Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #81  
Old 06-24-2012, 03:56 PM
kukulcan kukulcan is offline
Senior Member
 
Join Date: Jan 2009
Posts: 205
Default

Quote:
Originally Posted by master lee View Post
ETA for this beauty???
Tentative release date is Q1/2013
Reply With Quote
  #82  
Old 06-24-2012, 06:59 PM
macatron macatron is offline
Senior Member
 
Join Date: Sep 2009
Posts: 303
Default

Quote:
Originally Posted by kukulcan View Post
It will take another week or two. Building particle system right now as billboard fire didn't cut it when torches are being carried around. We are really eager to show something off...but then there are times to consolidate your code and make sure new features won't kill performance.
Roger that, and I totally understand where you're coming from on the performance aspect. Either way, I'll be looking forward to seeing some in game shots or footage in the coming weeks.
Reply With Quote
  #83  
Old 06-25-2012, 05:37 AM
LazyGamer LazyGamer is offline
Senior Member
iPad 2, OS 4.x
 
Join Date: Sep 2011
Location: Kiel, Germany
Posts: 279
Default

Quote:
Originally Posted by kukulcan View Post
Another dungeon design, not in engine yet - will probably look better there

yeah - finally there is an 'Urbish Mines' vibe...I like it!
Reply With Quote
  #84  
Old 06-25-2012, 09:14 AM
macatron macatron is offline
Senior Member
 
Join Date: Sep 2009
Posts: 303
Default

Yeah, that's what I was thinking too!! I freakin' LOVED the mines in Lands of Lore!!
Reply With Quote
  #85  
Old 06-26-2012, 02:39 AM
kukulcan kukulcan is offline
Senior Member
 
Join Date: Jan 2009
Posts: 205
Default

You asked for it and I ripped a version from the programmer's hands showing off light from a moving torch (sorry, no particle fire yet and really low quality).

Yes, you have seen lighting like this in Forgotten Memories, but when we have real flickering torchlights this will have a very distinct look. I expect jaws to drop once the particle system is in place and we are ready show this in full quality.


Youtube link | Pop Up
Reply With Quote
  #86  
Old 06-26-2012, 11:24 AM
macatron macatron is offline
Senior Member
 
Join Date: Sep 2009
Posts: 303
Default

Wow! Awesome work with the shadows. I can't wait to see it with everything else enabled!! This is going to be EPIC!!
Reply With Quote
  #87  
Old 06-26-2012, 11:36 AM
Captive Captive is offline
Member
iPad (4th Gen), iOS 6.x
 
Join Date: Nov 2011
Posts: 95
Default

Could be some good days ahead for ipad dungeoneers
Reply With Quote
  #88  
Old 07-10-2012, 01:37 AM
LazyGamer LazyGamer is offline
Senior Member
iPad 2, OS 4.x
 
Join Date: Sep 2011
Location: Kiel, Germany
Posts: 279
Default

Quote:
Originally Posted by macatron View Post
Wow! Awesome work with the shadows. I can't wait to see it with everything else enabled!! This is going to be EPIC!!
I really hope so! I am still holding off playing Grimrock waiting for the iOS version. Can't wait to see how both turn out on iOS hardware. I like the Quest too, but at heart I am a graphics whore.
Reply With Quote
  #89  
Old 07-10-2012, 02:59 PM
kukulcan kukulcan is offline
Senior Member
 
Join Date: Jan 2009
Posts: 205
Default

A small work in progress of a doggy inhabiting the mines. It looks a little cute still, but you might change your mind when it goes for your throat.

puppy.jpg
Reply With Quote
  #90  
Old 07-18-2012, 05:53 AM
kukulcan kukulcan is offline
Senior Member
 
Join Date: Jan 2009
Posts: 205
Default

I updated the original post with some new info.

Basically in the last months this game went from a "quick remake" to something pretty huge - ideas and the library of assets we build rather define the scope of a full PC/console release (not Skyrim of course). Engine is being reworked to use the latest opengl extensions on iPad 2/iPhone 4S and upcoming devices. iPhone 3GS and similar are still in (everything 5.0/6.0 capable) but instead of adjustable settings they will get their own render engine with tweaked lighting and effects.

So release date is now 2013, still targeting first half, but looking at quite some extensive Alpha/Beta testing. Also we are looking at ways to fund parts of the game and think about going through a publisher to make sure this won't get overlooked. Hope we have some news on this soon.

Sorry for only words and no pics, but it is time for a short summer vacation...but I am sure Andreas will get a few lines of code into his laptop and I am armed with freshly printed Grimrock graph paper for some brain dumps.

Last edited by kukulcan; 07-18-2012 at 07:10 AM..
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 03:57 PM.