Originally Posted by Ausar
actually in the gameplay video a few post back it looks like is free roaming only just tapping but you do actually control the movement
We've experimented with a lot of different control schemes. At one point you could either tap anywhere to autorun and pathfind to that spot, or pres and hold to run in that direction. Turning around was a bit cumbersome sometimes and it had more of a dungeon crawler gauntlet feel rather than the classic action game feel we were hoping for so we scrapped that and went with a v-pad style of control where you slide in the direction you want to run and the camera just follows. It's essentially an unhinged dynamic v-stick (just not drawn on-screen) with some subtle modifications to make it feel smooth. You have full control over your movement both in and out of combat, including run and dodge.
As for combat controls, once you get it in your hands and figure out all the different combat abilities, I think it will make perfect sense why we went with this style of input. It feels pretty good to me (and we're not covering the screen with a bunch of virtual buttons, which is a plus), but I'm interested to hear what people thing once they get a chance to play it.