Rubicon, thanks for the link. I'm going to watch this on my lunch break.
This actually isn't my first game, just first mobile game. The original Charred Dirt was a free tank game we made for PC. Took us 3-4 years to make it but on a very casual part time schedule. I'm working a lot faster on the new game but still doing it part time. If I did it full time, I think I'd have it done in roughly 4 months.
I just think that a 2 month (working full time) project is going to be fun on the surface but wont have that deep level of gameplay that most dedicated gamers crave.
I can't speak too much about marketing, it scares me but I don't know how much cash I'll have to get a PR firm. I started my FB and twitter campaigns early which seem to be paying off.