Originally Posted by Greyskull
I haven't had a chance to read this thread, but I remember playing Car Jack Streets on my ipod2. Did it come out before Gangstar? Either way, it was on a different account...would love to boot it up and give it a whirl. Can't wait for the sequel.
Yep, Car Jack Streets was the first sandbox drive and shooter on java and iOS devices
Originally Posted by Falldj
Anyway, sorry for multiple posts like this. But in the podcast you talked about the world being modular (probably not the right word). Could players be able to make their own mods and such somehow?
I think that was what Paul and Dave were trying to get at. To allow communities to mod the game, upload the mod and maybe have it made official. The game is being coded in C++, but it is being coded for our own in-house moFlow engine so I am not sure how easy that will be for players. I know it takes our interns like a day or two under supervision to begin coding with the engine though, so maybe it is easy and I just don't know kom-pu-tars.
I do hope that facilitating community involvement in the actual development of the game is high priority though, because when you look at what modding has done to ARMA with Day Z or to Gooseman's Counter Strike, you can see the obvious benefits community-modding can have (as well as the obvious issues, with hacking and the like).