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#281
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2. Yes for both weapons. 3. Depends on your play style and luck with the skills and the weapon. I don't factor chances into my strategy so Chargers are just 'fast moving units who might get lucky'. Second chance doesn't work (well, or at all) with multi-hit weapons, but paired it with a low accuracy, high power shotgun and your Charger becomes is a devastator. Crippling Shot is too erratic to be relied upon, and it's activation is not increased by sustained minigun fire (contrary to what I thought). Massacre is very situational for all weapons but seems pointless with a bazooka especially when targets are within the splash radius. 4. Do I need to ring the pessimism bell here? Math can only get you so far. I've been disappointed numerous times by my devastator using the exact shotgun in question. Second Shot is useful, but it's not a safety net. Though light armor can mitigate these situations to a certain extent.5. Gear is totally random. I once got a purple weapon on the 2nd campaign mission killing a weak alien and 7 whites for the second last mission after wasting all enemies. The mercenaries in Meet Cains mission consistently drop above white grade loot though. Credit and Exp are quite flat. Though playing with missions a 'small team' does net slightly more credits at the end, and more a large share of exp to the participants. Doesn't exactly help leveling your entire team, but it's good to power level your most capable hunters. |
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#282
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Thanks for the info.
![]() I definitely agree that second chance is a natural fit with shotguns. One of my starting hunters was a Devastater, and I decided to build him entirely around shotguns by unlocking second chance and then dumping the rest into critical and damage. I've got him equipped with Deathrip Goremanger and the Enhanced Reflex Suit (Legendary), and he's often the MVP on any given mission (and he's still only at level 7). I actually have him currently using Cold Blood, which has certainly helped at times but ultimately I plan to re-spec that into either damage or critical (not worth the credits at the moment). What do you mean by ring the pessimism bell? ![]() I didn't mean to imply that probability was a substitute for tactics. Only that, if you're choosing between 93.75% accuracy / 80% critical OR 98% accuracy / 60% critical, the first one seems like the better overall choice. In either case, you miss rarely. When it happens, you deal with it. By contrast, a 20% bump to critical rate will register and benefit you more often. I have a charger ready to spec for Miniguns. Now that I know that only Massacre is really worth much for him (can easily see three/four targets in range), it seems like I should respec the other combat talent points into accuracy. The minigun I would be using is Deathbringer Storm, which only has 58% accuracy IIRC. Worth it to bump that to 68%? I've NEVER gotten purple gear as loot, by the way. Completed maybe 20-25 dailies and am on mission 7 of my third campaign run. I did luck out and get Warden Armor and Fatboy in my first couple of missions, which were both a big help early on. |
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#283
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Just my over-emphasis on the chances and consequences of missing. I exclusively use light armor and my hunters died a few times when the last action point was wasted on a missed shotgun shot, even with Second Chance. I prefer +crit than +accuracy for the minigun. It shoots too many bullets for accuracy to matter (much). However, I do the reverse for plasmas because charged shots are too expensive to miss. My eyes popped out (more from lolwut than holy!@#?) when that puny alien of the weakest variety dropped the purple. I was almost losing faith in the game's loot drops when my previous campaign gave me a few greens and a mountain of whites (plus an orange heavy armor which I don't use). ------------------ I'm building a scout (scouting + support)to specialize in snipers. I plan on maxing both trees and... yeah. Put on light armor and he could theoretically shoot 3 times on guard if he doesn't move. His only lv5 though... Last edited by gunxsword; 08-13-2012 at 09:42 PM.. |
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#284
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I completed the campaign for a third time (this time on hard, though I didn't notice any drastic difference in the difficulty).
