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  #481  
Old 07-31-2012, 09:54 PM
wiesse wiesse is offline
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Join Date: Dec 2008
Posts: 289
Default Mini Guide

I have all the towers here is how I would rank them (on a 5 point scale)
Bold Towers are strongly recommended.

my rating - name(cost)(dps)(range diameter)(damage area) - notes

5 - Gatling Tower(5/4/4)(35/70/105)(5)(single) - necessary to start a match
2 - Glue Tower(10/5/5)(40/60/75)(5)(single) - Good Cheap slowdown
2 - Missile Tower(20/15/15)(75/150/225)(7)(splash) - Good Range, but I like shorter range more dos around ice towers.
3 - Flamethrower(50/40/40)(300/600/900)(5)(splash) - Good Crowd Control, useless one you get Radiation Tower
4 - Tesla Tower(70/50/50)(700/1400/2100)(50)(single) - Great to kill those Flying clones
2 - Hive Tower(35/25/25)(150/300/450)(7)(splash) - See Missile Tower
2 - Laser Tower(40/30/30)(125/250/450)(line)(5 horizontal/vertical only) - Worthless compared to plasma tower
3 - Oil Tower(20/10/10)(40/50/60)(splash)(5) - Slowdown, a touch better than glue
5 - Plasma Tower(60/45/45)(150/300/450)(7)(line shoots when hit with plasma tower) - make sure they line up for double damage. If they are on opposite sides of the board they NEVER stop shooting!
3 - Pyro Tower(90/70/70)(366/733/1100)(5)(area) - Great, but for the cost I prefer other towers
4 - Spark Tower(30/20/20)(160/320/480)(3square)(area) - Cheap clone killing en mass.
5 - Railgun(120/90/90)(850/1700/2550)(12-3center)(splash) - Very expensive but necessary when going for 10 hour games.
3 - Mine Tower(110/80/80)(1500/3000/4500 per bomb)(3square)(bombs) - Very Fun but there are better towers.
5 - Radiation Tower(70/55/55)(300/600/850)(5)(area) - Best Mass Killer Available
3 - Nuke Tower(120/90/90)(280/560/840)(10-5center)(splash) - Railgun is way better
5 - Ice Tower(15/10/10)(45/60/70)(3)(area) - Slowdown King
1 - Link Tower(45/35/35)(1400/2400/3600)(middle square)(one shot) - They cost so much and look cool, but they don't live up to the cost. You need at least two to even start using these.
4 - Gas Tower(40/30/30)(120/240/360)(5)(area) - Better range and more expensive than the spark tower. Spark wins if you can line up the clones.
3 - Plague Tower(55/40/40)(100/200/300)(5)(lasting) - Fun way to kill, but there are better towers.
4 - Power Tower(65/80/100)(+/++/+++strength)(3square)(area) - I am not sure what multiplier these are, but if you got the $$ these things increase DPS, use them in the long games.
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  #482  
Old 08-01-2012, 12:08 AM
eAdvisory eAdvisory is offline
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Quote:
Originally Posted by visionwebs View Post
Made a long post here just now which the spell checker had a complete hiccup about, so il keep it simple...

1: would recommend this game easily
2: please be universal, I would hate to pay twice for the same thing!
3: replay ability is excellent
4: mix of maps is entertaining

Any one that is on the fence, please step over!
well it wont be universal, that much we know.
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  #483  
Old 08-01-2012, 12:32 AM
TicTac TicTac is offline
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Does anyone know where the Bad Day Blimps are? I thought it was at Bizaare Bazaar and went to complete it again but they aren't there :/ Just one more to get 20/20.

EDIT: nevermind found it at curious gorge.

Last edited by TicTac; 08-01-2012 at 06:18 AM..
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  #484  
Old 08-01-2012, 07:14 AM
MarkHerm MarkHerm is offline
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Join Date: Jun 2009
Location: Germany
Posts: 758
Default heroic, 1000+ rounds, more than 25,000,000 score

I just wanted to share my strategy for this map in heroic difficulty with you as it worked quite well. I used a combination of rail and mine towers and ice towers for slow down. The horizontal line of mines really worked well for the planes/copters as well as for the walking fieldrunners as all had to pass them.

