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  #61  
Old 06-28-2012, 08:38 AM
sapphire_neo sapphire_neo is offline
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iPad (4th Gen), iOS 6.x
 
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Does anyone else find it hilarious that they placed the 'More Games' button right over the Agricola crate?

Not long before these titans will have to step in the ring Agricola will have the advantage of Playdek's commitment to expansions, of which Agricola has quite a few.
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  #62  
Old 06-28-2012, 04:32 PM
StVincent StVincent is offline
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iPhone 3GS, OS 4.x
 
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Quote:
Originally Posted by sapphire_neo View Post
Does anyone else find it hilarious that they placed the 'More Games' button right over the Agricola crate?

Not long before these titans will have to step in the ring Agricola will have the advantage of Playdek's commitment to expansions, of which Agricola has quite a few.
Hah! I didn't even notice that!

Agricola has a much greater spatial component and will likely benefit from playdek's great interface elements.

I wonder who will pick up Ora Et Labora?
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  #63  
Old 06-29-2012, 02:40 PM
codito codito is offline
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Join Date: Aug 2009
Posts: 187
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Version 1.1 submitted to Apple today!

Here's what's coming:

- fixed crash using Marketplace with only 1 Special building left
- fixed bug where you can take an Offer for free
- fixed Shipping bugs (can't use fewer ships, Wind Farm bug)
- fixed bug with AI using Harbor Watch
- fixed online Short games
- fixed player names with angle brackets
- fixed text being cut off on iPhone
- fixed iPhone Retina text issues
- fixed glitch with Luxury Yacht and other buildings remaining on screen
- fixed glitch with feeding dialog after receiving chat message

- tap your goods to see detailed view (so you can read food and energy values)
- refund energy when cancelling building use (eg. Shipping Line)
- energy payment "counts down" the same as food payment
- player energy display includes Wind Farm if owned
- tap round card to show round summary
- round summary includes previous rounds
- auto-pay Francs after taking a loan for feeding (since there's no other option at this point)
- move list shown automatically when loading online game
- move list shows amount of Offer taken

We will now immediately continue with larger issues like iPad Retina, AI improvements, UI tweaks, etc. for version 1.2!

Happy gaming!
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  #64  
Old 06-29-2012, 02:53 PM
sapphire_neo sapphire_neo is offline
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Posts: 2,116
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Quote:
Originally Posted by codito View Post
Version 1.1 submitted to Apple today!

Here's what's coming:

- fixed crash using Marketplace with only 1 Special building left
- fixed bug where you can take an Offer for free
- fixed Shipping bugs (can't use fewer ships, Wind Farm bug)
- fixed bug with AI using Harbor Watch
- fixed online Short games
- fixed player names with angle brackets
- fixed text being cut off on iPhone
- fixed iPhone Retina text issues
- fixed glitch with Luxury Yacht and other buildings remaining on screen
- fixed glitch with feeding dialog after receiving chat message

- tap your goods to see detailed view (so you can read food and energy values)
- refund energy when cancelling building use (eg. Shipping Line)
- energy payment "counts down" the same as food payment
- player energy display includes Wind Farm if owned
- tap round card to show round summary
- round summary includes previous rounds
- auto-pay Francs after taking a loan for feeding (since there's no other option at this point)
- move list shown automatically when loading online game
- move list shows amount of Offer taken

We will now immediately continue with larger issues like iPad Retina, AI improvements, UI tweaks, etc. for version 1.2!

Happy gaming!
Nice!
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  #65  
Old 07-02-2012, 11:21 PM
sapphire_neo sapphire_neo is offline
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Posts: 2,116
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Are any of the distinguished Le Havre fans here interested in some 4p madness? I would much rather play 4p with TA folk than BGGers or otherwise.
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  #66  
Old 07-03-2012, 06:25 AM
cprloe cprloe is online now
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iPhone 5, iOS 6.x
 
Join Date: Oct 2009
Location: Katy, Texas USA
Posts: 805
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Quote:
Originally Posted by sapphire_neo View Post
Are any of the distinguished Le Havre fans here interested in some 4p madness? I would much rather play 4p with TA folk than BGGers or otherwise.

I'm interested in a 4-player game, even though as Sapphire Neo can attest, I don't really know what I am doing.
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  #67  
Old 07-03-2012, 08:13 AM
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LordGek LordGek is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Feb 2009
Location: Redding, CA, USA
Posts: 10,029
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Quote:
Originally Posted by cprloe View Post
I'm interested in a 4-player game, even though as Sapphire Neo can attest, I don't really know what I am doing.
I thank you guys for patiently allowing me to play through games with you two. While still a complete noob at the game, I think I'm getting the flow a bit better as we play.

Hey guys, what is that gold symbol listed at the bottom of the round info box next to the upcoming ship? Like when it states, "Wooden Ship 4" with that 4 looking like some sort of cost/payment in gold? The rules cover everything about that round box EXCEPT that final gold number.
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  #68  
Old 07-03-2012, 08:15 AM
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LordGek LordGek is offline
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Oh, why do required food values increment down as you meet the requirements but NOT required energy values?
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  #69  
Old 07-03-2012, 09:05 AM
sapphire_neo sapphire_neo is offline
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Posts: 2,116
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Quote:
Originally Posted by LordGek View Post
Oh, why do required food values increment down as you meet the requirements but NOT required energy values?
Yeah, that's a bug, it's fixed in 1.1. Also, round cards tell you how much the next ship will be worth and whether the town will build a proposal building or special building. Wooden, Iron and Steel Ships increase in value over rounds but luxury ships decrease in value.

Last edited by sapphire_neo; 07-03-2012 at 09:25 AM..
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  #70  
Old 07-03-2012, 10:09 AM
xiel xiel is offline
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Join Date: Jun 2012
Posts: 44
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After waiting for summoner wars for so long... I decided to get Le Havre, best decision ever... This game is great! I guess delaying summoner wars has some good things >.>

I hope retina update will come in a month or two. The text are quite blurry on the ipad 3 .
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