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  #31  
Old 08-20-2012, 12:52 PM
tso5818 tso5818 is offline
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iPad (4th Gen), iOS 6.x
 
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I think the tutorials are hard for me to understand and play the game, first off, I was never good at these type of games.

I have 1 win, so I guess I will use that as my entry?
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  #32  
Old 08-20-2012, 07:12 PM
dreadnok dreadnok is offline
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iPad 2, iOS 5.x
 
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Quote:
Originally Posted by tgrubbs112 View Post
Are pass and play options something users really want? I've never used a pass and play feature myself.
Honestly I never considered it before but think in a game where you have to rely on having an opponent to play against it might help just in case there's no one to battle
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  #33  
Old 08-20-2012, 10:24 PM
tgrubbs112 tgrubbs112 is offline
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iPhone 4S, iOS 5.x
 
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Location: Indianapolis
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Default There should always be opponents

Quote:
Originally Posted by dreadnok View Post
Honestly I never considered it before but think in a game where you have to rely on having an opponent to play against it might help just in case there's no one to battle
That's a good point. Fortunately Apple has done a pretty good job designing their asynchronous turn-based API. It would be almost impossible to run into a situation where there is no-one to play. Depending on how popular the game is you might have to wait a bit for your opponent to take their turn, but as long as 2 people want to play, the auto-matching will match them together.
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  #34  
Old 08-21-2012, 12:39 AM
dreadnok dreadnok is offline
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What about sound effects? Explosions or some noise when you move a ship or even some background music
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  #35  
Old 08-21-2012, 04:42 PM
tgrubbs112 tgrubbs112 is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2012
Location: Indianapolis
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Default Sound Effects

Quote:
Originally Posted by dreadnok View Post
Honestly I never considered it before but think in a game where you have to rely on having an opponent to play against it might help just in case there's no one to battle
Quote:
Originally Posted by dreadnok View Post
What about sound effects? Explosions or some noise when you move a ship or even some background music
I have completely neglected sound effects. For two reasons really - I play almost all of my iOS games on silent. Either I'm between meetings at work, or I'm around other people watching tv, etc. Also, I have no audio skills, and I don't have the budget to hire someone to do it for me.

It is a gap in my skill-set that I'm looking to close so I might do some research and look into getting some sound effects in an update.

Any other developers out there willing to recommend an approach for an indy dev to get some decent sound effects into their game? Maybe there are some good community sites out there I can hire a free lance sound effects artist. I've taken that approach with the graphics and it's worked well for me.

Or perhaps it's affordable to buy sound effects ala-cart from a sound effects store? I'm open to suggestions.
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  #36  
Old 08-21-2012, 08:14 PM
VanderLegion VanderLegion is offline
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iPhone 4S, iOS 5.x
 
Join Date: Jan 2012
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Quote:
Originally Posted by tgrubbs112 View Post
I have completely neglected sound effects. For two reasons really - I play almost all of my iOS games on silent. Either I'm between meetings at work, or I'm around other people watching tv, etc. Also, I have no audio skills, and I don't have the budget to hire someone to do it for me.

It is a gap in my skill-set that I'm looking to close so I might do some research and look into getting some sound effects in an update.

Any other developers out there willing to recommend an approach for an indy dev to get some decent sound effects into their game? Maybe there are some good community sites out there I can hire a free lance sound effects artist. I've taken that approach with the graphics and it's worked well for me.

Or perhaps it's affordable to buy sound effects ala-cart from a sound effects store? I'm open to suggestions.
If you get online and look around you can find royalty-free sound effects you could use. No idea what you'll find or how good they'll be, but it's an option for now. Found this with a quick google search. Just have to look at the terms etc to make sure you find ones that are allowed for commercial use.
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  #37  
Old 08-21-2012, 08:17 PM
TC Games TC Games is offline
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Join Date: Dec 2011
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If you're looking for soundFX, It's not free but it's very reasonably priced and we've alway been happy with it.
http://www.soundsnap.com/
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  #38  
Old 08-23-2012, 12:26 AM
dreadnok dreadnok is offline
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Glad someone was able to help with the music the only guy I know of does soundtracks and I don't think he's free
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  #39  
Old 08-23-2012, 11:16 PM
tgrubbs112 tgrubbs112 is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2012
Location: Indianapolis
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Quote:
Originally Posted by TC Games View Post
If you're looking for soundFX, It's not free but it's very reasonably priced and we've alway been happy with it.
http://www.soundsnap.com/
Awesome. Thanks for the suggestion. I signed up for an account there and in less than a day was able to find all the effects I needed. I've got them implemented into the game along with a global sound toggle option.

Now - I think they are pretty cool sound effects. But no one ever notices when their own baby is ugly. So beta testers let me know what you think. I just uploaded the build.

Also - I could use some fresh testers. If anyone still wants to jump in the beta I've opened the sign-up link back up. Click here to sign up via testflight.app.
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  #40  
Old 08-23-2012, 11:22 PM
dreadnok dreadnok is offline
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Loving the sounds you put in. A game like this doesn't need crazy effects just a few basic sounds and you got them right. But maybe I'm like an Uncle here cause I was the one that mentioned it hmmmmmm Would an uncle say your kid was ugly?

Well I like it
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