Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 08-19-2012, 04:01 PM
tonydeli7 tonydeli7 is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Feb 2010
Location: Greece
Posts: 591
Default

The game looks great! Looking forward to it.. If you need any beta testers count me in!

Quote:
Originally Posted by Pixeye View Post
Hm.....undeadcow.. I tried to figure out what undead mobs to make...
hordes of terrible undead cow's would be awesome..eh)
  #22  
Old 08-19-2012, 04:59 PM
undeadcow undeadcow is offline
Senior Member
iPod Touch (5th Gen), iOS 6.x
 
Join Date: Dec 2010
Location: Houston, TX
Posts: 8,999
Default

Quote:
Originally Posted by Pixeye View Post
Hm.....undeadcow.. I tried to figure out what undead mobs to make...
hordes of terrible undead cow's would be awesome..eh)
Go for it! Undead Cows are original and funny. Think Diablo II
easter egg; only with zombie cows... you can't go wrong.
  #23  
Old 08-22-2012, 12:25 PM
Pixeye's Avatar
Pixeye Pixeye is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Sep 2011
Location: Russia
Posts: 251
Send a message via Skype™ to Pixeye
Default zombieCows on march

Quote:
Originally Posted by undeadcow View Post
Go for it! Undead Cows are original and funny. Think Diablo II
easter egg; only with zombie cows... you can't go wrong.

;-)

Paladin vs zombieCow
  #24  
Old 08-22-2012, 12:55 PM
GR3NADE GR3NADE is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Aug 2011
Location: Czech republic
Posts: 745
Default

looks really great! What is this game about? To find exit within an ammount of moves (meat)? I will definitely buy it if it will have endless mode
  #25  
Old 08-22-2012, 01:21 PM
Pixeye's Avatar
Pixeye Pixeye is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Sep 2011
Location: Russia
Posts: 251
Send a message via Skype™ to Pixeye
Default

Quote:
Originally Posted by GR3NADE View Post
looks really great! What is this game about? To find exit within an ammount of moves (meat)? I will definitely buy it if it will have endless mode

Yes, it will;-) Well, right now i removed meat to look how game changes...because i really dont see need in food resource ( in the mid of the game you'll have plenty of food and wont even bother )

Instead I'll make some dungeon cells unbreakable until you wont get a special pick to break out them.

The main goal right now is to survive 100 randomly generated levels. Each 10 levels there'll be a sort of a boss mob. ( You'll get achievements for killing bosses ). This mode itself kinda "story mode ".

I also planning to make endless mode with one life for game center scoring. So people will compete in how "deep" they can get in the dungeon without being killed.

To change level you need to find exit cell, but you dont have to end level if you dont want to. You can explore until you think it's time to go on. Some dungeons will have "floors" - I did not want to make moving camera and make a huuuge dungeon. Instead I've split dungeon in floors.

After each level you have a chance to meet karavan where you can sell your loot and buy something for your journey. The deeper you get in dungeon the less chance to meet karavan. Your inventory consist of active things to use ( scrolls, potions and so on ) and loot bag. You can upgrade loot bag to get even more treasures in it. (Loot will be sold automatically when you reach karavan ).

There will be also sort of portals that teleport you to little rooms full of mobs or treasures.

There will be no leveling..in standart way. Each game character has passive skills and can collect new armor set. When he collect all pieces of his set he change his costume and his passive skills efficiency increases.This is how level ups occurs.

Last edited by Pixeye; 08-22-2012 at 01:23 PM..
  #26  
Old 08-23-2012, 05:01 PM
GR3NADE GR3NADE is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Aug 2011
Location: Czech republic
Posts: 745
Default

Thank you for quick answer.

Just one word. Wow. Everything sounds perfectly. How long were you developing this game? Can you reveal the price for us? Will there be updates in future with more content, for example new characters or game modes?
Few ideas:
*puzzle - finish dungeon under X turns (like your meat system but you won't find anything that adds turns)
*challenge - kill huge enemy, there are swords for +attack and something that drains you attack down - that "something" could be time)
*some sort of multiplayer - arena battle - bomberman style with epic final fight when players meets, placing collected bonus monsters into cells as traps, who dies earlier loses or making own dungeons (& sharing it with others)
*Climb that tower - you have one life and you will want to find ladder to get to the highest floor of the infinite tower with increasing difficulty (great for leaderboards because of simple number that you have to beat to become NO1)
*Time trial - You have o find exit as soon as possible because the more moves you take, the more difficult the game will be (as puzzle mode but with increasing difficulty and shorter)

I don't want to know release date - it will be released when it will be ready and I know you said 2 months in this thread and by the way: I can test it for you if needed once beta is out.

PS: Subscribed to this threat because it looks really promising. I like how small game studios keeps contact with their players
  #27  
Old 08-23-2012, 06:07 PM
Pixeye's Avatar
Pixeye Pixeye is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Sep 2011
Location: Russia
Posts: 251
Send a message via Skype™ to Pixeye
Default

Quote:
Originally Posted by GR3NADE View Post
Thank you for quick answer.

