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#41
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I love it when the devs appear !
PLEASE add a new control method, just a 'simple' (i know its easy for me to say !) left/right icons in the bottom left hand corner and a fire in the bottom right ? Could be semi-transparent so it doesnt cover anything ? Please !! |
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#42
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I love this action game. Very nice characters. Fabulous concept.
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#43
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Thanks! The update is exactly what I need!
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#44
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Yes this solution for the iPad would be great!
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#45
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I've played this quite a bit now. I purchased an IAP and reached level 9. My constructive criticisms for the devs:
1. The gameplay doesn't really start properly until about level 7. Before that the game is just dull. The real kicker here is that in order to reach level 7 you need an IAP! You'd do better to bait players before you try to reel them in. 2. Not enough variation. If cars for example were scattered at random there might be some longevity here, but currently I just see the same cars in the same positions over and over. Buildings are also repeated and repeated. It's not just repetition of visuals, it's repetition of gameplay that's the problem. You need to throw the player a few curve balls. Instead you are just throwing high HP zombies that can only be killed using IAPs. That's not really an interesting challenge. |
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#46
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Quote:
We sent to Apple the next update (1.2) yesterday, and it does not include that option yet, but Yes, sure: We will add one more control option in the next update as you suggest. We need to test a little further, we have tried this "joystick" before but the beta tester didn't liked it. I don't know why they didn't liked it, maybe is the top down camera, maybe the power ups buttons on side, or maybe we haven't test it with enough testers. We're going to add this option again. The next Update (1.2) includes: - Increases overall game speed and level progression. - Adds a Hard Game Mode. (Options Menu) - Adds two more weapons: Chainsaw and Crossbow. - Adds 3 more leaderboards (Hard Game Mode). - Increases the amount of coins earned during play. Last edited by LealArts; 08-07-2012 at 11:59 AM.. |
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#47
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Quote:
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#48
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The patch is ready:
One play through shows faster progression - this means in the same time you used to complete the first area you'll be well into the third level! In that time I earned 900 coins, which feels twice as fast as before. There is now a health bar. In red, top left and 100 %. Im still rocking a maxed out pistol and never took a hit. I didn't die until I got stuck on a doorway. I'd like to see more zombies earlier. More impressions to come. Last edited by Joltrabbit; 08-25-2012 at 05:56 PM.. |
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#49
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Second run in Hard mode:
You start in level two. Feels much faster, you can not shoot through walls and the zombie pack starts on your heels from the start. I love it! My pistol is back to feeling like a water gun. Crossbow is 4600 coins and chainsaw 9200. Hard mode doesn't seem to upgrade the coins much, so I may need to grind a bit in easy mode. Edit: the health bar really came into play here. I was losing about 18-20 percent per hit, but the big deal was being slowed by the recoil. Last edited by Joltrabbit; 08-25-2012 at 11:34 PM.. |
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#50
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This went from being dull to addictive. Great update.
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