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#131
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Can I put my name in as a potential beta tester? Please?
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#132
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Do you have any set dates for beta?
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#133
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Whew... This is still looking amazing, and I can't believe how quickly you guys are developing... If you don't mind me asking, do you use your own engine?
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#134
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No word on beta yet...
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#135
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wow... It seems to work really well
good luck in all your endeavors, and quick side note. Will the zombies still look paper thin sometimes when they turn sideways? It wasn't super annoying, but it was confusing as to where to shoot them when this happened (I know it's probably for the best to reduce ram usage, you see the same thing in cod zombies on mobile).
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#136
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Part of the reason we wanted to do NYZ2 was because we can finally realize our original vision with some of the new tech. As for the "paper zombies", yeah, they are LODs, so at a longer distance they rendered a much lower poly version... back then it was a feat to have 30-40 zombie no screen at once, and that was one of the things we had to do to make it happen. So, long story short, no, there won't be the paper zombies
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#137
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This looks amazing but I have a few questions
How about hack n slash? Will it be open world? Here is a suggestion Can you add iCloud device syncing to this? Thank you for taking the time to read this Sincerely One very excited fan Last edited by Drewskii; 07-06-2012 at 12:39 PM.. |
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#138
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This is looking to be a great sequel...looking forward to the co-ops.
Will you guys add iCloud saving to this? |
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#139
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I really, really hope so. More devs need to be doing this, especially for games like this that offer more depth.
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#140
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We have iCloud on our past 2 games, so I think we'll more likely then not include it
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