Ravensword: Shadowlands (Crescent Moon) coming Dec. 20th

08-12-2012, 01:03 PM
Quote:
Originally Posted by JBRUU View Post
Here's that interrogation I warned you about, Josh might have to use that cyanide tooth after all!

Just how big? Substantially bigger than aralon? Is there full voice acting? Bigger skill trees?

Roughly how many different types of enemies are there? 10? 20? 50? Do they have different attack methods and strategies or are they all pretty much reskinned identical enemies?

I'm really wondering about this one: in the screens, there were realtime shadows. Are there in the game, too?

Is the combat semi turn based like Aralon or hack n slash like Skyrim?

Roughly what's the framerate?


Don't know how many or any of those you can answer, but I'd sure appreciate it.
First I should say this game is not Aralon 2, nor was it intended to be.
Ravensword has been and will always be more of an actiony rpg than Aralon.
For instance, shooting the bow in first person will require some 'aim' on your part, you can't just shoot an enemy from far away locked and always hit.
So in answer to your question about the combat, its more hack n' slash, combo style attacks, z targeting akin to Zelda.

Ravensword 2 doesn't have skill trees, it has talents which are in a sense like perks that can be leveled up, for magic, combat, as well as physical attributes.

Ravensword 2's magic is derived from a rune system, the same as the original Ravensword (except that we have added a few new runes with interesting powers)

Yes we have real-time shadows on anything iPad 2 or 4s and up.

Yes we support Retina.

We have as many enemies as Aralon, and the world is probably about the same size as Aralon, possibly larger (we're not entirely finished yet)

We will have voice acting on the main quest line NPC's.
08-12-2012, 01:04 PM
Joined: Oct 2010
Location: North Carolina
Posts: 481
Quote:
Originally Posted by JoshCM View Post
First I should say this game is not Aralon 2, nor was it intended to be.
Ravensword has been and will always be more of an actiony rpg than Aralon.
For instance, shooting the bow in first person will require some 'aim' on your part, you can just shoot an enemy from far away locked and always hit.
So in answer to your question about the combat, its more hack n' slash, combo style attacks, z targeting akin to Zelda.

Ravensword 2 doesn't have skill trees, it has talents which are in a sense like perks that can be leveled up, for magic, combat, as well as physical attributes.

Ravensword 2's magic is derived from a rune system, the same as the original Ravensword (except that we have added a few new runes with interesting powers)

Yes we have real-time shadows on anything iPad 2 or 4s and up.

Yes we support Retina.

We have as many enemies as Aralon, and the world is probably about the same size as Aralon, possibly larger (we're not entirely finished yet)

We will have voice acting on the main quest line NPC's.
Thank you for taking the time to answer some of these questions.

08-12-2012, 01:05 PM
Quote:
Originally Posted by JoshCM View Post
First I should say this game is not Aralon 2, nor was it intended to be.
Ravensword has been and will always be more of an actiony rpg than Aralon.
For instance, shooting the bow in first person will require some 'aim' on your part, you can just shoot an enemy from far away locked and always hit.
So in answer to your question about the combat, its more hack n' slash, combo style attacks, z targeting akin to Zelda.

Ravensword 2 doesn't have skill trees, it has talents which are in a sense like perks that can be leveled up, for magic, combat, as well as physical attributes.

Ravensword 2's magic is derived from a rune system, the same as the original Ravensword (except that we have added a few new runes with interesting powers)

Yes we have real-time shadows on anything iPad 2 or 4s and up.

Yes we support Retina.

We have as many enemies as Aralon, and the world is probably about the same size as Aralon, possibly larger (we're not entirely finished yet)

We will have voice acting on the main quest line NPC's.
Yesssss you guys are awesome!

GC- banger1103
08-12-2012, 01:07 PM
Joined: May 2012
Location: USA
Posts: 6,631
Quote:
Originally Posted by JoshCM View Post
First I should say this game is not Aralon 2, nor was it intended to be.
Ravensword has been and will always be more of an actiony rpg than Aralon.
For instance, shooting the bow in first person will require some 'aim' on your part, you can't just shoot an enemy from far away locked and always hit.
So in answer to your question about the combat, its more hack n' slash, combo style attacks, z targeting akin to Zelda.

Ravensword 2 doesn't have skill trees, it has talents which are in a sense like perks that can be leveled up, for magic, combat, as well as physical attributes.

Ravensword 2's magic is derived from a rune system, the same as the original Ravensword (except that we have added a few new runes with interesting powers)

Yes we have real-time shadows on anything iPad 2 or 4s and up.

Yes we support Retina.

We have as many enemies as Aralon, and the world is probably about the same size as Aralon, possibly larger (we're not entirely finished yet)

We will have voice acting on the main quest line NPC's.
Voice acting, realtime shadows and retina
Thanks for answering my questions.
08-12-2012, 01:07 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,870
Quote:
Originally Posted by JoshCM View Post
First I should say this game is not Aralon 2, nor was it intended to be.
Ravensword has been and will always be more of an actiony rpg than Aralon.
For instance, shooting the bow in first person will require some 'aim' on your part, you can't just shoot an enemy from far away locked and always hit.
So in answer to your question about the combat, its more hack n' slash, combo style attacks, z targeting akin to Zelda.

Ravensword 2 doesn't have skill trees, it has talents which are in a sense like perks that can be leveled up, for magic, combat, as well as physical attributes.

Ravensword 2's magic is derived from a rune system, the same as the original Ravensword (except that we have added a few new runes with interesting powers)

Yes we have real-time shadows on anything iPad 2 or 4s and up.

Yes we support Retina.

We have as many enemies as Aralon, and the world is probably about the same size as Aralon, possibly larger (we're not entirely finished yet)

We will have voice acting on the main quest line NPC's.
Thanks for stepping in, Josh .
08-12-2012, 01:11 PM
Quote:
Originally Posted by squarezero View Post
Thanks for stepping in, Josh .
Thanks for fanning the flames.
Now hows about them books?
08-12-2012, 01:15 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,870
Quote:
Originally Posted by JoshCM View Post
Thanks for fanning the flames.
Now hows about them books?
Just doing my part .

On the books, send me the scope...
08-12-2012, 02:44 PM
Will we be able to have helpers/pets/henchmen to help us in combat?
08-12-2012, 04:37 PM
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,493
Quote:
Originally Posted by JoshCM View Post
Thanks for fanning the flames.
Now hows about them books?
Will there be random books like in skyrim that one can actually read?? (Not that I would actually read any of them unless they are in some way important)
08-12-2012, 05:07 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,870
Quote:
Originally Posted by Der-Kleine View Post
Will there be random books like in skyrim that one can actually read?? (Not that I would actually read any of them unless they are in some way important)
Apparently so .