My main team of five hunters is a Stalker, Devastator, Charger, and two Scouts. One of my goals was for each to specialize in a different weapon. The Stalker has used hammers and heavy armor from the beginning (he's had a Masterwork Hammer for what seems like forever, but I've never felt like paying to upgrade it). I'm not convinced this is a great build, but it has its moments. The Devastator specializes in shotguns. I have a screenshot of a (random) mission where I recklessly charged into an ambush with my Stalker. Brought in the Devastator right behind him to Massacre five human targets (killed most, missed none). One of my scouts is speced for Rocket Launchers currently, but only because a good sniper build almost requires a max level character. The only thing he doesn't have that I would like is Massacre. My second scout uses assault rifles. He's not a powerhouse, but his range/guard/consistency have made him very valuable. I won the Corsair Rifle for him sometime during the third campaign, and promptly won the Ranger's Carbine as my third legendary, so he's pretty much a permanent build. Lastly my Charger had been an understudy to the Devastator for ages, with both of them wielding Fatboys for a time. At level VII I respeced him for Miniguns and that is working out nicely. I amused myself by Massacering the three snipers at the start of Mission 7. I'm a little sad that the final boss's damage resistance triggers prior to a sustained burst of minigun fire, but I still like the unit. So, currently using a Hammer, Shotgun, Assault Rifle, Rocket Launcher, and Minigun. Plans to eventually add a Sniper. All of my non-Hammer units use light armor. My three legendaries are the Enhanced Reflex Suit (light armor), Jericho (Rocket Launcher) and the Ranger's Carbine (Assault Rifle). I'm consider myself very lucky. I would have no use for medium armor, flamers, or plasma rifles. A sniper rifle would have been disappointing - too early for it. Heavy Armor is very low priority, and Deathrip Goremanger (my only Epic) is a great shotgun. Really, the only other Legendaries that I would have been thrilled with are the Minigun and Hammer. So, five wants, 11 possibilities, and three 'successes' so far. Wow. Edit: 11 possibilities, not 111... Last edited by JohnRayJr; 08-14-2012 at 02:50 PM.. |
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#285
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I find myself hopelessly attracted to assault rifles. Long range, great mobility and highly versatile when paired with light armor. The weapon is great in anyone's hands, especially with the zealot since I can get the 'broken setup' and free up any points for weapon enhancement. However, I find such setup to be kinda useless because I unconsciously treat my zealots as glass cannons and make them do pop shots despite their near-invincibility... Guess it's just my instincts balancing the game.
Any build with full scout tree and hammer is a secret love of mine. It's very risky and much more risky than a shotgun but the satisfaction from run-and-hammer moments is irresistible. I wish Rodeo included pilebunkers with 2 squares of reach. Flamethrowers are highly underrated imo. 100% accuracy is an obvious advantage and the damage is comparable to shotguns of similar or lower quality. I find them highly effective against anything not using heavy armor. Edit: EPIC!
Last edited by gunxsword; 08-14-2012 at 06:07 AM.. |
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#286
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I know I love assault rifles too.
I've set up a team armed only with custom made rifles. Not the most efficient team, but I love it...feel very Alien-esque. I'm working towards have all four level 10, already respecced everyone. Loving so much this game is insane...now I'm playing the daily contracts constantly. Can't believe I didn't picked it up when it came out, dunno why. |
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#287
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I'm also a fool to have waited and picked this up on sale. I've been playing this like crazy. It's so good. I love the variety and different approaches to builds. My first legendary drop was the mjolnir hammer, I play full aggressive with it. A stalker with light armor, fleet foot, extra AP, hunker down(for when I get in a tight spot) and Stimpacks is a total blast! Basically clean out whole areas solo. I've also gotten the rangers carbine and Jericho launcher, the team is coming along nicely.
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#288
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And despite being a 'story based' games type, I'm still immensely enjoying it. Can't wait for the new game announcement. If only they could grab the Alien license!!! Imagine a whole long campaign on the Nostromo and uncharted planets, armed with assault rifles and flamethrowers...with more background lore/dialogues/cutscenes... |
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#289
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#290
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!!
@ Gunxsword When did you complete that daily mission? I got exactly that mission (Aliens, retrieve the core, medium planet) today. Same row of five hulking aliens. ![]() Man, I wished my Scout Rocketeer was a Charger with Massacre. Would have been absolutely hilarious. Mission was still a ton of fun: opened with two rockets (aimed for most total splash damage) and a minigun Massacre. Three of the Aliens survived this and walked right into Assault Rifle Guard fire while my Devastator guarded the right. I didn't know if any Aliens were over there, but quite a few lumbered in. I have some screenshots of my favorite Massacres (though I don't know how to upload them here). I still think the ability is slightly underpowered but it makes for really satisfying moments. __________________________________________________ ___________ @JagerBombS Nice Legendaries! I envy the Mjolnar hammer. Must be sweet.
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