012
Posts: 12
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Only one day left before launch. Here's the official Teaser, with real game footage from the IOS version.
http://youtu.be/JUwSDCqq1AI
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  #14  
Old 06-15-2012, 03:41 AM
andsoitgoes andsoitgoes is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Jun 2010
Location: Surrey (Vancouver), BC - Canada
Posts: 1,644
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So the other versions of this game are being panned. HEAVILY, mostly due to the control scheme.

How does this address that? I'd really like to look at this, but if it's as bad as or not improved from the console versions, then it's not looking good.
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  #15  
Old 06-16-2012, 09:36 PM
erose68 erose68 is offline
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Join Date: May 2009
Posts: 20
Default Control Scheme

I find that the "line drawing attacks" fail about half the time; they trigger off the finger which is used to "hold" the camera, instead of on the finger which is swiping on the screen to draw the attack line. Does anyone else have this problem? How can you clearly indicate which finger is the "hold" and which is the "attack"?
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  #16  
Old 06-18-2012, 04:49 AM
Michel_Mando Michel_Mando is offline
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Join Date: Jun 2012
Posts: 12
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As the game is now released, I opened a new thread in the "iPad games" section. Feel free to ask us questions on the development, and we'll do our best to answer them.
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