My initial setup sucked though as I lost 13 hearts in the first 40 rounds. Then I did not loose a single one until round approx. 870. From there on, on a specific pattern a single flying transporter could pass through.
I did not use items or air strikes later on as I left the device running for many many hours to finally complete the game. During the last 650 rounds or something like that, I did not change a single tower in the setup so I didn't have to pay attention. It simply takes way too long for the round to complete later on.
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  #485  
Old 08-01-2012, 08:04 AM
speeed speeed is offline
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Posts: 81
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Can someone just teach me how to beat the puzzles and mine mode? I will never understand these and I just want more stars for the new towers
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  #486  
Old 08-01-2012, 11:22 AM
wiesse wiesse is offline
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Quote:
Originally Posted by speeed View Post
Can someone just teach me how to beat the puzzles and mine mode? I will never understand these and I just want more stars for the new towers
Use the pause button and watch the path the clone will take when you drop your towers. Play on easy, the puzzle games are all pretty much the same except that hard gives you less room for error. Once you try them on easy just make less mistakes :-) on hard
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  #487  
Old 08-01-2012, 01:12 PM
speeed speeed is offline
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Quote:
Originally Posted by wiesse View Post
Use the pause button and watch the path the clone will take when you drop your towers. Play on easy, the puzzle games are all pretty much the same except that hard gives you less room for error. Once you try them on easy just make less mistakes :-) on hard
i'm good till about level 10/30 or so...

i do the pause "trick" if that can be called that.

i need some strats or something. I understand some levels start off only one laser, than progress as it gives you a little more money to place more towers.

i'm still confused though - are you required to sell earlier towers to gain more money? or are you supposed to use timing at all? or just place down towers and watch till the end of the round?
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  #488  
Old 08-01-2012, 03:00 PM
freemini freemini is offline
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Join Date: Sep 2010
Location: Stavanger, Norway
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Quote:
Originally Posted by speeed View Post
i'm good till about level 10/30 or so...

i do the pause "trick" if that can be called that.

i need some strats or something. I understand some levels start off only one laser, than progress as it gives you a little more money to place more towers.

i'm still confused though - are you required to sell earlier towers to gain more money? or are you supposed to use timing at all? or just place down towers and watch till the end of the round?
Selling and timing are critical. I can't recall how I finished them but it's not very easy.
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  #489  
Old 08-03-2012, 11:08 AM
AtomicAlec AtomicAlec is offline
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Join Date: Nov 2011
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Quote:
Originally Posted by CR41 View Post
Thanks for your response (and for the smileys!)

Yes, an easier casual mode would make the change from 'casual' to 'tough' more pronounced. But no one is really required to change their difficulty setting?

Hmm, wait. Now that I think about it, this game actually does kind of pressure people into the higher difficulties by tying some of the unlockable towers to the number of stars earned.

I don't think that's fair. It's not fair to force somebody to take on a higher difficulty than they feel comfortable with. If a person's willing to move from their existing difficulty setting to a higher difficulty setting, the motivation should be to seek challenge; and it should not be to gain access to one of the main attractions of the game.

Everyone paid the same amount for their content. Towers are a part of that content. Access to towers should not be based on player ability. They really shouldn't lock people out of part of the content they've paid for just because they're not 'skilled' enough at the game. I'd welcome any changes to make the game more inclusive!
To be clear, the changes we're making won't directly effect the difficulty of the game (except in the cases where there was a typo in the balancing spreadsheet - like the infamous Wave 31 and the incredibly easy Home on Derange endless bug). Overall, the changes we're making increase accessibility without decreasing difficulty. For instance, the pop up message for Bizarre Bazaar will now clearly show you how to make a loop - stuff like that will let more people know how to play without compromising actual gameplay.

Pardon my paraphrasing, but your last paragraph says "everyone paid for the game, so everyone should have access to all the content regardless of their skill level." This is an interesting point, but I'd have to disagree. Like most good games, each level and each difficulty setting is designed to make you a better player, so you can play harder levels on harder difficulties. If someone doesn't want to spend the time learning how to play the game, they probably won't really appreciate the rewards for more difficult unlocks. Just giving those away doesn't feel right... When you beat a game on the hardest difficulty setting, when you spend the time mastering the game to get all those stars, you deserve some exclusive reward, right? Or am I wrong? Your thoughts would genuinely be appreciated

Quote:
Originally Posted by proof21 View Post
Honestly I think you should be more concerned with making casual mode easier, or this will continue sliding down the charts. If people on TA find it too difficult I can't imagine what the angry birds fans are thinking of it.
And boy, oh boy, is it sliding! Just checked now and it isn't in the top 25 anymore Gotta get this patch out ASAP. Increasing the accessibility will hopefully go a long way towards this, and future updates should add awesome improvements to the game as well. Very exciting stuff, but time is of the essence.

