Originally Posted by backtothis
One thing I've noticed throughout the years in direct response to the falling average price of iOS games is the decline of lite versions available. Even EA and Gameloft, the two iOS developers who most commonly launch games at $4.99 and $6.99, have completely stopped releasing demo versions of their games. Same goes for most indie devs these days. 3 years back, there was literally a lite/free version to every single game released. Pretty interesting.
I remember the days of the iphone 3g. Hero of Sparta 1 was $9.99 and the light version was a short demo. I remember games being around $10 for the premium ones (Real Racing 1) and about $3 to $5 for good titles like Space Miner. I wasn't so picky back then and anything on the app store seemed ahead of its time coming from a motorola razor. That's when mobile gaming on a touch screen was relatively new. Now I'm ridiculously picky about what games I get.