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  #41  
Old 07-04-2012, 04:10 PM
sladeums sladeums is offline
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iPad 2, iOS 6.x
 
Join Date: Feb 2012
Location: Omaha, NE
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Quote:
Originally Posted by cprloe View Post
The download still isn't working for me.

Is it possible for someone who has access to the servers that are working to gift the app to me? Is that a workaround?
Can't gift it because it is free.
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  #42  
Old 07-04-2012, 04:12 PM
cprloe cprloe is offline
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Quote:
Originally Posted by sladeums View Post
Can't gift it because it is free.

Damn. I feel stupid.
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  #43  
Old 07-04-2012, 04:14 PM
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LordGek LordGek is online now
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Challenge for early adopters or just conisuers of the physical game, care to try to succinctly sum up some of the factions, especially the initially included AI playable ones? I plan on grabbing the game ASAP and just doing the flat $7.99 IAP, but am still curious.

Like are the orcs all about cheap grunts and the elves focusing on ranged combat (I'm just taking guesses here as I know nothing beyond what was taught in that "Smiley" tutorial of the physical game)?
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  #44  
Old 07-04-2012, 04:15 PM
Strangiato Strangiato is offline
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Join Date: Feb 2011
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Quote:
Originally Posted by Greyskull View Post
I know that the card have to be small; I'm referring to the size of the cards and text after you have already zoomed in on the card by double tapping. I wish there was at least an option that would, when zooming in on a card, have the card fill the screen. Following that, if you could then double tap the text box on the already zoomed in card to further increase the text size (by removing the symbols and art), I would finally splurge on the expansions to the Playdek games I already own.
I assume you've only played the tutorial? The magnified cards in the tutorial on iPhone are smaller since we have several points where we want to put a tutorial text box up next to a zoomed card. If you try playing a regular game, you'll see that the cards do in fact magnified to (almost) fill the entire screen.

I'll look into doing something with magnification of just the text box. We might be able to do something similar to what we set up with touching the status icons to display the card that generates that effect.
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  #45  
Old 07-04-2012, 04:18 PM
soldat7 soldat7 is offline
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Strangiato, what's going on with this release? Many of us can't download the game.
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  #46  
Old 07-04-2012, 04:18 PM
sapphire_neo sapphire_neo is offline
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Is this some cruel joke of fate? I don't know whether to be happy or mad. Gotta keep hitting that install button -.-
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  #47  
Old 07-04-2012, 04:18 PM
abstractgamefreak abstractgamefreak is offline
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Crashes on startup on iPad 2. This is kind of a new experience with Playdek. Regarding the comments of more successful people here, doesn't seem so hot, even if it is working...
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  #48  
Old 07-04-2012, 04:18 PM
cprloe cprloe is offline
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Strangiato--------any idea when the ITunes server issue will be fixed? I have never had this happen before.

This $8 has been burning a hole in my pocket for weeks.
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  #49  
Old 07-04-2012, 04:21 PM
Strangiato Strangiato is offline
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iPhone 4, OS 4.x
 
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Quote:
Originally Posted by LordGek View Post
Challenge for early adopters or just conisuers of the physical game, care to try to succinctly sum up some of the factions, especially the initially included AI playable ones? I plan on grabbing the game ASAP and just doing the flat $7.99 IAP, but am still curious.

Like are the orcs all about cheap grunts and the elves focusing on ranged combat (I'm just taking guesses here as I know nothing beyond what was taught in that "Smiley" tutorial of the physical game)?
This is probably about as brief as it can get:

Phoenix Elves - direct damage to reduce die roll randomness
Tundra Orcs - strong combat values, weaker abilities/event cards
Guild Dwarves - wall destruction
Cave Goblins - swarm with lots of cheap, weak units
Fallen Kingdom - undead faction, lots of recover from graveyard, "magic point economics" are very different from other factions
Vanguards - strong offense, weak defense, only decent healers in the game, most often slow played until you can get a strong champion out
Cloaks - weaker units, but lots of "tricky" effects, Summoner can copy any other unit's ability, and that's usually the key to playing well
Jungle Elves - stronger units, lots of movement effects

I wouldn't recommend playing Vanguards or Cloaks until after you're more familiar with the game. Most Vanguard players will probably want to also get the reinforcement pack or the mercenary pack to make them more competitive.
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  #50  
Old 07-04-2012, 04:23 PM
Strangiato Strangiato is offline
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Quote:
Originally Posted by soldat7 View Post
Strangiato, what's going on with this release? Many of us can't download the game.
This is just my best guess at what's happened, but here goes:

I set an availability date for the app of July 9, 2012. This was intentionally far enough in the future that once the app was approved, I could adjust that date forward and release the app on my schedule and test the finished version of the app against our servers before announcing to everyone that the app is ready. We did this because when we released Ascension last year, it was released to the AppStore immediately after approval and left us scrambling to get our servers sorted. This is the EXACT SAME process I used when we released Food Fight and Nightfall, and it worked as I intended it in both cases. The only difference in our process was that on previous releases we didn't make any announcement that we'd submitted to the AppStore, just that the app was coming soon.

So, after waiting in line for 11 days, the app finally goes into review yesterday afternoon, but the review team went home for the day before approving it. Unexpectedly, they came back this morning and approved the app at 8:15am Pacific. But for some reason completely unknown to me, they ignored our availability date setting. At 8:25am, the app was "Ready for Sale" and visible on the AppStore if you had the link. So I downloaded it, ran a couple tests, sent Colby the direct link so he could give it a try as well. By 9:00am, someone realized that the app was available and announced this on all of the appropriate forums. And then I started hearing reports of download issues. So I figured it must be related to the availability date settings, and I rolled that back to July 3, hoping it would fix the issue. But it had no effect. I was getting the download errors at first, but then was able to successfully download on both iPad and iPhone, so I'm hoping it's just a propogation issue.

We've got a WTF request in with Apple, but I'm not expecting to hear anything back today. I'll let you know if I learn anything more.
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