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#91
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Despite the delay I am more excited than ever to check this out.
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#92
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Quote:
![]() Still targeting early 2013, we just believe that the time for final polish will be rather months than weeks. |
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#93
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Does it have any food/hunger mechanics?
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#94
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I just realized Dungeon Crawler is not the correct description for the game, as there is more than dungeons. And so there is no logical reason for a lack of food or the need to implement it at all.
I found it OK in Dungeon Master and Grimrock but I never missed it in games that don't have it. So resting is not at all penalized, but you just can not rest in areas that haven't been "cleared". |
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#95
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Quote:
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#96
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So we are back from vacation and I started to feed our new concept artist ideas for monster designs, here is the first result:
![]() We will setup a (modest) IndieGoGo project in the next months to get these original designs modeled and animated. It will be done by Mathias, our 3rd team member, but he actually needs to make a living off his work, while we other two are self-funded. |
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#97
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Will this be one or three monsters in the final game?
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#98
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3 sketches is his standard bundle, but unless we get some unexpected funding, we won't be able to implement all the different versions.
But this one will maybe result in a snail plus a centipede. |
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#99
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If you have team members in the UK you might be able to go to kickstarter soon - indiegogo just isn't the real deal.
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#100
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Quote:
Posted this in developer trade forum already, another creature design: rat.jpg Last edited by kukulcan; 08-09-2012 at 10:42 AM.. |
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