I updated the original post with some new info.
Basically in the last months this game went from a "quick remake" to something pretty huge - ideas and the library of assets we build rather define the scope of a full PC/console release (not Skyrim of course). Engine is being reworked to use the latest opengl extensions on iPad 2/iPhone 4S and upcoming devices. iPhone 3GS and similar are still in (everything 5.0/6.0 capable) but instead of adjustable settings they will get their own render engine with tweaked lighting and effects.
So release date is now 2013, still targeting first half, but looking at quite some extensive Alpha/Beta testing. Also we are looking at ways to fund parts of the game and think about going through a publisher to make sure this won't get overlooked. Hope we have some news on this soon.
Sorry for only words and no pics, but it is time for a short summer vacation...but I am sure Andreas will get a few lines of code into his laptop and I am armed with freshly printed Grimrock graph paper for some brain dumps.
Last edited by kukulcan; 07-18-2012 at 07:10 AM..
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