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#11
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Just passed $70k while I was rewatching the kickstarter video. I'm so excited for this game! :x
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#12
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New updates today, including screenshots from our in-progress prototype!
http://www.kickstarter.com/projects/...ard-game/posts |
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#13
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Game looks very interesting, and the fact that it's by Gary Games (being a huge Ascension fan) is great. I like the leveling up mechanic - pretty unique.
Posted my contribution to KS - looking forward to playing! |
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#14
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Thanks for your support! We have more updates coming soon, including a gameplay walkthrough video, and we'll have coverage of our demos at GenCon next week
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#15
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Glad to help. I had a project on KS as well, so I know what you're going through to an extent.
The twitch video helped in understanding the game - I was concerned it looked a bit like those Urban Rivals/Rage of Bahamut type games (it baffles me how popular those are), but the video quelled my fears. |
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#16
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I think it's kind of interesting how the cards refer to themselves in the first person. As long as this only applies to creatures, I like it (I don't want a breastplate telling me that "when a hero equips me I guard his chest area granting him two additional damage reduction!" or anything. I especially think that the effect could be reinforced with some minor voice acting (just one of a few phrases when the card enters play or combat) along with the ability to have the card text read by that character. It would lend a lot of personality, and maybe help with the feeling that the cards are just a medium through which you are interacting with a changeable world. Not sure what sort of plans you guys actually have, just thinking out loud.
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#17
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The templating is still in flux - we've gotten quite a bit of feedback about the first person voice on the cards, which is kind of amusing to me - both positive and negative. We'll see how it ends up :-P
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#18
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Just posted our first video update including a gameplay walkthrough with our prototype!
http://www.kickstarter.com/projects/...ard-game/posts |
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#19
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I am super excited about this game! I can't wait to play it!
I donated $25 this week and I really hope you meet the first stretch goal! |
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#20
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Quote:
my one and only beef with Magic 2013 is that the multiplayer is not asynchronous. That said, MTG play mechanics makes it almost impossible for asynch with the instants and interrupts. Looking forward to it... |
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