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02-23-2012, 07:24 AM
#71
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,396
Send a message via MSN to syntheticvoid
k... this one, and then one more...


Is there any chance we could get Joypad support?? I'd love to be able to play this on my iPad using my iPod as the controller...

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)
09-03-2012, 06:11 PM
#72
Joined: Feb 2009
Posts: 6,897
Game's on sale for free permanently.

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.

09-03-2012, 06:32 PM
#73
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
Quote:
Originally Posted by arta View Post
Game's on sale for free permanently.
Since when? I have iTunes open as we speak and it's showing 2 versions, one paid and a seperate free version.
09-03-2012, 06:38 PM
#74
Joined: Feb 2009
Posts: 6,897
Quote:
Originally Posted by Greyskull View Post
Since when? I have iTunes open as we speak and it's showing 2 versions, one paid and a seperate free version.
Oh my bad, I hadn't read the update on his site closely enough.

The free version has ALL the full content, just with ads in the menu screens. The paid version removes all the ads.

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.
12-18-2012, 08:17 PM
#75
Joined: May 2010
Posts: 9,567
Any plans to add widescreen support?
12-20-2012, 10:41 AM
#76
Joined: May 2011
Posts: 21
Its been over 1,5 years since the original release of the game. And the free version is close to 500,000 downloads! So I'll use this success as opportunity to create a sequel.

There is only one thing I am not certain about at the moment: Would you guys like to see a "scrolling" game like mario, or should I stick to the "one screen" mechanics?
12-20-2012, 10:45 AM
#77
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,396
Send a message via MSN to syntheticvoid
I'd love to see another 'traditional' platformer - especially with the engine that you've got running BlooKid now. But I really think that sticking to the 'one screen' levels would keep your game one that stands out...

Then again - I guess if I wanted to have more of the 'one screen' play from the original - I could just replay the original...

Which I actually do intend to do next month, after I get my iPhone 5 - so... I'm with Ninjackid - any plans for widescreen support when/if you take out OpenFeint?

**

edit - just looked at the most recent update, and it seems you've already removed OF - sorry bout that. I haven't updated my games in about 2 months - so I had no clue. =oP

Anywho... yeah... sorry


__and thanks for the PM info. =oD

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)
12-20-2012, 01:23 PM
#78
Joined: May 2010
Posts: 9,567
Quote:
Originally Posted by Eiswuxe View Post
Its been over 1,5 years since the original release of the game. And the free version is close to 500,000 downloads! So I'll use this success as opportunity to create a sequel.

There is only one thing I am not certain about at the moment: Would you guys like to see a "scrolling" game like mario, or should I stick to the "one screen" mechanics?
Hmm... That's a toughie. I guess I'd say I'd like a traditional "scrolling" platformer for a sequel. That'd be pretty sweet!
07-02-2013, 06:52 AM
#79
Bloo Kid 2

Hello everybody! I am new here :-)

I am working with Eiswuxe and I just want to inform you that the development of BLOO KID 2 is well on it's way now.

Expect the release later this year :-)

Here's a Screenshot:
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07-02-2013, 09:33 AM
#80
Joined: May 2010
Posts: 9,567
Quote:
Originally Posted by Muchuu View Post
Hello everybody! I am new here :-)

I am working with Eiswuxe and I just want to inform you that the development of BLOO KID 2 is well on it's way now.

Expect the release later this year :-)

Here's a Screenshot:
SWEET. Will it be an arena style platformer like the first one, or will it be more like a tradition platformer with larger levels?

Either way, I'm excited for it!