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  #121  
Old 08-21-2012, 02:02 PM
psj3809 psj3809 is offline
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Quote:
Originally Posted by parranoya View Post
Would it not be better to release a game before August instead of eating for September? My thinking is that more people, students, are on vacation and have more time and disposable cash. Most universities and schools are in full swing in September and there is less free time in North America. Or is my thinking completely off.
August seems pretty quiet for ios, had a few quiet weeks already with not as many releases.
  #122  
Old 08-21-2012, 05:29 PM
SkyMuffin SkyMuffin is offline
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Originally Posted by psj3809 View Post
Doubt it! It's a huge game. 1.5 gig - 1.8 gig I reckon

Start freeing up space!
that was in the '90s though. i'm sure there are much better compression methods now than there were then.
  #123  
Old 08-22-2012, 12:20 AM
soldat7 soldat7 is offline
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Originally Posted by SkyMuffin View Post
that was in the '90s though. i'm sure there are much better compression methods now than there were then.
Not really.
  #124  
Old 08-22-2012, 04:01 AM
psj3809 psj3809 is offline
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Originally Posted by SkyMuffin View Post
that was in the '90s though. i'm sure there are much better compression methods now than there were then.
I agree that when it was released on 5 cd roms (so was that 640 meg x 5 ?) it doesnt mean the iOS version will be 3 gig.

But i cant see the uncompressed version being less than a gig on iOS, hope it will be but cant see it. Seems its quite common for these 'big name' games nowadays to be 1.5 gig or so on iOS, dont think theres been one over 2 gig though has there ? Think Bards Tale was 1.7.
  #125  
Old 08-22-2012, 04:32 AM
fr33z33 fr33z33 is offline
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Quote:
Originally Posted by soldat7 View Post
Not really.
let's have the real pros sort that out, shall we?

Trent Oster ‏@TrentOster
We're projecting around 1.2G for iPad. Just to be sure, try and save 1.5G, you know how projections can go.

Trent Oster ‏@TrentOster
We're shrinking the install size of the game through compression. Codecs have come a long way in the last 12 years.

  #126  
Old 08-22-2012, 05:13 AM
badmanj badmanj is offline
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Originally Posted by fr33z33 View Post
let's have the real pros sort that out, shall we?
You missed out the word 'arrogant' - probably a bug in your lossless compression algorithm or something ;-)
  #127  
Old 08-22-2012, 10:43 AM
fr33z33 fr33z33 is offline
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Originally Posted by badmanj View Post
You missed out the word 'arrogant' - probably a bug in your lossless compression algorithm or something ;-)
Well, I guess my answer is a bit more informative than the lush "not really", arrogant or not.
  #128  
Old 08-22-2012, 02:47 PM
Captive Captive is offline
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Hi Trent, A bit worried about the sudden reappearence of Black Isle Studios,will this hinder the release of Balders Gate EE for the ipad? I really hope not.
  #129  
Old 08-22-2012, 09:40 PM
Bool Zero Bool Zero is offline
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Good question! I didn't know they resurrected! I think that these dudes already had the legal rights though, so I don't think it will be an issue!
  #130  
Old 08-23-2012, 12:34 AM
soldat7 soldat7 is offline
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Quote:
Originally Posted by fr33z33 View Post
Well, I guess my answer is a bit more informative than the lush "not really", arrogant or not.
Not really

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