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  #1371  
Old 07-15-2012, 06:55 PM
Drummerboycroy Drummerboycroy is offline
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iPhone 4, iOS 5.x
 
Join Date: Apr 2012
Location: Connecticut
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Quote:
Originally Posted by timedblades View Post
I doubt I have a stable enough connection to maintain playing with people over the net, but how would you rate solo gameplay? Does it get boring too quickly? Are there certain things you can never get without playing online like the "beast" thing?
First, welcome!

I personally love the solo campaign, but don't love the solo MP, although many others enjoy running solo in MP. If you look at the very top of the leaderboards, many of those scores were achieved via solo MP. Personally, I love playing Co-op MP with others, and I would hope you have the chance to experience it!

Someone can correct me if I'm wrong, but one of the great things about Kiloo games in general and BTHD in particular is if it's there, it's available. No hidden blah, blah, blah. Obviously there are a bunch of achievements specific to different parts of the game (Campaign, Co-op MP, DM MP), but that's to be expected.

Play the game, get the thing. Period. You want a Beast? You got a Beast.

DBC
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  #1372  
Old 07-15-2012, 07:00 PM
Drummerboycroy Drummerboycroy is offline
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Quote:
Originally Posted by Bravo Two View Post
Ok. This time I try to use the shotgun properly. It does make a difference. You just have to wait for the small spiders to speed up, and when they almost get to you, tap on the speed boost (optional, just in case) and fire your shotgun. This is when your shotgun can finally hit them. Good luck everyone.
Having now faced the Spiders a few times (once with two teammates on the mat...), they're really not that bad, with judicious and timed use of the Beast, Apollon, and Speed Boosts...

OTOH, I really do not enjoy the sound of that level... EW.

DBC
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  #1373  
Old 07-15-2012, 07:06 PM
Bravo Two Bravo Two is offline
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iPhone 5, iOS 6.x
 
Join Date: Feb 2012
Location: Hong Kong
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Quote:
Originally Posted by ramonnoodles29 View Post
The shotgun. It doesn't one shot the spiders.
Well, the shotgun can one shot the spiders if they are in range, at least this is what I can see on my screen. Of course I prefer to run at a safe distance with the crossbow or RPG, whenever I can. I wish I could watch you play. I should be able to learn a lot if I do.
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  #1374  
Old 07-15-2012, 07:19 PM
Drummerboycroy Drummerboycroy is offline
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Join Date: Apr 2012
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Quote:
Originally Posted by Bravo Two View Post
Well, the shotgun can one shot the spiders if they are in range, at least this is what I can see on my screen. Of course I prefer to run at a safe distance with the crossbow or RPG, whenever I can. I wish I could watch you play. I should be able to learn a lot if I do.
Maybe the two of you should put your heads together and figure out how to record some of ramonnoodles shotgun work? Hmmmm? Hmmmm?

I for one would just about pay to see ramonnoodles demonstrate how the Beast is best utilized, and I'm guessing there might be, oh, idk, one or two other people interested?

DBC
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  #1375  
Old 07-15-2012, 10:26 PM
Scary Guns Scary Guns is offline
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To get perfect score with confidence not fluke:

1. 114% speed is sufficient for the entire 21 waves.
As long as you have 1 weapon with speed 114%+ you will be successful.
2. Weapon no. 2 choice should be unique. Something that is going to get you through the waves fast and successfully.

My choice for this update as the perfect set of weapons is not shotgun and crossbow but in fact rpg and crossbow.

For this update the shotgun has a higher miss rate than the rpg as the previous update it was the other way around.

The boosts such as speed, shockwave should seriously replace the the speed addons and poison addons. I believe the fire rate for the rpg with numerous tests is another form of a rapid shooter and picks out each enemy instantly as long as you are in that motivation.
The biggest addition to the rpg is that it humiliates the caterpillars with direct shots and with a beautiful splash.

104% speed rpg will not feel like you are running at 104% if you are aiming and shooting to pick them out consistently. Therefore rpg should be your main weapon.

