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  #3821  
Old 07-18-2012, 04:51 AM
iOSborne iOSborne is offline
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Quote:
Originally Posted by PointOfLight View Post
As long as you're connected to WiFi. Keep in mind, though, that the iPod Touch is becoming increasingly useless when it comes to playing games. I'm running into more and more issues where games won't run very well on my iPod Touch 4, or they'll crash out after a few minutes of play. It's getting quite frustrating.
is it ok to ask your mmporg games? i'm hearing there's a lot of crashing issues with itouch2... ButterflyFan said she cannot visit my Dragonvale since it crashes.....
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  #3822  
Old 07-18-2012, 04:53 AM
PointOfLight PointOfLight is offline
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Originally Posted by iOSborne View Post
is it ok to ask your mmporg games? i'm hearing there's a lot of crashing issues with itouch2... ButterflyFan said she cannot visit my Dragonvale since it crashes.....
Actually, I don't really play MMORPGs. I just know that you can. However, I doubt you'll find much of anything that runs on an iPod Touch 2 any more, especially since I don't believe you can run iOS 5 on that device.
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  #3823  
Old 07-18-2012, 06:36 AM
Pepper2427 Pepper2427 is offline
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Originally Posted by John Francis View Post
I checked out Lechuza, interesting comparison. I dig the art style in it though I think we're definitely a little more cartoony.

Paul emailed me for an update and I was so flattered people remember our game that I wanted to drop in with an update. The good news is the game has come very far and should be close to release. We've polished it in every area I can think of and it's significantly increased the complexity of the game and production of the story. The biggest things are:

-We've added interactive items on every level. Not abstract puzzles but interactive objects that hide image pieces that must be aligned. Many of these objects have multiple states to further complicate things
-We built a scripting system that allows us to make in game story telling more interesting and dynamic. The cutscenes still use the 3D panels. The story has multiple plotlines and story arcs because I wrote it and I hate that most game stories are terribly bland and cliche.
-We created an entire tutorial level and integrated it into the story.
-We created a 3D menu system that's more fun than your average list of icons.

For better or worse we've tried to make a game to accomplish one thing; That you like it so much you tell your friends about it. There's no IAP, no endless version, deluxe upgrade,etc. Just the game and what we hope is a focused enough experience and interesting enough world that the planned sequels are worth making

We have a new (and final) trailer in the works with more footage and plot info. I'll post it here before I put it on our own site.
Great to see that this project is still going. You obviously have a great looking game seeing as we all remembered it. Plus points for being a developer who comes here and keeps us updated when we ask. Can't wait for it to be released
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  #3824  
Old 07-18-2012, 08:44 AM
John Francis John Francis is offline
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Originally Posted by Pepper2427 View Post
Great to see that this project is still going. You obviously have a great looking game seeing as we all remembered it. Plus points for being a developer who comes here and keeps us updated when we ask. Can't wait for it to be released
Yeah I was flattered, especially considered how little is out there compared to whats in the game and what will be in the trailer.

I also wanted to answer a few questions regarding availability and release. First, there will definitely be an iPod/iPhone version. The game was built ONLY for handheld devices so we took into consideration the small screen. The iPhone will have a custom layout for easier navigation and so far performs and plays well. We'll also either launch universal or have a free update for the universal version. There will also likely be a cheaper iPhone version at some point but frankly the universal will be cheaper than most competitive games. I can't confirm price because while unlikely, we may go with a publisher since many have shown interest and one may convince us it's worth it and they may change things.

This game has been made totally in the spare time of a few very dedicated people and as such has been extremely difficult. If it wasn't from continued interest from people at places like Touch Arcade I don't know if we would even finish.
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  #3825  
Old 07-18-2012, 10:46 AM
paul.hendricks paul.hendricks is offline
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One thing a publisher may bring you is the ability to break through the 'noise' of all the releases. As a fan, it is becoming more and more difficult to find quality new releases with all of the other 'stuff' that is out there. Of course, the cost may not outweigh the additional sales. Are you looking to your dedicated fans for word of mouth promotion?

Quote:
Originally Posted by John Francis View Post
This game has been made totally in the spare time of a few very dedicated people and as such has been extremely difficult. If it wasn't from continued interest from people at places like Touch Arcade I don't know if we would even finish.

Last edited by paul.hendricks; 07-18-2012 at 04:51 PM..
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  #3826  
Old 07-18-2012, 11:12 AM
AppUnwrapper AppUnwrapper is offline
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Before you go to a publisher, why not try posting some screenshots and/or videos on Twitter and TA? Get people excited about it. If you remind people about your game, they'll be waiting for it when it's released. Social media really can work wonders if you have something worth sharing.
Maybe talk to some indie developers who've had success and get some pointers?
I think finding the perfect price will also play a big part in it.

Glad to hear it's being designed for iPhone, tho, and not just shrunken down after the fact.
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  #3827  
Old 07-18-2012, 12:21 PM
paul.hendricks paul.hendricks is offline
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A new HOG for Friday-reminds me of that Little Things game-link to TA thread:

Hidden Galaxies: The Voyage Home
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  #3828  
Old 07-18-2012, 01:20 PM
PointOfLight PointOfLight is offline
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Quote:
Originally Posted by paul.hendricks View Post
A new HOG for Friday-reminds me of that Little Things game-link to TA thread:

Hidden Galaxies: The Voyage Home
That actually looks pretty interesting. It's certainly a nice change of pace from the traditional hidden object game.
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  #3829  
Old 07-18-2012, 08:59 PM
PointOfLight PointOfLight is offline
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Here's another interesting looking game: Jack Houston and the Necronauts. Sadly, it's not scheduled until a Dec. 2013 release, and even then I'm not sure for which platform(s) first. Still, sounds like it could be a lot of fun.
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  #3830  
Old 07-18-2012, 10:47 PM
paul.hendricks paul.hendricks is offline
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Looks like PC first and for us, iPad if they hit $90,000 in funding. It does look interesting, though, especially for a first-time designer.

Quote:
Originally Posted by PointOfLight View Post
Here's another interesting looking game: Jack Houston and the Necronauts. Sadly, it's not scheduled until a Dec. 2013 release, and even then I'm not sure for which platform(s) first. Still, sounds like it could be a lot of fun.
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