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  #121  
Old 07-28-2012, 05:34 PM
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CLM CLM is offline
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oooooomonkey, thanks! I like the Dynamic themed levels too, and I believe the last level is a nice "boss" for this pack

EfratBarTal, you're welcome . I just hope that more people that already owned Anodia and deleted will reinstall it.
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  #122  
Old 07-28-2012, 06:52 PM
Greyskull Greyskull is offline
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Time for a reinstall then. This is my favorite brick breaker on iOS, and yes...I am a fan of the "genre". Giant robot games, SHMUPS, virtual pinball, virtual CCG's, grognard-level operational level wargames, Euroboard games, Hardcore fighting games, music driven games, the weirder (like REZ) the better, grand strategy and tactical turn based strat; fishing games...I play the games (I like plenty of more mainstream genres as well) that don't have a budget 'less I buy them.
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  #123  
Old 07-29-2012, 11:00 AM
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CLM CLM is offline
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Thank you all for all the amazing feedback we're getting from people all around the world!

During the next few weeks we want to gather as much feedback from players as possible. We plan on releasing a maintenance update in the near future with some tweaks, so we would love to hear what you hate or like about Anodia.
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  #124  
Old 08-25-2012, 03:30 PM
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Hi guys!

I just wanted to let you know that Anodia 2.1 is available for download. It's mostly maintenance update with lots of small fixes and improvements, but there's one feature that we were working on for quite some time. It took some time and a lot of optimizations but now Anodia runs in 60 FPS on all Retina devices and all generations of iPad. It makes the gameplay really smooth.

Hope you'll enjoy it!
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  #125  
Old 08-26-2012, 12:13 AM
BloodFidelity BloodFidelity is offline
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That new update works great! I love the 60fps!
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  #126  
Old 09-02-2012, 02:31 PM
Ghouls'R'us Ghouls'R'us is offline
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Looks fantastic, and the new levels are just as fun.

Really, this is a great title. It keeps getting regular playtime on my device.

Minor remark : the sound design is the only thing that is unimpressive. Not only the lack of background tunes, but the sound effects, though they do adequately convey the actual sound the ball would make, actually get tiring from their overly repetitive use. "Toc, toc, to-toc... toc!" See what I mean? It would certainly enhance the whole experience if the sounds were a bit more varied and exotic-sounding.
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