Old school challenge: NinjaBoy for iPhone and iPad
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My brother and I built NinjaBoy. We're gamers that make indie games, and NinjaBoy is our first iOS title.
You don't know us, and you probably don't care all that much about what we have to say. But, we've built a game for gamers. We focused on gameplay, simple controls with depth, and a refreshingly honest challenge. We made it for guys like you. Give it a try, we'd love to know what you think.
REVIEWS + FEATURES
Indie Game Magazine: 85/100
Slide To Play: Under the Radar - Jul 27th
iPhone Life: 8/10
AppAdvice: 2/5 This one stung - especially since it seems the reviewer didn't play the game much
FOLLOW US OR GIVE FEEDBACK
EASY TO LEARN, TOUGH TO MASTER
Our goal was to create a game that you can pick up and start enjoying in less than 10 seconds. But we also built something that goes beyond the classic collect all the stars experience: Ninja Ranks. Ninja Ranks are earned at the end of each level -- earning a Grandmaster Rank demands a high amount of skill and smarts.
MOBILE GAMEPLAY, FOR REAL
NinjaBoy was designed from the very beginning with the iPhone and iPad in mind. We didnt just want a platformer that happens to be on your phone. So we removed on-screen controls and action buttons, used a portrait-only display, relentlessly calibrated our accelerometer based movement, and designed every single monster and level with the goal of a uniquely mobile experience.
LOTS TO LOVE
80 unique handcrafted levels, across 2 distinct areas, each with its own challenges and replayability. 6 unique enemies, plus 1 epic boss battle. 5 Unlockable Ninja Abilities: Dragon Chop, Feather Fall, Sprint, Evasion, and Masters Grace. In-game magic shop, packed with 5 unique Ninja Suits, Potions and Trinkets. And, beautiful Retina Graphics for both the iPhone and iPad.
A NEW TAKE ON NINJA
We felt that being a Ninja could be more than just beating up bad guys. So we created an experience that is equal parts fun, concentration, focus and genuine skill. Powered by challenges designed to test your mastery of the accelerometer as well as your smarts.
WERE INDIE DEVS
Just my brother and me. We make games because we love them. Hopefully it shows.
Last edited by 2 Ton Studios; 08-22-2012 at 10:16 PM..