Hey friends, I thought I should make this thread for our upcoming game, Bad Hotel.
’m not talking about a bad hotel so much as I am developer Lucky Frame’s Bad Hotel, an upcoming take on tower defense that is both self-admittedly “insane” and, from the looks of it, completely awesome. I mean, when the full description for your game is a mash-up between a “tower defense and a procedural music toy, with beautiful art and tons of bullets,” how can you go wrong?
It should be coming out soon, we are just testing it now. If anyone has any questions, let me know!