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  #131  
Old 07-03-2012, 10:34 PM
Drewskii Drewskii is offline
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Can I put my name in as a potential beta tester? Please?
  #132  
Old 07-05-2012, 05:01 PM
agutierrez agutierrez is offline
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Do you have any set dates for beta?
  #133  
Old 07-06-2012, 12:25 AM
Kbcorwin Kbcorwin is offline
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Whew... This is still looking amazing, and I can't believe how quickly you guys are developing... If you don't mind me asking, do you use your own engine?
  #134  
Old 07-06-2012, 08:49 AM
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Foursaken_Media Foursaken_Media is offline
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Quote:
Originally Posted by agutierrez View Post
Do you have any set dates for beta?
No word on beta yet...

Quote:
Originally Posted by Kbcorwin View Post
Whew... This is still looking amazing, and I can't believe how quickly you guys are developing... If you don't mind me asking, do you use your own engine?
Thanks! And yes, we are using our own engine
  #135  
Old 07-06-2012, 10:56 AM
Kbcorwin Kbcorwin is offline
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Quote:
Originally Posted by Foursaken_Media View Post
Thanks! And yes, we are using our own engine
wow... It seems to work really well good luck in all your endeavors, and quick side note. Will the zombies still look paper thin sometimes when they turn sideways? It wasn't super annoying, but it was confusing as to where to shoot them when this happened (I know it's probably for the best to reduce ram usage, you see the same thing in cod zombies on mobile).
  #136  
Old 07-06-2012, 11:13 AM
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Foursaken_Media Foursaken_Media is offline
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Quote:
Originally Posted by Kbcorwin View Post
wow... It seems to work really well good luck in all your endeavors, and quick side note. Will the zombies still look paper thin sometimes when they turn sideways? It wasn't super annoying, but it was confusing as to where to shoot them when this happened (I know it's probably for the best to reduce ram usage, you see the same thing in cod zombies on mobile).
Haha... keep in mind that NYZ 1 was developed over 2 years ago, when the 3GS had JUST come out and was the big boy in town Part of the reason we wanted to do NYZ2 was because we can finally realize our original vision with some of the new tech.

As for the "paper zombies", yeah, they are LODs, so at a longer distance they rendered a much lower poly version... back then it was a feat to have 30-40 zombie no screen at once, and that was one of the things we had to do to make it happen.

So, long story short, no, there won't be the paper zombies
  #137  
Old 07-06-2012, 12:32 PM
Drewskii Drewskii is offline
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Talking A few questions and suggestions

This looks amazing but I have a few questions
How about hack n slash?
Will it be open world?

Here is a suggestion
Can you add iCloud device syncing to this?

Thank you for taking the time to read this
Sincerely
One very excited fan

Last edited by Drewskii; 07-06-2012 at 12:39 PM..
  #138  
Old 07-07-2012, 07:26 AM
Bluez Bluez is offline
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This is looking to be a great sequel...looking forward to the co-ops.

Will you guys add iCloud saving to this?
  #139  
Old 07-07-2012, 08:15 AM
GeekyDad GeekyDad is offline
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Quote:
Originally Posted by Bluez View Post
This is looking to be a great sequel...looking forward to the co-ops.

Will you guys add iCloud saving to this?
I really, really hope so. More devs need to be doing this, especially for games like this that offer more depth.
  #140  
Old 07-07-2012, 04:48 PM
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Foursaken_Media Foursaken_Media is offline
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We have iCloud on our past 2 games, so I think we'll more likely then not include it

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