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#81
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#82
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Quote:
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#83
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yeah - finally there is an 'Urbish Mines' vibe...I like it!
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#84
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Yeah, that's what I was thinking too!! I freakin' LOVED the mines in Lands of Lore!!
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#85
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You asked for it and I ripped a version from the programmer's hands showing off light from a moving torch (sorry, no particle fire yet and really low quality).
Yes, you have seen lighting like this in Forgotten Memories, but when we have real flickering torchlights this will have a very distinct look. I expect jaws to drop once the particle system is in place and we are ready show this in full quality. Youtube link | Pop Up |
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#86
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Wow! Awesome work with the shadows. I can't wait to see it with everything else enabled!! This is going to be EPIC!!
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#87
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Could be some good days ahead for ipad dungeoneers
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#88
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I really hope so! I am still holding off playing Grimrock waiting for the iOS version. Can't wait to see how both turn out on iOS hardware. I like the Quest too, but at heart I am a graphics whore.
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#90
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I updated the original post with some new info.
Basically in the last months this game went from a "quick remake" to something pretty huge - ideas and the library of assets we build rather define the scope of a full PC/console release (not Skyrim of course). Engine is being reworked to use the latest opengl extensions on iPad 2/iPhone 4S and upcoming devices. iPhone 3GS and similar are still in (everything 5.0/6.0 capable) but instead of adjustable settings they will get their own render engine with tweaked lighting and effects. So release date is now 2013, still targeting first half, but looking at quite some extensive Alpha/Beta testing. Also we are looking at ways to fund parts of the game and think about going through a publisher to make sure this won't get overlooked. Hope we have some news on this soon. Sorry for only words and no pics, but it is time for a short summer vacation...but I am sure Andreas will get a few lines of code into his laptop and I am armed with freshly printed Grimrock graph paper for some brain dumps. Last edited by kukulcan; 07-18-2012 at 07:10 AM.. |
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