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  #1861  
Old 08-01-2012, 02:27 PM
tatoforever tatoforever is offline
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More Images!
Enjoy!
Attached Images
File Type: jpg shadow_nurse.jpg (12.6 KB, 17 views)
File Type: jpg water_killer2.jpg (50.0 KB, 14 views)
File Type: jpg sewers1.jpg (68.6 KB, 22 views)
File Type: jpg sewers2.jpg (44.1 KB, 21 views)
File Type: jpg sewers4.jpg (60.4 KB, 18 views)
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  #1862  
Old 08-01-2012, 02:41 PM
Sidgoku123 Sidgoku123 is online now
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Quote:
Originally Posted by tatoforever View Post
guys,
i know you've been waiting so long for a new gameplay video, here is a small shot of our close combat system (also a new kind of enemy, shadows):
Youtube: video
the system is not yet finished (but soon it will be) so spec lots of glitches and small bugs on the system. What you see there is real-time, nothing scripted, no qte. Evading the enemy, pushing the enemy, everything is touch interacted in real-time.
as you can see in the video, the shadows enemies are sensible to light, but very dangerous on dark areas! Each enemy have it's own strength and weakness!
We have tree kind of enemies. Normal, shadows and specters (ghosts), so yeah prepare to be scared!
Also, i want you to know is that even if that monster looks like a boss, it is not a boss and each enemy fight is very unique but boss fights are even more interesting!

At the time we speak, we are entering alpha stage! More stuff to be shown soon!
ps: Image of new characters and places attached!
Enjoy!
speechless!
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  #1863  
Old 08-01-2012, 02:50 PM
barl barl is offline
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iPad 2, iOS 5.x
 
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Quote:
Originally Posted by tatoforever View Post
I know, i know! You won't be disappointed! XD
Btw, you are on the beta-test list (long time ago)!
Ah that's very good to know! Cheers, Tato!
The screenshots look great. Really looks like you've got those eerie environments nailed!
Plus the animations look incredible on Rose in the video. It makes other iOS game animations pale in comparison. I'm not too sure about that enemy though. I think that the lighting is too strong for that enemy to look ominous. It looks much more polygonal - slight gorilla-like - than the other elements in the scene. I think if the room was more darkly lit, the enemy would work better?
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  #1864  
Old 08-01-2012, 02:57 PM
Sidgoku123 Sidgoku123 is online now
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how did you guys manage these advanced animations,surely it can't be motion capture it's more dynamic than that,are you guys using naturalmotion tech.?
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  #1865  
Old 08-01-2012, 03:49 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by barl View Post
Ah that's very good to know! Cheers, Tato!
The screenshots look great. Really looks like you've got those eerie environments nailed!
Plus the animations look incredible on Rose in the video. It makes other iOS game animations pale in comparison. I'm not too sure about that enemy though. I think that the lighting is too strong for that enemy to look ominous. It looks much more polygonal - slight gorilla-like - than the other elements in the scene. I think if the room was more darkly lit, the enemy would work better?
The room is actually darker (look for older posts) but had to rise the ambient light a bit to be able to be able to show the system in detail. That's why lighting looks a bit overburned.
Remember that the whole video is just a demonstration purpose of the close combat system, so you can get a taste of some of the many interaction you can do real-time in FM!
More to come soon!
Cheers,

Last edited by tatoforever; 08-01-2012 at 04:02 PM..
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  #1866  
Old 08-01-2012, 03:54 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by Sidgoku123 View Post
how did you guys manage these advanced animations,surely it can't be motion capture it's more dynamic than that,are you guys using naturalmotion tech.?
We got two advanced game industry animators (veterans) working on animations. Believe me, they are all hand-made! XD
Gameplay animations are hand made.
Cinematic animations are also hand made but we use a bit of lipsync tech to speed up facial animations a little bit.
While it looks nice, spec more improvements (and sync) to be done!
We aren't even in the polysh phase yet!

Last edited by tatoforever; 08-01-2012 at 03:58 PM..
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  #1867  
Old 08-01-2012, 04:02 PM
Rip73 Rip73 is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Nov 2011
Posts: 2,329
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Quote:
Originally Posted by tatoforever View Post
Guys,
I know you've been waiting so long for a new gameplay video, here is a small shot of our close combat system (also a new kind of enemy, shadows):

Youtube link | Pop Up

The system is not yet finished (but soon it will be) so spec lots of glitches and small bugs on the system. What you see there is real-time, nothing scripted, no QTE. Evading the enemy, pushing the enemy, everything is touch interacted in real-time.
As you can see in the video, the shadows enemies are sensible to light, but very dangerous on dark areas! Each enemy have it's own strength and weakness!
We have tree kind of enemies. Normal, shadows and specters (Ghosts), so yeah prepare to be scared!
Also, i want you to know is that even if that monster looks like a boss, it is not a boss and each enemy fight is very unique but boss fights are even more interesting!

At the time we speak, we are entering alpha stage! More stuff to be shown soon!
PS: Image of new characters and places attached!
Enjoy!
I think if I just said WOW, that would cover it.
It may be appear to be a long development time, contextually, but holy crap, that time and work sure is paying off.
I'd love to have this now but I'm certainly happy to wait until ye are happy with it. And then instabuy it.

Last edited by Rip73; 08-01-2012 at 04:06 PM..
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  #1868  
Old 08-01-2012, 04:12 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by Rip73 View Post
I think if I just said WOW, that would cover it.
It may be appear to be a long development time, contextually, but holy crap, that time and work sure is paying off.
I'd love to have this now but I'm certainly happy to wait until ye are happy with it. And then instabuy it.
Tanks!
You'll have it later this year!
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  #1869  
Old 08-02-2012, 02:25 AM
barl barl is offline
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One little thing that I would love to see in this game is the option to change the opacity of the HUD, or switch it on or off. The original Ravensword had this option, and it was great, as it allowed you to appreciate the environments more.
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  #1870  
Old 08-02-2012, 03:10 AM
tatoforever tatoforever is offline
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Quote:
Originally Posted by barl View Post
One little thing that I would love to see in this game is the option to change the opacity of the HUD, or switch it on or off. The original Ravensword had this option, and it was great, as it allowed you to appreciate the environments more.
Don't worry, you'll have it!
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