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#11
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#12
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#13
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Hi, do you plan to release it on iPhone/iPod touch ?
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#14
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Woah, looks awesome! Definitely gonna have to check this out later on today. =oD
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#15
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Please enable rotation. It's the annoying way round if you're using a smart case.
Still loving it despite that. Now, that's a compliment. |
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#16
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Quote:
Quote:
And thanks to everyone for their feedback. I guess because I'm a 1dev (1 man development team) I only work on the things that I think are high priority. And these are usually pretty big things that take a few days/weeks to figure out and code up. But with everyones feedback some things that are annoying to you - might be really easy and quick fixes from me. Which means I can listen to everyone and hopefully make the right changes/choices to make a good game. Last edited by dougalicious; 08-25-2012 at 04:42 AM.. |
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#17
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I've just submitted update 0.0.4 to the app store. Hopefully it will go through in about 5 days. And this is a big update, uploading and downloading KONSTRUCTs is working!!!
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#18
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Download this one.. looks very promissing.
Good luck with the progress, and i will drop some feedback / issues for ya (if I run into any)
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#19
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Interesting demo game, but level 2 was so frustrating because of semi responsive jump controls with inconsistent jump distances. Also, a control scheme similar to warm gun would be nice if this becomes a fps with vs bots or people, and the modern combat control to auto jump when selected could save a lot of frustration if jump isn't fixed. Otherwise it is pretty decent, but hold objects is a bit awkward too.
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#20
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Quote:
![]() The inconsistent jump distances is intentional. The I've made the controls like dual stick analogue sticks. so there is a varying degree of speed. I realise its a bit strange on iPad, but I didn't just want just walk or run speed and nothing in between. Sorry if it causes any grief... here is another screen grab in the meantime
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