|
#611
|
|||
|
|||
|
Quote:
and now that there is an option (read that again...and then read this: option) to purchase your way to faster upgrades, the interface is no more confusing than before. that is, unless an extra icon on a screen throws you for a loop. you say you've read the thread, yet you cite consumers being 'flooded' with ads. not only was that a gross over exaggeration (there are very few ads, and they are small), but the developers have commented in a few posts that it was in error, and they are fixing that with the next update. if you believe someone was magically charged by this app with 'hidden fees', then it explains a lot about the rest of your post. bool zero, it's too bad you've let your higher education and experience sour your enjoyment of gaming. i agree that in many cases, the press and community puts pressure on people to support developers, and sometimes it comes off a little abrasive (gasketball, to use a recent example), but it's not like anyone's got any real control over your purchasing habits. |
|
#612
|
|||
|
|||
|
You twisted all of my words. About someone being charged unknowingly I said IF it was true key word there. I didn't know about this app until today when it showed on the front page of the TA app. What I meant is I would rather pay for a game without ads and misleading consumers into buying things they don't need, if you actually read the reviews of consumers for this app in the apple app store you would understand people's frustration. It's running rampant in the iOS community with the rise of free 2 play and freemium etc etc.. I see you are part of the defense squad here, good day sir I'll leave you to your forum.
|
|
#613
|
|||
|
|||
|
You say the ads were an "error" yet 90% of the reviews say after the update, after they already supported the devs by purchasing the game before it was free they get ads and the game makes it harder for you to collect needed items in order to push you into IAP it's plain to see.
|
|
#614
|
|||
|
|||
|
they said the ads weren't supposed to show up for people who already had the app before it went f2p, but there was a mixup with the timestamp being overwritten by the update. it's a simple, and honest mistake that they've said they're working to fix.
you clearly haven't read anything from a credible source about this game or the update (sorry, but itunes reviews are, for the most part, completely unreliable). conveniently enough, there are several posts in this very thread that explain how how the iap system barely affects the game or your ability to progress without forking over money. not enough? how about this article posted by jared on the front page: http://toucharcade.com/2012/08/20/sp...latest-update/ and i know there were rabid fans of another game, determined to defend a game based on opinion and blind faith, but that hardly applies here. pointing out someone's inability to read or think logically doesn't land them in the 'defense squad', no matter how popular that term has recently become. so before i get another pr headache, i'm gonna go enjoy a game. |
|
#615
|
|||
|
|||
|
Quote:
|
|
#616
|
|||
|
|||
|
I fully agree with nfong's sentiment. For an example, to those who care, look at dark meadow.
I think this thread has gotten a little derailed and overly critical. I deleted the game after the "ad fiasco". Not because the ads were that in your face, more as a matter of principal. Changing the game balance a little did not overly effect the game, and make a good game bad. Really? I'd be surprised if it ruined it for anyone that gave it a chance. Speaking of giving things a chance... Everplay has been here listening to their customers and removed all ads from the game. I guarantee that will lose them revenue. They're doing it to support the people that supported them though. I'm not saying I'll re install it. Chances are I won't. I can't really justify holding a grudge against the developer though. I wish you guys the best of luck turning a profit on the game. I got more than $.99 enjoyment out of it. |
|
#617
|
|||
|
|||
|
This is what the developer should have done.
|
|
#618
|
|||
|
|||
|
Games go free when devs don't make money right?
|
|
#619
|
|||
|
|||
|
Yes. At this point, they've really got nothing to lose. If they don't do something, they won't earn any money and the company could fail. If they do change the payment structure of the game, then they risk alienating their current fanbase, but they may then attract a lot of new gamers that might not have tried their game otherwise. Unfortunately, it's gamers like us at TA, who are willing to pay for a good gaming experience to enjoy an ad-free, IAP-free game, that pay the price for the developer's lack of success because we've invested in a game that now has ads and IAPs where there were none before. I really wish Apple wouldn't allow developers to do this, but then they may be limiting their own opportunity to make 30% of every sale, so that will never happen.
If it matters, I support Bool Zero's statements 100%; however, that opinion usually falls on deaf ears and the only people that respond are the fanboys. Shame, really. |
|
#620
|
|||
|
|||
|
I've always been ok with non-forced IAP (except for unlocking full game, when the game is free) but having ads on a paid game is something i never liked.
Since Everplay admitted there was a fault on this, im still happy about the game, and am looking forward to getting the version without the ads. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|