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  #3131  
Old 07-20-2012, 08:45 PM
fargoal fargoal is offline
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I too can't wait for Punch Quest!

— Jeff
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  #3132  
Old 08-09-2012, 10:10 AM
curtisrshideler curtisrshideler is offline
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iPhone 4, iOS 6.x
 
Join Date: Jul 2011
Posts: 297
Default Portrait Mode?

I searched this thread, but couldn't find anything on this.

Has portrait mode been implemented in this game? I've been holding out getting it until portrait was added, but all the screen shots show landscape still.

Thanks for the help!
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  #3133  
Old 08-09-2012, 10:26 AM
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Madgarden Madgarden is offline
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Sorry no, there's no portrait mode at this point.
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  #3134  
Old 08-31-2012, 02:04 PM
fargoal fargoal is offline
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Default Sneak-preview "pre-announcement" about Fargoal 2 Kickstarter campaign!

Hello All! Here's an early preview announcement that I'd like to share:

We know how important it is to everyone — ourselves included — to finish our year+ long efforts on "Sword of Fargoal 2." We are resolved to do just that, and we have a plan that we think will help us successfully accomplish *all* of our goals for the completely rebuilt, new release of the game.

Though this is not the 'official' announcement that will be to-come, we wanted to let you know *early on* that we will in fact be launching a "Fargoal 2" Kickstarter campaign as many of you have suggested!!

As many of you know, we have been working on adding all the new dungeon level types, character classes, intelligent monster behaviors, treasures, traps, interface design changes, music tracks, etc. Plus there are completely new features — like "Action Cards" & side-quests — that we plan to put into the new game.

"Sword of Fargoal" (and "Sword of Fargoal Legends") were feats of gargantuan proportions already on their own (for a small, grass roots, three-person team). What we've discovered is that "Fargoal 2" has been many more times *bigger* for us to accomplish! At this point we are about 80% done. It is that last 20% that we know will be the hardest, and the portion we will be asking for help from our Kickstarter supporters and Fargoal fans.

When we can fully announce the Kickstarter campaign and we know its specific timing, we will let you all know what fantastic rewards will be offered. Digital downloads of the game will, of course, be one of the base reward levels.

There are so many more cool reward levels that we will be offering that I can't wait to share. In fact, I am going to spill the beans on one of them right now:

At the highest level, for *one person only* we will be offering THE real-life, handcrafted "Sword of Fargoal" itself! Yes, you heard right!! (preview pictures of the Sword will be shown in the official announcement).

Please stay tuned, and spread the word for people to look for our Kickstarter announcement coming soon.

Thank you *all* for sticking with us, giving us inspiration and encouragement, and sometimes the 'kick in the pants' that we've needed as well. It has been a long, amazing, and sometimes perilous quest for us so far — but we think we can see the signs that we are about to reach the Sword Level soon, and are on the right path to getting "Sword of Fargoal 2" launched in all its glory for all to see!!

Sincerely,

Jeff McCord
Fargoal, LLC
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  #3135  
Old 09-01-2012, 08:45 AM
tops2 tops2 is online now
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Jan 2011
Posts: 1,667
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Picked this up last night and played the casual mode for a while. Fun game! For some reason this games makes me feel like I'm playing an exploration game..more so than the few rogue likes I've tried..but instead of dreading moving through the maps, I'm finding it to be fun to explore. Here's to hoping this will be the first rogue like I'll beat (even though I'll play on easy mode). ;-)

Thanks for an awesome game!

Last edited by tops2; 09-01-2012 at 10:05 AM..
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  #3136  
Old 09-01-2012, 09:44 AM
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Madgarden Madgarden is offline
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It definitely is an exploration game. Always been big on conveying a sense of mystery and discovery. Thanks, good luck!
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  #3137  
Old 09-06-2012, 10:10 AM
overzero3 overzero3 is offline
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Join Date: May 2011
Posts: 29
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Woah, thats nice!
I was just wondering what happened to Fargoal 2, which brought me here, and thats a nice surprise!
Can you tell us anything about Fargoal 2, like some new features and stuff, or are you waiting to announce it with the kickstart...
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  #3138  
Old 09-06-2012, 12:47 PM
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Madgarden Madgarden is offline
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New character classes, monsters, foes, hundreds of swords, axes, maces, helms, shields, armour, potions, flasks, spells, wands, rods etc. etc. Way more interesting, varied and interactive dungeons with side branches containing sundry hazards and treasures. Tinkering with gadgets and machinery to create custom traps and contraptions, explosive chain reactions. Post-Sword quest in the Ruins of Fargoal.

Lots of stuff, basically.
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  #3139  
Old 09-06-2012, 03:41 PM
Artfoundry Artfoundry is offline
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iPhone 4, iOS 5.x
 
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Location: Bay area, CA
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Quote:
Originally Posted by Madgarden View Post
New character classes, monsters, foes, hundreds of swords, axes, maces, helms, shields, armour, potions, flasks, spells, wands, rods etc. etc. Way more interesting, varied and interactive dungeons with side branches containing sundry hazards and treasures. Tinkering with gadgets and machinery to create custom traps and contraptions, explosive chain reactions. Post-Sword quest in the Ruins of Fargoal.

Lots of stuff, basically.
Sounds basically epic.
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  #3140  
Old 09-07-2012, 12:31 AM
plastic_student plastic_student is offline
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Finally some good news. Yeah. YEAH. YEAHYEAHYEAH!!!
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