Just one word. Wow. Everything sounds perfectly. How long were you developing this game? Can you reveal the price for us? Will there be updates in future with more content, for example new characters or game modes?
Few ideas:
*puzzle - finish dungeon under X turns (like your meat system but you won't find anything that adds turns)
*challenge - kill huge enemy, there are swords for +attack and something that drains you attack down - that "something" could be time)
*some sort of multiplayer - arena battle - bomberman style with epic final fight when players meets, placing collected bonus monsters into cells as traps, who dies earlier loses or making own dungeons (& sharing it with others)
*Climb that tower - you have one life and you will want to find ladder to get to the highest floor of the infinite tower with increasing difficulty (great for leaderboards because of simple number that you have to beat to become NO1)
*Time trial - You have o find exit as soon as possible because the more moves you take, the more difficult the game will be (as puzzle mode but with increasing difficulty and shorter)

I don't want to know release date - it will be released when it will be ready and I know you said 2 months in this thread and by the way: I can test it for you if needed once beta is out.

PS: Subscribed to this threat because it looks really promising. I like how small game studios keeps contact with their players

About price. I designed game both free-to-play and premium but last decision will make later cause I dont really know. I wont say that it's an easy task for us but in some ways I dont want to have publisher. I'm not greedy person and I like to play and honestly I HATE FREE-TO-PLAY cause in my humble opinion it's ruins game when developer thinks about how to make people pay, not how to make game better. But as I dont have any funding for marketing I see that free-to-play can get me more players.

If so I'll sell content packs. For example egypt pack. You'll get new dungeon view with few new mobs ( mummy for example ) - and I'll try to make balance in the way you wont have to pay a lot for leisure.
You'll also be able to unlock new characters, we plan to add more of them.

If it is a premium game than price would be about ~1.99$.

Yes, we wont speak about release date right now but we do our best;-) What I know for sure that there will be little open beta via web (game developed multiplatform so there will be versions for PC, mac and web ) in september and of course close beta for ios right before release.

About your ideas;-) Thx and there are much to think about, but as we dont have a lot of resources and people (there are 2 of us + composer ) to make everything in first release, especially multiplayer. Better to do less and polished then a lot with bugs and glitches. If the game be popular I will make huge updates of course.

Right now I'm polishing GUI (WIP)


You've got active "action bar" for your consumables. Action bar is limited with 6 cells. At the very beginning you able to use only one ( you need to upgrade your inventory to get more place ), Most classes have 5 cells max, dwarf can use 6 cells in his inventory ( he is a strong guy ), and mage only 4 cells ( she is weak and cant take a lot of things;-)))

There will be no potions instead you can "refine" useless consumables in hearts (hp), swords (attack), food ( if it be in the final version ) or something else depending on the consumable value.

Also there is an abstract "loot bag" that you also can upgrade. The size of loot bag affects on how much loot and treasures you can collect.
After getting to caravan your hero automatically sells everything in loot bag. The best in selling is joker class. He gains more money than any other hero.

Thats all for now;-) Stay tuned, I hope to add sort of site soon where I'll post videos and open web version of a game.
  #28  
Old 08-23-2012, 10:52 PM
undeadcow undeadcow is offline
Senior Member
iPod Touch (5th Gen), iOS 6.x
 
Join Date: Dec 2010
Location: Houston, TX
Posts: 8,999
Default

Quote:
Originally Posted by Pixeye View Post
;-)

Paladin vs zombieCow
Wow... that was quick. That's nice, but consider how awesome a zombie cow playable character would be. Cool villain, thanks. I'm excited to be able to carve my way through an army of undeadcows!

Last edited by undeadcow; 08-23-2012 at 11:39 PM..
  #29  
Old 08-24-2012, 02:09 AM
Pixeye's Avatar
Pixeye Pixeye is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Sep 2011
Location: Russia
Posts: 251
Send a message via Skype™ to Pixeye
Default

Quote:
Originally Posted by undeadcow View Post
Wow... that was quick. That's nice, but consider how awesome a zombie cow playable character would be. Cool villain, thanks. I'm excited to be able to carve my way through an army of undeadcows!
Ahah;-) Well, I think it's easy to make sort of eastern egg when player suddenly become a mob for period of time) or play as a mob sprite) okay)
  #30  
Old 08-24-2012, 12:26 PM
GR3NADE GR3NADE is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Aug 2011
Location: Czech republic
Posts: 745
Default

I'd rather pick it for that price 1.99$.
You don't really need any marketing because if your game is not good (not in this case), marketing does not help. But if the game is good, no marketing is needed. Players will tell others or even big review sites as Slide2Play, Toucharcade and you can hope to have review from IGN if it is very good. Look at story of iOS game called 10000000. How long were you developing this game? Hard work and time have to be awarded.

Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent