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#321
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Article on the front page today that Rodeo is make Warhammer Quest, due to arrive next Spring. Looking forward to it - never played it before, but it sounds cool on boardgamegeek.com!
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#322
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Good info guys but I had a couple of questions.
What % extra damages does a critical hit get a hunter? What is generally better for armor, resistance or more armor? Also is there a site that list all the rare armor and weapons that are sold? I want to buy some light armor, and a shotgun but I don't know all the stats to get the right one. Lastly are custom weapons or armor superior to the premade rare ones from the store? |
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#323
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Just wanted to say that, over 70 hours later, Hunters 2 is still my to go game...well always.
I like to sink in one game only and complete it before buying the next and yes, I bought and completed other games last weeks (Horn, Puzzle Craft, in the middle of Supermagical now) but Hunters 2 is still my to go game for the daily contracts which continue to surprise me. I completed the campaign 3 times but I just do not feel the urge to have the legendary items...I forge them in the armory (genius!). As much as I can't wait for Warhammer Quest I wish they did some additional campaigns to play. My GOTY so far, and one of the best games I ever played. For some reason, everything in this game click with me...from sound to graphics to rules to ... well everything. |
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#324
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Quote:
Games like that need a save system that let you play when and where you want. I hope you revise your bad choice. |
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#325
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Quote:
If devs can implement a fluid, functional iCloud save mechanism, great, give them a thumbs up, but it's not "really bad" to leave it out, in fact you should be amazed anyone caters to your entitled self importance at all when the numbers of players who find this important is minuscule vs. the whole of the iOS owning audience. |
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#326
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This seems really hard to believe. There are a hundred million iPads, and it's got to be at least half of those people have iPhones also. That's a lot of people.
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#327
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Quote:
Regardless, the fact remains it's a niche issue. It is the smallest audience you can target when developing for iOS and, therefore the first you should ignore if making resource allocation choices. Rodeo Games is quoted right now on the front page about their design philosophy in regards to spending resources on niche matters (and it's not a quote about how they love spending money on pleasing the smallest slice of their user base )
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#328
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53% of iPad owners in high school also have iPhones.
http://www.macrumors.com/2012/04/03/...own-an-iphone/ It's not a small number. It's probably more than potential buyers with several kinds of older devices, and we hear from those people a lot. I agree it wouldn't be my top priority to add to an older game, and anyway they said they tried and they couldn't do it. But it's not a small number of people. |
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#329
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#330
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If you haven't gotten your money's worth out of H2, then you haven't played it. The only thing you not buying another Rodeo title will accomplish will be making sure you're missing out on some fantastic gameplay. You wanna hate a Dev team? Hate one that deserves it... Not one that didn't implement something trivial.
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