Originally Posted by Echoseven
Saying Puzzle Craft has resource management akin to Kairosoft is wrong. There's no simulation part, at all.
You play the match 3, which gives you stuff. You then use that stuff to make buildings that make it easier to get stuff. It's a lot more like 10 mil than a town builder, and I didn't hear anyone complain about the base building there.
Basically, you go to farm - the match 3 - during which you collect grain, wood and chickens. After that is finished, you get the resources you collected and can use them as currency. For example - you can hire a worker that will reduce the amount of wood tiles you need to make a wood pile from 9 to 8, and so on.
If the game looks even remotely interesting to you, you're doing yourself a great disservice by not playing it.
Hell, I've spent the last three days playing it non-stop.
Got the game and am I glad I bit. It is pretty enjoyable, but I think it definately does have a fairly substantial management side to it. No, it's not on the level of Kairosoft games. But it's enough to pull you out of the match three experience and have to focus on what you do and don't need (basically, resource management).
I guess I like 10000000 because I think there's more of a critical element to having to battle things and open chests, etc., that makes the match-3 itself more challenging. I have Puppy Sanctuary and while it has a pet-sim part of it, I don't do much with that and focus on the match-3 because it's fun with quite a few powerups and challenges with locked blocks, etc.
That all said, Puzzle Craft is a great game and I'll continue to play it. Just not as sure if I'll be as hooked as I have been to others in the match-3 genre. Can definately see the appeal to it, though, and why it's getting a lot of votes.