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  #101  
Old 06-20-2012, 08:39 PM
Kbcorwin Kbcorwin is offline
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Quote:
Originally Posted by Fireball926 View Post
I've been trying not too! See I totally forgot about it now you reminded me, and why am I back here, need to think of a good way to get my mind off the game. Or just cave and watch every waking detail of it
Hehe, good luck with that I've been watching it, but not too closely, checking in every other day or so.
  #102  
Old 06-21-2012, 12:33 PM
CrunchyGamer CrunchyGamer is offline
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Definetly a must buy at day one!! NY Zombies 1 was a great game, great atmosphere, so I believen this is going to be even better, thanks for doing a sequel!
  #103  
Old 06-21-2012, 05:29 PM
Kbcorwin Kbcorwin is offline
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Just redownloaded NYZ, still love the game, shot gun could be a bit more powerful, maybe more of a short to midrange weapon rather than a "holy shit they are eating my face! DIE MUDDA FACKERS!" weapon... Although I do like using it for that...
  #104  
Old 06-22-2012, 10:21 AM
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Foursaken_Media Foursaken_Media is offline
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Originally Posted by CrunchyGamer View Post
Definetly a must buy at day one!! NY Zombies 1 was a great game, great atmosphere, so I believen this is going to be even better, thanks for doing a sequel!
Well, hopefully we've taken everything that was good about the first and only made it better! And I know for a fact we've taken the WORST of N.Y.Z 1 (the graphics imo, haha... but in all fairness the game was made when the 3GS was just released), and made it about a billion times better. I think you guys will be pleasantly surprised at how the game looks once you see it in motion

When all is said and done, I hope NYZ 2 will be one of the first games that comes to mind at being good at both setting the atmosphere and being scary, but while still offering tons of action and exciting gameplay (usually it seems like its one or the other).

Quote:
Originally Posted by Kbcorwin View Post
Just redownloaded NYZ, still love the game, shot gun could be a bit more powerful, maybe more of a short to midrange weapon rather than a "holy shit they are eating my face! DIE MUDDA FACKERS!" weapon... Although I do like using it for that...
Haha, really? I always thought shotgun was an amazing weapon... great at crowd control, blasts zombies (and even other bigger enemies) back at medium range, and completely obliterates everything at close. Remember, NYZ is all about weapon synergy, so we had to make sure to give each weapon its plusses AND minuses
  #105  
Old 06-22-2012, 04:42 PM
Kbcorwin Kbcorwin is offline
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Originally Posted by Foursaken_Media View Post

Haha, really? I always thought shotgun was an amazing weapon... great at crowd control, blasts zombies (and even other bigger enemies) back at medium range, and completely obliterates everything at close. Remember, NYZ is all about weapon synergy, so we had to make sure to give each weapon its plusses AND minuses
yeah... But it could be just a *tiny* bit more effective at medium range, maybe a two or three shot kill rather than a three to four shot kill, I'm thinking about zombies which seem 'bout twenty feet away.
  #106  
Old 06-22-2012, 04:50 PM
Kbcorwin Kbcorwin is offline
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Not complaining just the shotgun seems to bridge the gap between the chainsaw or knife/baseball bat and the pistol, but it seems to be used mainly in situations where the knife or baseball bay would be just as appropriate, in NYZ 2 maybe you could make it with a slightly tighter grouping and slightly higher damage at range, but I agree that weapon synergy is the most important part, and if the shotgun design used in NYZ works well with weapons in NYZ 2, than I say keep it that way. I'm fighting a battle I don't even support, lol I should stop, you guys are the ones making the game, you know what will work, we only make sure it does, and of it doesn't, we, as forum members and possible consumers, are obliged to complain, mak already said suggestions, and generally annoy the cranberries out of you, while you guys get minimal useful feedback... You know what, I think now I realize why a lot of developers don't bother putting up information or videos while developing... It's a bother with minimal rewards... But we love you for it, so please keep on doing it
  #107  
Old 06-22-2012, 08:11 PM
Fastbridge Fastbridge is offline
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Quote:
Originally Posted by kbcorwin View Post
not complaining just the shotgun seems to bridge the gap between the chainsaw or knife/baseball bat and the pistol, but it seems to be used mainly in situations where the knife or baseball bay would be just as appropriate, in nyz 2 maybe you could make it with a slightly tighter grouping and slightly higher damage at range, but i agree that weapon synergy is the most important part, and if the shotgun design used in nyz works well with weapons in nyz 2, than i say keep it that way. I'm fighting a battle i don't even support, lol i should stop, you guys are the ones making the game, you know what will work, we only make sure it does, and of it doesn't, we, as forum members and possible consumers, are obliged to complain, mak already said suggestions, and generally annoy the cranberries out of you, while you guys get minimal useful feedback... You know what, i think now i realize why a lot of developers don't bother putting up information or videos while developing... It's a bother with minimal rewards... But we love you for it, so please keep on doing it :d
great wall of china^^^^^^^^^^
  #108  
Old 06-22-2012, 09:09 PM
electroman12 electroman12 is offline
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Originally Posted by fastbridge View Post
great wall of china^^^^^^^^^^
Classic! Haha
  #109  
Old 06-22-2012, 09:25 PM
Kbcorwin Kbcorwin is offline
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It only required 100,000 indentured workers to complete, and only took 2 minutes! Master stonemasons wen over the mistakes and filled and removed to ensure a smooth and expansive wall.
  #110  
Old 06-22-2012, 11:13 PM
Fastbridge Fastbridge is offline
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Quote:
Originally Posted by Kbcorwin View Post
It only required 100,000 indentured workers to complete, and only took 2 minutes! Master stonemasons wen over the mistakes and filled and removed to ensure a smooth and expansive wall.
Lmaoo.

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