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  #331  
Old 07-19-2012, 12:12 AM
Adams Immersive Adams Immersive is offline
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Join Date: Dec 2008
Location: Ohio
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I always noticed the curves (they’re not new but they used to always go left) and I always liked them! They actually sometimes help you see powerups that would otherwise be hidden until you got closer.

Now there is LESS curvature than there was. The curvature now varies between left, right, and straight ahead—which I think is very cool. So while it used to curve all the time, now it only curves maybe 2/3 of the time. Ironic that people notice it now that there’s LESS of it.

So I say: keep it as is! It’s a cool effect, and you will never please everyone. And people will get used to it: they already WERE used to it, they just never noticed it somehow!

It also adds variety to the experience. Always a good thing.
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  #332  
Old 07-19-2012, 10:14 PM
Jxsgamer Jxsgamer is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Dec 2011
Location: USA
Posts: 484
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@bravo two: I'm pretty sure the beta's curves was not so "violate," even through long distances.

And... I'm starting to get used to the curves.
Its not bothering me as much as my first playthrough with the update.

@Eoghann: I like the toggle idea.

Last edited by Jxsgamer; 07-19-2012 at 10:19 PM..
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  #333  
Old 07-20-2012, 04:30 AM
Kiloo_Jeppe's Avatar
Kiloo_Jeppe Kiloo_Jeppe is offline
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iPhone 5
 
Join Date: Sep 2009
Location: Denmark
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Quote:
Originally Posted by Jxsgamer View Post
@bravo two: I'm pretty sure the beta's curves was not so "violate," even through long distances.

And... I'm starting to get used to the curves.
Its not bothering me as much as my first playthrough with the update.

@Eoghann: I like the toggle idea.
Yeah, we've been tweaking the curves for quite some time and then for the original release they were somehow turned off. Thanks for the feedback guys, we understand that some like the curves and some don't. However, for now we'll go back to the left curve system so people won't get seasick, but we'll see what we can do about the "curve slider" or something similar that'll make it more smooth and subtle. The toggle is definitely a great suggestion!
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  #334  
Old 07-23-2012, 03:05 AM
JeNeI JeNeI is online now
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Feb 2010
Location: Romania
Posts: 825
Default Game Impressions

Here is a Trailer I made


Low bandwidth Version | Pop Up
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  #335  
Old 07-23-2012, 10:50 AM
sammo sammo is offline
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Join Date: Mar 2012
Posts: 2
Default Best friends achievement

How do I get the "Best friends achievement"
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  #336  
Old 07-23-2012, 11:31 AM
Jxsgamer Jxsgamer is offline
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Quote:
Originally Posted by JeNeI View Post
Here is a Trailer I made

YouTube: video
Nice, what did you use to record that?
And thanks for previews on the characters.
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  #337  
Old 07-23-2012, 12:14 PM
JeNeI JeNeI is online now
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Quote:
Originally Posted by Jxsgamer View Post
Nice, what did you use to record that?
And thanks for previews on the characters.
I used Display Recorder.Thanks
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  #338  
Old 07-25-2012, 07:57 AM
MrGreed MrGreed is offline
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Join Date: Feb 2012
Posts: 102
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Please fix the mystery boxes

Whats the point of paying 500 coins to get bag after bag of 100-250 coins?

Very very cheap if you ask me

Also lets get some missions and new level backgrounds its getting a bit stale
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  #339  
Old 07-25-2012, 08:16 AM
Bravo Two Bravo Two is offline
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iPhone 5, iOS 6.x
 
Join Date: Feb 2012
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Quote:
Originally Posted by MrGreed View Post
Please fix the mystery boxes

Whats the point of paying 500 coins to get bag after bag of 100-250 coins?

Very very cheap if you ask me
If it ain't broke, don't fix it. That's exactly the point of a mystery box. There has to be an element of luck in it. You shouldn't expect to win at every gamble.
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  #340  
Old 07-25-2012, 05:14 PM
MrGreed MrGreed is offline
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Join Date: Feb 2012
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Actually it was broke and they did fix it

Originally you would keep unlocking character tokens from characters that were already unlocked. So i spent thousands of coins buying mystery boxes only to get tokens that were eventually deleted. Instead of rewarding players for the "extra" tokens that they collected from this glitch they just deleted the extras in the update.

Also since posting here I have kept track of the amount of boxes I purchased and the prizes i have received:

50 boxes purchased

29 Bags of Coins 250 or LESS
7 Yutani Tokens
3 Head Starts
1 Bag of 1000 Coins
2 Bag of 500 Coins
8 2x Hoverboards

Nearly 30/50 boxes gave me coin bags of 250 coins or less (some being 100 coins). That's not random that's cheap.

I am not complaining aimlessly I am trying to provide the developer with game data so he/she can better improve the game.

I want this game to continue to grow as all my friends and family play it very often but without fixes like this, new missions, and new level designs it will become stale very quickly.

Not to mention one of the characters (Frizzy) costs 150,000 coins to unlock which IAP purchase equals $20.00. I can average roughly 1,000 coins a game, so i have to play 100 games to unlock that one character or pay $20 sorry thats unfair and stupid.
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