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  #781  
Old 07-16-2012, 12:24 AM
Jentleman Jentleman is offline
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Hey, i have got some questions. I've wrote the last news in witching-hour studios site and wait the 1.08 update, but in appstore i've seen only the 1.07 update since may 23. Please, tell me simple, how can i get the new campaign if i have the 1.06 version? I've already finished the original and suneaters campaign but when i tap the DD (new) campaign - no In-App message, only coming soon.
Thanks a lot, like your game.
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  #782  
Old 07-16-2012, 12:32 AM
witchinghourSG witchinghourSG is offline
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Quote:
Originally Posted by Jentleman View Post
Hey, i have got some questions. I've wrote the last news in witching-hour studios site and wait the 1.08 update, but in appstore i've seen only the 1.07 update since may 23. Please, tell me simple, how can i get the new campaign if i have the 1.06 version? I've already finished the original and suneaters campaign but when i tap the DD (new) campaign - no In-App message, only coming soon.
Thanks a lot, like your game.
Heya Jentleman, thanks for the support! We're awaiting approval of the new 1.08 update by Apple - hopefully it'll go out in a couple of days. We'll definitely be posting about it when DD goes live.
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  #783  
Old 07-16-2012, 01:06 AM
Jentleman Jentleman is offline
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Oh, sorry. It's not done yet? But, if i not mistaken you wrote that it's uploading. You surely mean that uploading to appstore. Hm... alright, good luck!Thanks.
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  #784  
Old 07-16-2012, 01:08 AM
Jentleman Jentleman is offline
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Oh, sorry. It's not done yet? But, if i not mistaken you wrote that it's uploading. You surely mean that uploading to appstore. Hm... alright, good luck!Thanks.
P.S. Can i download 1.08 on 1.06 after it will be done?
P.S.S. sorry for rewrite.
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  #785  
Old 07-16-2012, 05:17 AM
witchinghourSG witchinghourSG is offline
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Quote:
Originally Posted by Jentleman View Post
Oh, sorry. It's not done yet? But, if i not mistaken you wrote that it's uploading. You surely mean that uploading to appstore. Hm... alright, good luck!Thanks.
P.S. Can i download 1.08 on 1.06 after it will be done?
P.S.S. sorry for rewrite.
I guess we kinda take it for granted that most folks here understand how games are submitted and made available on the App Store, so for your information, this is how the process works:

1) We make a game (or an update for it)
2) We upload it to Apple for review
3) Apple approves it and allows it to go live on the App Store

We're only at step 2 and are awaiting Apple's permission to make the update available to players of Ravenmark. We're as anxious as you are to get things working.

EDIT: Oh yeah, there should be no reason why you can't download 1.08 even if you're only on 1.06.

Last edited by witchinghourSG; 07-16-2012 at 07:11 AM..
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  #786  
Old 07-19-2012, 12:31 AM
Tebius Tebius is offline
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Right! So we’re putting together the list of abilities from Ravenmark to port to multiplayer. What do you guys think -must- be on that list?
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  #787  
Old 07-20-2012, 06:18 AM
witchinghourSG witchinghourSG is offline
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So we're still waiting on Apple to approve the Deepwood Dragoons update. We'd like to go out on a limb and say the update will go live on July 25th, fingers crossed.

In the meantime, whet your appetites with this trailer!


Low bandwidth Version | Pop Up
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  #788  
Old 07-20-2012, 09:00 AM
RazvanGNR RazvanGNR is offline
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Hell yeah! Again, it looks epic! And i`ve got to say that this game has climbed to number 1 all-time in my list
I can`t wait for the new campaign
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  #789  
Old 07-21-2012, 02:53 PM
Hound16 Hound16 is offline
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YES! Banzai! New campaign is a go go. Hope nobody expects me to be productive when it comes online. :-D

In reply to your question about multiplayer abilities, please keep the passive abilities units gain when in deuce or trine formation, I love the tactical question of "do I sacrifice mobility for _____ ability in this situation?"

As for active abilities, I can see how some of the stronger ones (imperial glory etc) could be abused on turn 1, maybe have the more powerful abilities have a charge up round?
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  #790  
Old 07-23-2012, 02:21 PM
Uberskooper Uberskooper is offline
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Quote:
Originally Posted by Tebius View Post
Right! So we’re putting together the list of abilities from Ravenmark to port to multiplayer. What do you guys think -must- be on that list?
This great, I'm pretty excited for this. I'm not sure what you mean here though. Will the units in the multi-player game remain the same as they did in the single-player campaigns. I think it would be confusing to both old and new player to go between the two games and discover that the same regiments have different abilities.

One thing I can foresee is that there will be balance issues. Given the ability to choose their own armies, I think that players will quickly discover that some combinations of units will be way more powerful than others. I expect that you can regulate that with different "points costs" and purchase limits for units. For example, an army of all Rookguard would be prohibitively expensive to field and cheap suicide units like Sunsouls would have a hard cap on them so that players couldn't take too many.

That being said, I think that there should be a "mercenary commander" unit that will be the player's avatar in the same. It would be neat if the commander got area of effect passive abilities that boosted the rest of the army when the unit is close enough.
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