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  #11  
Old 07-20-2012, 06:35 AM
Estupendo1 Estupendo1 is offline
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iPhone (Original), iOS 3.x
 
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Sounds like you have made a lot of solid decisions!

The gameplay depth is not easy to see in the trailer, even if the fun (& social!) side of it are; so your explanation above is REALLY good to read.

Agree, the core game has to awesome, but you know players, always asking for too much. Skal!
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  #12  
Old 07-23-2012, 11:56 AM
johot johot is offline
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@Estupendo1: Yes it's always hard to please everyone but we are trying our best We have tried striking a balance here, we want the game to have a real depth when it comes to the combat. What type of units should you use against the current enemy units, how many and where? Since units automatically move you can create some interesting strategies by timing and placing things differently. And of course using your cooldown based attacks at the right time can really be a game changer. On the other hand we also want the game to be really social and easy to learn and play. You should be able to sit down with some friends (at the bus, at a party, at home, really anywhere) and have them playing it in a matter of minutes.
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  #13  
Old 07-23-2012, 12:09 PM
Estupendo1 Estupendo1 is offline
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Absolutely right - gotta be pick-up and play accessible. Imo Mario Kart was like this: Always a chance to fight-back at any stage makes the most fun games

edit: Can't wait to play this against my bro.

Last edited by Estupendo1; 07-23-2012 at 12:12 PM..
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  #14  
Old 07-24-2012, 08:31 AM
johot johot is offline
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@Estupendo1: I think I know what you mean The games can always turn fast in Castle raid, but we have also done some things to keep the games pretty short. This means that even if you loose a match you will often want a rematch right away!
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  #15  
Old 09-13-2012, 11:13 AM
arcticmill arcticmill is offline
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We just updated the first post with a new gameplay video and new screenshots! The game has now been approved by Apple and we will release it very very soon!
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  #16  
Old 09-14-2012, 05:52 AM
Estupendo1 Estupendo1 is offline
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This could be so much fun! Love the way there are so many casualties and quick-spreading carnage.

Any defense units? eg pikemen against those knights?

Definitely looks like a game full of fun: Especially multiplayer same screen.
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  #17  
Old 09-17-2012, 01:44 PM
arcticmill arcticmill is offline
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Quote:
Originally Posted by Estupendo1 View Post
This could be so much fun! Love the way there are so many casualties and quick-spreading carnage.

Any defense units? eg pikemen against those knights?

Definitely looks like a game full of fun: Especially multiplayer same screen.
Glad to hear that you like it!

For defense units your primary choice would probably be the archers. They are ranged and so they provide great support for your existing units. Just make sure you don't send them out alone, or you will indeed see carnage

On top of this you have an awesome magic frostball attack that can be used when there are way to many enemy units knocking on your door.

Tomorrow (18th of September) Castle Raid hits the App Store! So make sure you get it early and start practicing so you can crush all your friends !

All the info about the game can be found here:
http://www.arcticmill.com
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  #18  
Old 09-18-2012, 05:25 AM
Estupendo1 Estupendo1 is offline
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Gratz guys!

Just played a couple of games and won the first one (huzzah!) by a hair's width (!) and then got steamrolled on the second game (whoa)! Got to be more exact which Row/Lane I send units down I think.

It's definitely engrossing so far. The graphics are great and the carnage is very rewarding visually and ambiently.

I'll post feedback when I get more time.
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  #19  
Old 09-18-2012, 07:08 AM
arcticmill arcticmill is offline
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Quote:
Originally Posted by Estupendo1 View Post
Gratz guys!

Just played a couple of games and won the first one (huzzah!) by a hair's width (!) and then got steamrolled on the second game (whoa)! Got to be more exact which Row/Lane I send units down I think.

It's definitely engrossing so far. The graphics are great and the carnage is very rewarding visually and ambiently.

I'll post feedback when I get more time.
Thank you buying the game Estupendo! We'd love to get more feedback as soon as you have time!

A small "pro tip" from us: Make sure you keep training peasants or you will run out of resources pretty quickly!

Thanks again for playing!
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  #20  
Old 09-19-2012, 06:12 AM
Estupendo1 Estupendo1 is offline
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Hi ArcticMill:

The game has got better and better. I managed a quick multiplayer with my bro also while visiting also which was useful.

Single-Player game:

1. It's got better as I've understood the controls and use the controls more accurately.
2. Because the battles are intense and you keep pumping out units I did not at first realize (or forgot) the gold counter at the top (from the wood collected) can be stashed so you can stagger sending out waves of units.
3. I also did not take the tutorial message very well to tap on a unit to bump it's number up to 2, 3 (and get the hero) - took a few games to realise that. Again because the battles are intense and you're focused on the battle, that psychological blindness seems to have go the better of me.
4. My accuracy with the cannon, seeing how powerful it was, some initial games, I depended on it's accuracy and flunked my shots making me think, that's my final throw of the dice, going downhill now, better "RESTART". However the good news is now I'm much more accurate with it. Imo learning while playing a game is better than a separate test arena, I find. that's half the fun of intending to learn a part of the game then getting carried away when something else kicks off.
5. I also improved at pushing out units right at the edge of the green deployment zone again - the player can get better at this - or put a unit behind a bit to ensure they arrive on time to where you're heading (usu. with other units supporting or drawing the enemy further in!).
6. When I played a harder "champion" I found I lost a lot of games and could not cope. But when i noticed their peasants set out from the worst location to get wood and got taken out by a few knights in the early game, I realized how important depriving the peasants were: The fact the enemy AI targetted y soldiers made me click this was a sound approach.

Hope the experiences above are revealing. But the game is awesome fun and when I get more time to play my bro one of the best multiplayer games.

Will write more on the mplayer when I can.

G'luck.
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