|
#1861
|
|||
|
|||
|
More Images!
Enjoy!
|
|
#1862
|
|||
|
|||
|
Quote:
|
|
#1863
|
|||
|
|||
|
Quote:
The screenshots look great. Really looks like you've got those eerie environments nailed! Plus the animations look incredible on Rose in the video. It makes other iOS game animations pale in comparison. I'm not too sure about that enemy though. I think that the lighting is too strong for that enemy to look ominous. It looks much more polygonal - slight gorilla-like - than the other elements in the scene. I think if the room was more darkly lit, the enemy would work better? |
|
#1864
|
|||
|
|||
|
how did you guys manage these advanced animations,surely it can't be motion capture it's more dynamic than that,are you guys using naturalmotion tech.?
|
|
#1865
|
|||
|
|||
|
Quote:
![]() Remember that the whole video is just a demonstration purpose of the close combat system, so you can get a taste of some of the many interaction you can do real-time in FM! ![]() More to come soon! Cheers, Last edited by tatoforever; 08-01-2012 at 04:02 PM.. |
|
#1866
|
|||
|
|||
|
Quote:
Gameplay animations are hand made. Cinematic animations are also hand made but we use a bit of lipsync tech to speed up facial animations a little bit. ![]() While it looks nice, spec more improvements (and sync) to be done! ![]() We aren't even in the polysh phase yet!
Last edited by tatoforever; 08-01-2012 at 03:58 PM.. |
|
#1867
|
|||
|
|||
|
Quote:
It may be appear to be a long development time, contextually, but holy crap, that time and work sure is paying off. I'd love to have this now but I'm certainly happy to wait until ye are happy with it. And then instabuy it. Last edited by Rip73; 08-01-2012 at 04:06 PM.. |
|
#1868
|
|||
|
|||
|
Quote:
You'll have it later this year!
|
|
#1869
|
|||
|
|||
|
One little thing that I would love to see in this game is the option to change the opacity of the HUD, or switch it on or off. The original Ravensword had this option, and it was great, as it allowed you to appreciate the environments more.
|
|
#1870
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
|
|