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  #81  
Old 08-06-2012, 08:54 PM
taylorbarclay taylorbarclay is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2011
Posts: 39
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I have tried for about an hour. Probably half my deaths worth on WORLD D4.

I would really like to see some developers beat their own levels sometime. With eyeball AI as sketchy as this is, it's a crap shoot whether you make it anywhere in that level.

Twitch based precision platforming on a touch base device is tough enough to execute (League of Evil and Mos Speedrun are a lot easier with physical controls I guarantee) but when you introduce a random factor in shoddy AI timing, the fun and difficulty curve is out the window.

Looks like I'll be staying at 49.
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  #82  
Old 08-06-2012, 10:30 PM
n1ckd0r n1ckd0r is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2012
Posts: 24
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Quote:
Originally Posted by taylorbarclay View Post
I'm the TAYLOR sitting at 49 out of 50.

I'm using an iPhone 4S and even for me the frame rate drops are a huge pain. The final alpha level is so lag ridden for me that no matter what happens the eyes always manage to destroy me before I even get a chance to take my first trip back through the level.

They shoot at different times very often, sometimes as soon as they see me, other times they wait and then destroy me. The hit detection is a real bummer too. When you can play the same level five times in a row and the eyes shoot in all different spots, it's a real downer.

I want to 50/50 this game, but some optimization would help greatly. It almost feels as if it is barely holding itself together at times.
The perf should be better all around when the next update goes live, for all devices. Hopefully that will address the issue for you. That said, I am a little bit surprised you are having perf issues on a 4S. I'll take a closer look at that level in particular and see I'f there are some additional optimizations needed.

I've gotten feedback from a few places that the enemies at the end of the game feel too random, and it's something that I may alter somewhat in a future update.

As always, thanks for the feedback!
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  #83  
Old 08-06-2012, 10:42 PM
n1ckd0r n1ckd0r is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2012
Posts: 24
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Quote:
Originally Posted by taylorbarclay View Post
I have tried for about an hour. Probably half my deaths worth on WORLD D4.

I would really like to see some developers beat their own levels sometime. With eyeball AI as sketchy as this is, it's a crap shoot whether you make it anywhere in that level.

Twitch based precision platforming on a touch base device is tough enough to execute (League of Evil and Mos Speedrun are a lot easier with physical controls I guarantee) but when you introduce a random factor in shoddy AI timing, the fun and difficulty curve is out the window.

Looks like I'll be staying at 49.
I've beaten all of the levels at one point or another, but it can be difficult to design a game you want people better than you to still find challenging .

That said, I agree that randomness is a bad thing. The shooting enemies do so on a fixed timer, and aim where they think you are going to be. Naturally when the AI is guessing there is going to be some randomness (the frame rate lagging is certainly making this worse), but it could definitely be better.
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  #84  
Old 08-06-2012, 11:10 PM
RunnyGnome RunnyGnome is offline
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iPod Touch (4th Gen), OS 4.x
 
Join Date: Oct 2011
Posts: 181
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Still crashing for me... When do you think this update will go live?
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  #85  
Old 08-07-2012, 12:02 AM
n1ckd0r n1ckd0r is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2012
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Quote:
Originally Posted by RunnyGnome View Post
Still crashing for me... When do you think this update will go live?
I wish I knew. It's been a week since I submitted it, so based on how long it took last time I am hoping this week sometime, but I couldn't say for sure.
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  #86  
Old 08-07-2012, 12:35 AM
taylorbarclay taylorbarclay is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2011
Posts: 39
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Sorry for the sourness in my "critique". Thanks for taking it the way it was meant to be; that being constructive and not derogatory.

It has been a fun game, until I hit a wall.

Last edited by taylorbarclay; 08-07-2012 at 12:37 AM..
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  #87  
Old 08-11-2012, 01:07 PM
RunnyGnome RunnyGnome is offline
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Posts: 181
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Any news on the update? Its still crashing for me on the loading screens.
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  #88  
Old 08-12-2012, 12:15 AM
n1ckd0r n1ckd0r is offline
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iPhone 4, iOS 5.x
 
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Quote:
Originally Posted by RunnyGnome View Post
Any news on the update? Its still crashing for me on the loading screens.
Unfortunately not.
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  #89  
Old 08-13-2012, 01:32 AM
Exact-Psience Exact-Psience is offline
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iPad mini, iOS 6.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 7,938
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Same here. Crashfest.
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  #90  
Old 08-18-2012, 11:38 AM
TheFrost TheFrost is offline
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iPhone 5, iOS 6.x
 
Join Date: Nov 2010
Location: Madrid
Posts: 3,686
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I was wondering about the update with GameCenter and fixes, its been along time since it was submitted to Apple, maybe it has been rejected and re-submitted? Hope its here soon
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