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  #91  
Old 07-18-2012, 06:40 AM
undeadcow undeadcow is offline
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Despite the delay I am more excited than ever to check this out.
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  #92  
Old 07-18-2012, 10:18 AM
kukulcan kukulcan is offline
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Quote:
Originally Posted by undeadcow View Post
Despite the delay I am more excited than ever to check this out.
We don't call it delay, just concession to reality

Still targeting early 2013, we just believe that the time for final polish will be rather months than weeks.
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  #93  
Old 07-20-2012, 04:23 AM
LazyGamer LazyGamer is offline
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Does it have any food/hunger mechanics?
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  #94  
Old 07-21-2012, 01:07 AM
kukulcan kukulcan is offline
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Quote:
Originally Posted by LazyGamer View Post
Does it have any food/hunger mechanics?
I just realized Dungeon Crawler is not the correct description for the game, as there is more than dungeons. And so there is no logical reason for a lack of food or the need to implement it at all.

I found it OK in Dungeon Master and Grimrock but I never missed it in games that don't have it. So resting is not at all penalized, but you just can not rest in areas that haven't been "cleared".
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  #95  
Old 07-22-2012, 12:18 AM
macatron macatron is offline
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Quote:
Originally Posted by kukulcan View Post
I just realized Dungeon Crawler is not the correct description for the game, as there is more than dungeons. And so there is no logical reason for a lack of food or the need to implement it at all.

I found it OK in Dungeon Master and Grimrock but I never missed it in games that don't have it. So resting is not at all penalized, but you just can not rest in areas that haven't been "cleared".
Sounds great to me!! I've never been a fan of hunger mechanics in these types of games. :-)
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  #96  
Old 08-03-2012, 03:49 AM
kukulcan kukulcan is offline
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So we are back from vacation and I started to feed our new concept artist ideas for monster designs, here is the first result:



We will setup a (modest) IndieGoGo project in the next months to get these original designs modeled and animated. It will be done by Mathias, our 3rd team member, but he actually needs to make a living off his work, while we other two are self-funded.
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  #97  
Old 08-03-2012, 08:12 AM
LazyGamer LazyGamer is offline
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Will this be one or three monsters in the final game?
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  #98  
Old 08-03-2012, 02:28 PM
kukulcan kukulcan is offline
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Quote:
Originally Posted by LazyGamer View Post
Will this be one or three monsters in the final game?
3 sketches is his standard bundle, but unless we get some unexpected funding, we won't be able to implement all the different versions.

But this one will maybe result in a snail plus a centipede.
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  #99  
Old 08-09-2012, 03:45 AM
LazyGamer LazyGamer is offline
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Quote:
Originally Posted by kukulcan View Post
3 sketches is his standard bundle, but unless we get some unexpected funding...
If you have team members in the UK you might be able to go to kickstarter soon - indiegogo just isn't the real deal.
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  #100  
Old 08-09-2012, 10:14 AM
kukulcan kukulcan is offline
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Quote:
Originally Posted by LazyGamer View Post
If you have team members in the UK you might be able to go to kickstarter soon - indiegogo just isn't the real deal.
Thanks, that would be awesome, UK would be not a problem I believe...anyway we are preparing our pitch and trailer and will then see which options we have.

Posted this in developer trade forum already, another creature design:

rat.jpg

Last edited by kukulcan; 08-09-2012 at 10:42 AM..
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