That said, a podcast or livestream would only take a half hour, so it wouldn't really interfere with our work load. Plus, people on our team enjoy this sort of thing - happy people do better, faster work

Quote:
Originally Posted by visionwebs View Post
Made a long post here just now which the spell checker had a complete hiccup about, so il keep it simple...

1: would recommend this game easily
2: please be universal, I would hate to pay twice for the same thing!
3: replay ability is excellent
4: mix of maps is entertaining

Any one that is on the fence, please step over!
Glad you've been enjoying our game so much!

As a few folks have mentioned, Universal will not be happening (lots of reasons - ultimately, the game will be better for it). However, we're adding iCloud support so you can transfer your game saves etc between the two versions. Additionally, you can expect the pricing for the iPad version to be competitive - if the combined cost of both versions is equal to what would have been the price for a universal build, everyone wins I don't want to kick the hornets nest, but everyone should feel free to poke holes in this strategy. We have absolutely nothing to hide and appreciate fans interested in helping us do more to meet their needs!

Quote:
Originally Posted by wiesse View Post
I have all the towers here is how I would rank them (on a 5 point scale)
Bold Towers are strongly recommended.

my rating - name(cost)(dps)(range diameter)(damage area) - notes

5 - Gatling Tower(5/4/4)(35/70/105)(5)(single) - necessary to start a match
2 - Glue Tower(10/5/5)(40/60/75)(5)(single) - Good Cheap slowdown
2 - Missile Tower(20/15/15)(75/150/225)(7)(splash) - Good Range, but I like shorter range more dos around ice towers.
3 - Flamethrower(50/40/40)(300/600/900)(5)(splash) - Good Crowd Control, useless one you get Radiation Tower
4 - Tesla Tower(70/50/50)(700/1400/2100)(50)(single) - Great to kill those Flying clones
2 - Hive Tower(35/25/25)(150/300/450)(7)(splash) - See Missile Tower
2 - Laser Tower(40/30/30)(125/250/450)(line)(5 horizontal/vertical only) - Worthless compared to plasma tower
3 - Oil Tower(20/10/10)(40/50/60)(splash)(5) - Slowdown, a touch better than glue
5 - Plasma Tower(60/45/45)(150/300/450)(7)(line shoots when hit with plasma tower) - make sure they line up for double damage. If they are on opposite sides of the board they NEVER stop shooting!
3 - Pyro Tower(90/70/70)(366/733/1100)(5)(area) - Great, but for the cost I prefer other towers
4 - Spark Tower(30/20/20)(160/320/480)(3square)(area) - Cheap clone killing en mass.
5 - Railgun(120/90/90)(850/1700/2550)(12-3center)(splash) - Very expensive but necessary when going for 10 hour games.
3 - Mine Tower(110/80/80)(1500/3000/4500 per bomb)(3square)(bombs) - Very Fun but there are better towers.
5 - Radiation Tower(70/55/55)(300/600/850)(5)(area) - Best Mass Killer Available
3 - Nuke Tower(120/90/90)(280/560/840)(10-5center)(splash) - Railgun is way better
5 - Ice Tower(15/10/10)(45/60/70)(3)(area) - Slowdown King
1 - Link Tower(45/35/35)(1400/2400/3600)(middle square)(one shot) - They cost so much and look cool, but they don't live up to the cost. You need at least two to even start using these.
4 - Gas Tower(40/30/30)(120/240/360)(5)(area) - Better range and more expensive than the spark tower. Spark wins if you can line up the clones.
3 - Plague Tower(55/40/40)(100/200/300)(5)(lasting) - Fun way to kill, but there are better towers.
4 - Power Tower(65/80/100)(+/++/+++strength)(3square)(area) - I am not sure what multiplier these are, but if you got the $$ these things increase DPS, use them in the long games.
You are a champion. I will be directing people with questions to come check this out. If you haven't posted it there already, maybe x-post this in the Fieldrunners strategy forum:

http://forums.toucharcade.com/showthread.php?t=145493

Let me know if you guys have any other questions, comments, or concerns!
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  #490  
Old 08-03-2012, 11:50 AM
Joshnsuch Joshnsuch is offline
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Location: Louisville
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Thanks for lengthy response message. When could we expect the patch? I play through the crashes, but it can be a little irritating that the crash pushes me multiple rounds back once I load the game back up.
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