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  #321  
Old 08-21-2012, 05:07 PM
Artfoundry Artfoundry is offline
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Article on the front page today that Rodeo is make Warhammer Quest, due to arrive next Spring. Looking forward to it - never played it before, but it sounds cool on boardgamegeek.com!
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  #322  
Old 08-24-2012, 01:02 PM
temozarela temozarela is offline
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Good info guys but I had a couple of questions.
What % extra damages does a critical hit get a hunter?
What is generally better for armor, resistance or more armor?
Also is there a site that list all the rare armor and weapons that are sold? I want to buy some light armor, and a shotgun but I don't know all the stats to get the right one.
Lastly are custom weapons or armor superior to the premade rare ones from the store?
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  #323  
Old 08-28-2012, 05:49 PM
Pitta Pitta is offline
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Just wanted to say that, over 70 hours later, Hunters 2 is still my to go game...well always.
I like to sink in one game only and complete it before buying the next and yes, I bought and completed other games last weeks (Horn, Puzzle Craft, in the middle of Supermagical now) but Hunters 2 is still my to go game for the daily contracts which continue to surprise me.
I completed the campaign 3 times but I just do not feel the urge to have the legendary items...I forge them in the armory (genius!).
As much as I can't wait for Warhammer Quest I wish they did some additional campaigns to play.
My GOTY so far, and one of the best games I ever played.
For some reason, everything in this game click with me...from sound to graphics to rules to ... well everything.
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  #324  
Old 11-03-2012, 07:24 AM
dadiduekappa dadiduekappa is offline
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Quote:
Originally Posted by Nortiest View Post
I'm afraid not. We wanted to include iCloud support, but unfortunately the in-mission saves are too big. We looked at a whole host of ways in which we could still support iCloud without in-mission saves, but there were too many ways in which players could lose progress so we decided against it.
Really bad.
Games like that need a save system that let you play when and where you want. I hope you revise your bad choice.
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  #325  
Old 11-03-2012, 08:11 AM
C.Hannum C.Hannum is offline
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Quote:
Originally Posted by dadiduekappa View Post
Really bad.
Games like that need a save system that let you play when and where you want. I hope you revise your bad choice.
They stated they weren't bringing it 8 months ago, it's 8 months later and they never implemented it, they haven't updated *anything* about the game in 7 months, and you're thinking a team that is now working on a licensed property day and night is going to drop everything to put a feature on an old game that affects a single digit percentage of players who like to whine about something the vast majority *can't* experience as a "problem" even if they wanted to. I know a lot of iOS users in my life, I know a lot of multiple iOS device households in my life, and I don't know a single person with multiple personal iOS devices.

If devs can implement a fluid, functional iCloud save mechanism, great, give them a thumbs up, but it's not "really bad" to leave it out, in fact you should be amazed anyone caters to your entitled self importance at all when the numbers of players who find this important is minuscule vs. the whole of the iOS owning audience.
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  #326  
Old 11-03-2012, 11:46 AM
DaviddesJ DaviddesJ is offline
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Quote:
Originally Posted by C.Hannum View Post
I don't know a single person with multiple personal iOS devices.
This seems really hard to believe. There are a hundred million iPads, and it's got to be at least half of those people have iPhones also. That's a lot of people.
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  #327  
Old 11-03-2012, 11:58 AM
C.Hannum C.Hannum is offline
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Quote:
Originally Posted by DaviddesJ View Post
This seems really hard to believe. There are a hundred million iPads, and it's got to be at least half of those people have iPhones also. That's a lot of people.
Fine, I guess I do know one guy, but he's also the head Apple IT guy for a major university, so he doesn't exactly count since he has at least four iPads (that he didn't have to pay for and doesn't use except to watch video), a bunch of Macs, a backup iPhone, and since he doesn't game on any of them he doesn't care about iCloud for games.

Regardless, the fact remains it's a niche issue. It is the smallest audience you can target when developing for iOS and, therefore the first you should ignore if making resource allocation choices. Rodeo Games is quoted right now on the front page about their design philosophy in regards to spending resources on niche matters (and it's not a quote about how they love spending money on pleasing the smallest slice of their user base )
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  #328  
Old 11-03-2012, 12:08 PM
DaviddesJ DaviddesJ is offline
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53% of iPad owners in high school also have iPhones.

http://www.macrumors.com/2012/04/03/...own-an-iphone/

It's not a small number. It's probably more than potential buyers with several kinds of older devices, and we hear from those people a lot.

I agree it wouldn't be my top priority to add to an older game, and anyway they said they tried and they couldn't do it. But it's not a small number of people.
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  #329  
Old 11-03-2012, 12:45 PM
dadiduekappa dadiduekappa is offline
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Quote:
Originally Posted by C.Hannum View Post
They stated they weren't bringing it 8 months ago, it's 8 months later and they never implemented it, they haven't updated *anything* about the game in 7 months, and you're thinking a team that is now working on a licensed property day and night is going to drop everything to put a feature on an old game that affects a single digit percentage of players who like to whine about something the vast majority *can't* experience as a "problem" even if they wanted to. I know a lot of iOS users in my life, I know a lot of multiple iOS device households in my life, and I don't know a single person with multiple personal iOS devices.

If devs can implement a fluid, functional iCloud save mechanism, great, give them a thumbs up, but it's not "really bad" to leave it out, in fact you should be amazed anyone caters to your entitled self importance at all when the numbers of players who find this important is minuscule vs. the whole of the iOS owning audience.
After all promises gone with wind about Hunter Ep1 at lease i hope that they don't abandon us also in that Ep2. But my hopes, I think, remain hopes. I think I will never buy again a game by Rodeo Games in future.
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  #330  
Old 11-03-2012, 01:01 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by dadiduekappa View Post
After all promises gone with wind about Hunter Ep1 at lease i hope that they don't abandon us also in that Ep2. But my hopes, I think, remain hopes. I think I will never buy again a game by Rodeo Games in future.
If you haven't gotten your money's worth out of H2, then you haven't played it. The only thing you not buying another Rodeo title will accomplish will be making sure you're missing out on some fantastic gameplay. You wanna hate a Dev team? Hate one that deserves it... Not one that didn't implement something trivial.
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