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#11
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I am working on endless concepts from creating eye care for the poor to new concepts for batteries. As for all the bells and whistles for Standalone puzzles we prefer the concept to speak louder than the noise made by flashing lights and sound effects. My latest word game Letterlicious will be going live shortly.
Zero juices just you and the letters. No need for noise. Anyways "Slice to Unlock" just went live http://itunes.apple.com/us/app/slice-to-unlock/id538395596?mt=12 It was a lot of work. No idea why Mr Ugly always presumes our apps are so easy to build. |
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#12
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Quote:
You guys really need to think outside the box and create longer and more exciting games, or in your case, apps with greater functional purpose. That will help you get more income and also more respect as a developer from others in the industry. If you continue to release the quality of apps that you have released in the past, you will never break out of the spiral |
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#13
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I agree we can do better and we are now working closer towards Apples parameters. For Utility style Apps it is a very different Ball game, We find less is more. If you can hide the entire functionality of an app behind a super simple UI your chances of success especially on the Mac are a lot higher.
At the moment judging by the customer feedback we are dealing with daily the "new" Apple user (an absolute army) are baby boomers that have finally switched over to Mac. So the conflict for a mac developer is to service die hard mac experts and newbies at the same time. It is very tough. |
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