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#11
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So, you are the makers of Kunundrum. I downloaded that program for free about 6 months ago, and it was a fun game kind of like Quell, a game I liked. It's interesting to hear your perspective about the state of freenium games nowadays. I sure hope that in the future ios games don't go this route. And I hope that games like yours have a way to compete. Good luck in your new game that is coming out.
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#12
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Awesome man! Thank you so much for checking it out and I hope you dug it!
Yeah we honestly didn't know about Quell when we made Kunundrum hahaha, however we did know about The Brainies on the SNES and thought that's a cool title to cut our teeth on. However... wait til our next title comes out. I guarantee it will be a quality title with some pretty fun gameplay. We're not going to do the freemium thing with it. We want it to be a full fledge respectable title. It's tough though... freemium = money and stability and agility. Normal titles, either you make the next amazing piece of software or you sit there and wonder where all these 250,000,000 phone users are hahaha Still contemplating marketing initiatives to push the game, but with a VERY fragile base, it's tough to choose where you spend your money. We're busy making the next title, and spending some cash on that one this time, so it's...more of a focus. Don't want to 'turn our backs' on a title we made, but when it's a buck or two and hardly selling, it's tough to find the logical next step. The next one though....it's special to us. Pushing ourselves a little further this time
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#13
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HTWgames, played about 15 levels of Kunundrum right now, and I have to say it looks great on my new ipad. I love these kind of puzzle games where it takes a lot of brain power to figure out how to get each ball into each home hole.
I like how the graphics really shine on the new ipad. It is nice having a ball the same size as ones fingertip, it really feels right when you flick the balls. Glad you sold this game well on the android marketplace. So I'll bite, what is your new game about? Will it be a puzzle game, and any blog or pic links to it? By the sounds of it, sounds like it will be a high quality game. |
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#14
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Quote:
Sweet, wait til you get into the later levels... those puzzles get pretty tricky! We're looking at building in a different solution to the 'solution tokens' however. At the moment a message pops up when you hit the amount of moves that equals about 1 star. And you can pay for solution tokens which play out in front of you. We're going to incorporate Youtube videos into that instead. So when you click on the solution button you get taken to youtube and you can look through the playlist if you're having trouble. It's an initiative to take the cost off the user and place it on ads. New experiement that will be coming out in an update hopefully soon...plus 10 more puzzles. Anyway, onto the next game... at the moment we're holding our cards tight to our chest because this is the first time we've done something we think is of note. It is a free-runner, which insert groans here <ugh>, that will incorporate a mechanism you've seen before in some titles, but ours is offering 50 levels of unique gameplay, and then a bunch of endless modes. But the key thing about this title is apart from the gameplay being engaging, challenging and fresh(due to the design), we are leaning on some contracts to help make the cutscenes and the music of higher quality. I know I talk about exposure a lot, and probably should roll out some stuff, but I'm not sure what to do really haha Most of the beta testers on the game, or people who've played it have said things along the lines of 'I think you have a gem here', or just kill the phone by playing it too much hahaha We're hoping to release sometime this summer, possibly creeping into August...but that's a production situation we need to address. Like I said 3 guys, one of us still has a full time job, and it's a LOT of work. Looking to release a trailer sometime soon with possibly an indiegogo.com public fund to help us cover costs. Don't want to get into logistics of tons of giveaways, just kinda wanna say hey we want to make this title, if you like it, donate We can only do about 50 ios giveaways, but can lean on the droid side since they don't limit the way you give your title away.Believe me... I'm DYING to show it off. And really it's just because I'm proud of it, and also I'm a fan of the game. My coder showed me the design and I fell in love with it. Could I be anymore vague?
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#15
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Actually, I picked up Sonic Racing for free about a year ago. In fact, if anything, games used to go free (without iAP added since apple didn't yet have a method for properly processing them) for a very limited time more often in the past. The reason is that, previously, a game could go paid-free-paid and keep its total download statistics. So, if a game such as Temple run had gonefree than back to paid back in say, 2009 or 2010, it would dominate the paid charts instead of reverting to zero downloads. As far as I can remember, this all began with a site called the Advent Calender in 2009 or 2008, whichever was the adveritized a free game every day during the month of the first Christmas after the appstore opened shop. Heck, I still see some posters members here who;s games I snagged back then, like the dev of Libra Balance.
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#16
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Lost winds goes free now, that why we can't get AAA games.
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