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#21
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Yah I gave it some though, and I'm not going to change my game name, even though it would be more personal if I did. It's not a big enough deal for me and I'm to far ahead at this point to start changing that. I still might put a mini subtitle of Gus vs. the flies in the main menu or in promotional material. I have to keep plowing ahead and release this thing.
So moving on can anyone give me any more feedback on the current video? If anyone is interested I have a tesflight account to try out Buzz Attack Testflight: http://tflig.ht/MEtOxt This game is very challenging even on easy mode and it does it's best to keep you constantly engaged. So anyone up for the challenge? Please PM if I can't cross reference your info with your profile on touch arcade with your testflight account. I'm suspicious of complete strangers signing up. |
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#22
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Your game looks great as is. I love the way the arms move, it gives the game some charm that would be missing if you had more realistic movement.
From what I saw, I would buy it. I would just suggest making sure you add lots of content, unlockables and or score combos. |
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#23
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Thanks, I'm trying to make the game as interesting as possible given that your sort of in an arena game and can't leave the park
For instance the blue fly: Youtube link | Pop Up I've been looking into articles on marketing and doing basic things like finding the right app store keywords for my game and how to write a press release. Are there any definitive posts or articles online with loads of information that someone can point me too. |
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#24
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First of all, kudos for coming up with such an original game.
If I can make a suggestion that's doable. I think adding a new "arena" could add to the charm of the game and certainly double or triple the replay value, even if the game was fundamentally the same. How about a fancy restaurant? That would be pretty funny with him chasing flies around in a environment where that would be discouraged. I think it would further add to the charm of the old man where these flies plague him wherever he goes. Also, how about a coffee powerup that causes his arms to both spin like windmills for a limited time? Last edited by CharredDirt; 08-09-2012 at 01:21 PM.. |
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#25
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One word: Chopsticks!
Like in the Karate Kid when Daniel-san catches a fly with chopsticks. ![]() I love the arms. If you change them, the game would lose some character. Additional comments which you can totally ignore of course:
![]() Having said all of that, none of these things will make a lick of difference unless the game gets popular. You have enough gameplay for a release I think, but marketing is insanely hard. Even with reviews on major app/game sites it's hard to get downloads. |
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#26
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One comment about the videos. You mentioned you were planning to make a longer video. Don't do that. Nobody wants to watch long gameplay videos.
Your trailer should be 30-60 at the most and should give players a taste of the main gameplay. You want to get them interested in finding out more. A good movie trailer leaves you wanting to see the movie. It doesn't show the whole thing. Making a good, short trailer is much better than a long one where you navigate through menus and show all game modes. |
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#27
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Quote:
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#28
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Quote:
Quote:
I totally agree with the movie trailer, going to get a friend to help make it. Will keep posting here of any new developments. |
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#29
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So heading the most important feedback on this forum I made the game Landscape mode (it's actually dynamic now) and I'm pretty much done (some localization, polish and new icon work to be complete), will also need some beta testing and off it goes into the App store jungle.
GAME INFO AND TRAILER on TA upcoming games thread ![]() high res screenshot (iPhone 4S) Last edited by RebelBinary; 08-29-2012 at 06:23 PM.. |
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#30
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BUZZ ATTACK IS OUT ON THE APP STORE!
Game is out on the App store! finally thank you everyone who helped give me feedback, a lot of it made it into the game! Youtube link | Pop Up |
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