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#181
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#182
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$9.99 is such a steal for this. It's a little disheartening that a major section of the TA card gaming community will be left out.
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#183
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And I *think* it's because what I enjoyed most was constructing the deck - balancing things out, ensuring there's good synergy between the cards, mana balance etc. This aspect of the game is pretty much lost in this implementation. Really wish there was the option in this - even as an 'ultimate' unlockable - where you could construct a deck from all the cards you'd unlocked, from all the decks you'd unlocked. That would be SO cool... Having said all of this, I love to have ANY implementation of MTG on my iPad - that in itself is awesome... and regarding price point, I would have happily paid anything up to $30-40 for this in a heartbeat so $10 is a steal. Jamie. |
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#184
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I just don't think this is for you, maybe. It's a shame, because for me there is something so special and fun here. Quote:
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Just because a product is digital doesn't mean that it is worth a dollar. Sure, they might sell more at a dollar, or $5, but why should they? That mentality doesn't make any sense. It really doesn't. It's digital price is $10. That's the cross platform price. It may have cost less to put onto the app store, but are you even considering the effort they put in to port the game here, in the full way it operates on current gen consoles? Isn't that worth it? I think it is. And it would create fragmentation and lots of consumer uproar to price the same game on a different platform a lower price when the price point is this low. The only place that a lower price for a similar game flies is for, say, the Wii and sometimes for the PC version. Dropping the price "just because" devalues the game. You cannot compare the price of this game to, say, Angry Birds, or loads of the other <$5 games. It just doesn't work like that. |
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#185
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Why should you be able to buy this pretty faithful and almost exact replication of a current console and PC game for less just because it is on a portable device? Magic is a very niche market, it simply does not appeal to a massive amount of gamers so why should it go for mass market prices? Last edited by Unseen Studios; 06-21-2012 at 05:42 AM.. |
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#186
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I was loving this so far, but just had a serious WTF moment that I think is a pretty major bug. Playing against the AI I noticed that it somehow has more than four copies of cards in its deck. The AI had a total of seven Fog Banks in play at the same time in one game (it would play one each turn since the beginning of the match) and in a different game had six Howling Mines (which resulted in a quick deck depletion win for them). In both cases there were no other spells in play that might create copies of cards.
Having more than four in play at one time was the first proof of what I suspected from the first match in campaign mode but chalked up to my missing something (like a card allowing casting from the graveyard): it somehow has way more than four copies of some cards in its deck. That violates a pretty fundamental MTG rule and wrecks what is otherwise a good implementation of the console title. Anyone else notice this or am I missing something obvious? |
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#187
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As noted in many posts, you were playing an encounter match, in which you face stacked decks to see how well your deck and skills stand up.
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#188
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I have first 2 ipads, the PS3, the Xbox360, and for each consolle I have all of the two previous version of Magic. This Magic 2013 on ipad is really so much polished and enjoyable (damn, I wish to pick defenses or tap lands with a simple swipe o click like this version on my consolles!!!) that make me thinks the full unlock price is a complete bargain if compared to other releases prices. |
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#189
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In the app store all the time. Quote:
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That's the only argument I've seen that makes sense. If they want to avoid undercutting the price on other platforms I can understand that. Quote:
For many people yes. For me when there are so many high quality games that are either free or 69p then not at the current price. Quote:
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I realise there's a lot to consider - especially with a game like MTG that has physical and other platform versions. WoC need to consider not only iOS sales, but also the impact - both positive an negative - that it could have on those other versions. For all I know the price might be too low, too high or just right. I'm just arguing against the "They shouldn't bring the price down because the game deserves to be more expensice" mentality that goes completely against any kind of sound business sense. |
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#190
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They should only do it if that's what makes more money. If that's the case then they should do it because it makes more money. |
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