A little tip of advanced running and gunning vs units faster than 104%. Don't use the speed boost. Save it for the critical moment. Change your weapon to the 114% if you need to boost that speed to get further away. You will be surprised at how far away you will be just by that two second switch. This allows you to go back to using rpg.

I kill lvl 3 lurkers with rpg, no poison addons, speed boost away vs oncoming lurkers, revert to crossbow to gain extra speed if I dont need sacrifice a cooldown time.

You want to kill the spiders? There is only a handful of them which means you need to pick them out one by one with the crossbow.

The only and best way without the risk of taking a hit is to make sure those spiders are off your screen the whole time. When you are ready to take them out one by one the spiders should only be appearing on your screen with half or edge visibility.

With this advice you will never be rushed with the spiders incredible speed boost also have a better chance with direct shots.

As any new wave begins followed by the previous wave, the player needs to be positioned in a part of the map where all units will gather Grouped allowing you to peacefully circle the map without having to worry about oncoming traffic.

Follow the advice with confidence. And play without poison and speed addons. Cut down the time it takes to finish 21 waves by buffing up the weapons.

If you want to know my personal fav addons and weapons

Crossbow: crit, Dmg, Dmg
Rpg: crit, Dmg, Dmg

33.3% crit is all you need, 1/3 crit chance. The next lvl up would be 1/2, 50% which is not possible.

With the following setup, I only take a hit when John Irish needs to take a shit.

Last edited by Scary Guns; 07-15-2012 at 10:35 PM..
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  #1376  
Old 07-15-2012, 10:27 PM
Scary Guns Scary Guns is offline
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Wow the guy above me... Seriously!!
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  #1377  
Old 07-16-2012, 12:17 AM
Drummerboycroy Drummerboycroy is offline
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Quote:
Originally Posted by Scary Guns View Post
My choice for this update as the perfect set of weapons is not shotgun and crossbow but in fact rpg and crossbow.
Well this is certainly curious...

You and I appear to be developing a similar play style with the new weapons, independent of seeing each other play.

I started out using the Beast Shotgun for more serious test runs and just playing around with the new Harbinger RPG during runs with randomly selected players, mostly just fooling around with it.

Tonight I finally decided that the aiming, shooting, reloading, running, damage, and splash damage of the RPG just fits together so well, I decided to test a new theory.

Instead of using the Speed Boost to escape at the last moment, I am using it earlier, if at all, as groups of mutants appear on-screen (not literally on-screen, but as their presence is announced by red arrows) to corral them in a sense.

I developed the theoretical technique with the Spiders in particular in mind, but it appears to work equally well throughout...

In my opinion, you also appear to be correct with regard to Speed when using the new RPG. It most certainly does not feel like 104% felt prior to the update, and a quick switch to the Apollon gives one plenty of breathing room...

What I find especially curious is that my Apollon has genuinely taken on the role of "Secondary Weapon," something I use far less often, for more precision-oriented, highly-focused damage work like multiple Dark Shamans, the Croc Nests in Waves 17-21, or Champions...

Further, the reload on the new RPG just seems so much faster. Flick-shooting it feels like flick-shooting a crossbow.

The RPG really is my primary weapon at this point.

I'm still not done with the Beast, simply because it's so satisfying to use it, but the new RPG is a huge pleasant surprise.

DBC
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  #1378  
Old 07-16-2012, 01:07 AM
Menipo Menipo is offline
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iPad 2
 
Join Date: Jun 2012
Posts: 118
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Quote:
Originally Posted by Trinzu View Post

I'm going to play with others now for a while to accumulate coins (and crystals), especially for buying Beast, because the extra damage would have saved me from some spider hits.

So I hope you don't mind me adding you to GC, so maybe I'll spot you in Bullet Time for a good old extermination of mutants (as playing with you guys results in much more efficient and fun gameplay as you know your way around the mutants). As I may make some typos or maybe your nickname here isn't what it is on GC, feel free to add me if I haven't added you.
I got your request and added you to my list. And will be happy to run with you but IMMO to accumulate crystals and silver, co-op is not the solution. Crystals do not start to be dropped till late waves and the chance of being disconnected before is high. Campaing is much more efficient.

