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  #11  
Old 06-21-2012, 02:27 AM
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Rubicon Rubicon is offline
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Quote:
Originally Posted by dreadnok View Post
I had dealt with Paul but had downloading issues (*^%#@$^&^ iPad) no matter as long as it comes out soon.

And I guess we'll soon put my Sig statement to the test
Ah sorry, that was you was it? (I'm Paul btw)

Seriously don't get why you couldn't download it, but it could be worse. Our friends over at Stainless just released a one gig app!
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  #12  
Old 06-21-2012, 05:24 AM
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Rubicon Rubicon is offline
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Smile Retina = Yes

Had a bit of a revelation here, the iPad (and 4S) versions will support Retina after all.
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  #13  
Old 06-24-2012, 07:37 AM
martintd martintd is offline
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Very cool! Love the graphics style, looks like a lot of fun!!! need any beta testers for new ipad or 4s?
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  #14  
Old 06-24-2012, 09:09 AM
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Rubicon Rubicon is offline
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We did, but we're beyond that now, thanks. We would've already submitted according to plan, but the new uber-res art is taking a bit of time.

Certainly within days now.
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  #15  
Old 06-24-2012, 10:14 AM
martintd martintd is offline
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sweet! has a price been set? I'm in for a purchase :-)
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  #16  
Old 06-24-2012, 10:28 AM
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Rubicon Rubicon is offline
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Yep, $2.99

There are some *optional* extra iap's too, chiefly for more multiplayer maps. These map packs will have their contents expanded in the future without extra charge too. We're trying real hard to give good value for money whilst at the same time staying afloat.
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  #17  
Old 06-30-2012, 07:44 PM
spockgold007 spockgold007 is offline
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Can't wait, could u say as soon as its submitted?
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  #18  
Old 06-30-2012, 09:02 PM
Monolith Monolith is offline
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Quote:
Originally Posted by Rubicon View Post
Yep, $2.99

There are some *optional* extra iap's too, chiefly for more multiplayer maps. These map packs will have their contents expanded in the future without extra charge too. We're trying real hard to give good value for money whilst at the same time staying afloat.
Wow!

You sure you aren't selling yourself a little short, there?

Have you studied the psychological hurdles associated with getting someone to press "buy" at the different price points? I'd have assumed you'd price this at $4.99. You've done a lot of work from the looks of it, and built up a large fanbase.
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  #19  
Old 07-01-2012, 03:22 AM
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Rubicon Rubicon is offline
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We did indeed do that study. For a while, the price of the current game went up and down like a fiddlers elbow and we were worried we'd get complaints about it. Thankfully we didn't.

When it was a fiver, our income remained stunningly similar to the three dollar level, but of course we had less buyers, so all we got from that was a lower chart position. When we went the other way and charged a dollar, sales went up but not by triple.

I'm hoping that more people go "wow, bargain!" this time and snap it up tbh as there's certainly a shedload more content in this game - and its not like the current one is empty!
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  #20  
Old 07-01-2012, 03:28 AM
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Rubicon Rubicon is offline
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Quote:
Originally Posted by spockgold007 View Post
Can't wait, could u say as soon as its submitted?
Release date is July 18.

That's nailed on unless something epicly bad happens with submissions.
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