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#1
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Hello!
I'm Lucia han, a developer of this game ![]() So happy to announce the update of Army Wars Defense 2! Army Wars Defense 2 was updated to 1.1.0, Now supports 'Fight request system'! 'Fight request system' is that online challengers can appear in the campaign mode when set to on the Fight Request button. And displays challenger's name in Multiplayer mode. 'Army Wars Defense 2: Multiplayer Only' is also available in the App store, It's free (Link:http://bit.ly/ufxrTi)Thank you! Youtube link | Pop Up Youtube link | Pop Up |
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#2
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Why does both armies share the same funds but not the upgrades??? It's kinda expensive to upgrade one army but only to do the same thing again with the other. Also, does the upgrades work on endless levels?
Currently, I don't see any point in playing as the second army, as I would expect it to be the exact same game played from the different side. I also particularily dislike how upgrade costs DOUBLE for every subsequent upgrade. It's highly disproportional to the benefit offered by the upgrade and leads to intense grinding and/or IAP at higher levels & difficulties. -------------------------------------------------------- Other than the pretty standard set of currency related criticisms, this game does stand out from the already too crowded castle defense type games. The action is a lot faster than games of its type. You do gain funds periodically which can be upgraded, and 120% funds for value of units you destroy. This significantly speeds up the overall gameplay by directly injecting funds for both sides via destruction so more units can be spawn. This circulatory cycle of destruction and fund injection ultimately benefits the game in providing an intense battlefield and tight experience. So yeah, I'm actually loving the gameplay. However, the amount of funds you get from completing levels will never be enough to keep up with unit and ability upgrade costs so be warned, grinding and/or IAP will be necessary. As mentioned, no upgrades carry over but the currency is shared between armies so this can end up being one hell of a grind intensive/expensive game to play. Last edited by gunxsword; 10-28-2011 at 10:05 PM.. |
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#3
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Wait! I hate this company now.
As of this and Finger Shot RPG, both games use units that you can equip to bring into battle and after prolonged playtime, the game freaking locks you from using a specific unit for anywhere between 1 minute and 2:30 hours unless you pay a price. In this game, it's premium currency which is earned very slowly. Now, why don't you sadistic bastards remove this feature so hardcore gamers who want to play the game for as long as they want in a session can enjoy the game without having to unreasonably wait or pay for IAP? |
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