Crystals dropping rate is still uncertain, at least for me. I use to campaign chapter 2 normal mode to get crystals. Scorpion to quickly kill only the crystal dropping mutants, Prometheus to eliminate the rest when 2 dozens gather and speed bosts to get to the next target, used to produce 4-5 crystals in 8 minutes. But in my last 3 runs I got 7 in one of them and ONE in the other two

Last edited by Menipo; 07-16-2012 at 11:11 AM..
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  #1379  
Old 07-16-2012, 01:15 AM
Menipo Menipo is offline
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iPad 2
 
Join Date: Jun 2012
Posts: 118
Smile

Quote:
Originally Posted by Scary Guns View Post
To get perfect score with confidence not fluke:

1. 114% speed is sufficient for the entire 21 waves.
As long as you have 1 weapon with speed 114%+ you will be successful.
2. Weapon no. 2 choice should be unique. Something that is going to get you through the waves fast and successfully.

My choice for this update as the perfect set of weapons is not shotgun and crossbow but in fact rpg and crossbow.

For this update the shotgun has a higher miss rate than the rpg as the previous update it was the other way around.

The boosts such as speed, shockwave should seriously replace the the speed addons and poison addons. I believe the fire rate for the rpg with numerous tests is another form of a rapid shooter and picks out each enemy instantly as long as you are in that motivation.
The biggest addition to the rpg is that it humiliates the caterpillars with direct shots and with a beautiful splash.

104% speed rpg will not feel like you are running at 104% if you are aiming and shooting to pick them out consistently. Therefore rpg should be your main weapon.

A little tip of advanced running and gunning vs units faster than 104%. Don't use the speed boost. Save it for the critical moment. Change your weapon to the 114% if you need to boost that speed to get further away. You will be surprised at how far away you will be just by that two second switch. This allows you to go back to using rpg.

I kill lvl 3 lurkers with rpg, no poison addons, speed boost away vs oncoming lurkers, revert to crossbow to gain extra speed if I dont need sacrifice a cooldown time.

You want to kill the spiders? There is only a handful of them which means you need to pick them out one by one with the crossbow.

The only and best way without the risk of taking a hit is to make sure those spiders are off your screen the whole time. When you are ready to take them out one by one the spiders should only be appearing on your screen with half or edge visibility.

With this advice you will never be rushed with the spiders incredible speed boost also have a better chance with direct shots.

As any new wave begins followed by the previous wave, the player needs to be positioned in a part of the map where all units will gather Grouped allowing you to peacefully circle the map without having to worry about oncoming traffic.

Follow the advice with confidence. And play without poison and speed addons. Cut down the time it takes to finish 21 waves by buffing up the weapons.

If you want to know my personal fav addons and weapons

Crossbow: crit, Dmg, Dmg
Rpg: crit, Dmg, Dmg

33.3% crit is all you need, 1/3 crit chance. The next lvl up would be 1/2, 50% which is not possible.

With the following setup, I only take a hit when John Irish needs to take a shit.
Thanks for the tutorial, SG. I love your conversion to the Harbinger religion. This forum had become a summit of the Beast' worshippers

BTW, as to the John' shit ..... only one hit? What a speedy shit!!!!

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  #1380  
Old 07-16-2012, 02:29 AM
Scary Guns Scary Guns is offline
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iPhone 4S, iOS 5.x
 
Join Date: Mar 2012
Posts: 404
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I was asked why crit4,power4,power3?

Why not crit4,power4,fire4?

The reason power3 dominates fire4:

The true value for fire4 = 12 per second.
Power3 = 15 per second. (more accurate, 15 per shot)

As a consistent shooter you are taking advantage of that +3 difference which adds up in the long run while actually doing more damage in the 3 shots/ seconds.

The end values are actually:

36 vs 45 considering they were fire addons
Or
12 vs 15 considering they were power addons
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