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  #11  
Old 08-18-2012, 06:40 PM
dougalicious dougalicious is offline
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  #12  
Old 08-24-2012, 03:48 AM
dougalicious dougalicious is offline
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  #13  
Old 08-24-2012, 11:38 AM
Renaz Renaz is offline
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Hi, do you plan to release it on iPhone/iPod touch ?
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  #14  
Old 08-24-2012, 11:44 AM
syntheticvoid syntheticvoid is offline
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Woah, looks awesome! Definitely gonna have to check this out later on today. =oD
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  #15  
Old 08-24-2012, 01:25 PM
MetaGonzo MetaGonzo is offline
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Please enable rotation. It's the annoying way round if you're using a smart case.

Still loving it despite that. Now, that's a compliment.
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  #16  
Old 08-25-2012, 03:04 AM
dougalicious dougalicious is offline
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Quote:
Hi, do you plan to release it on iPhone/iPod touch ?
I'll be releasing a version for iPhone/iPod that will be playing only, so no level creator. You will only be able to search, download and play others creations.

Quote:
Please enable rotation. It's the annoying way round if you're using a smart case.
Yeah sorry about that, I have the same problem with my case. I got a chance today to change it so it will auto rotate, I had never thought about it until your post. That will be working in the next update.

And thanks to everyone for their feedback. I guess because I'm a 1dev (1 man development team) I only work on the things that I think are high priority. And these are usually pretty big things that take a few days/weeks to figure out and code up.

But with everyones feedback some things that are annoying to you - might be really easy and quick fixes from me. Which means I can listen to everyone and hopefully make the right changes/choices to make a good game.

Last edited by dougalicious; 08-25-2012 at 04:42 AM..
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  #17  
Old 08-30-2012, 09:15 PM
dougalicious dougalicious is offline
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I've just submitted update 0.0.4 to the app store. Hopefully it will go through in about 5 days. And this is a big update, uploading and downloading KONSTRUCTs is working!!!
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  #18  
Old 08-30-2012, 09:56 PM
pka4916 pka4916 is offline
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Download this one.. looks very promissing.
Good luck with the progress, and i will drop some feedback / issues for ya (if I run into any)
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  #19  
Old 08-31-2012, 07:18 PM
Omnias Omnias is offline
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iPad (3rd Gen), iOS 6.x
 
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Default Has potential

Interesting demo game, but level 2 was so frustrating because of semi responsive jump controls with inconsistent jump distances. Also, a control scheme similar to warm gun would be nice if this becomes a fps with vs bots or people, and the modern combat control to auto jump when selected could save a lot of frustration if jump isn't fixed. Otherwise it is pretty decent, but hold objects is a bit awkward too.
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  #20  
Old 09-05-2012, 03:48 PM
dougalicious dougalicious is offline
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Quote:
Originally Posted by Omnias View Post
but level 2 was so frustrating because of semi responsive jump controls with inconsistent jump distances.
Thanks for the feedback

The inconsistent jump distances is intentional. The I've made the controls like dual stick analogue sticks. so there is a varying degree of speed. I realise its a bit strange on iPad, but I didn't just want just walk or run speed and nothing in between.

Sorry if it causes any grief...

here is another screen grab in the meantime
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