[Fighting Game] Kinetic Damage

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09-04-2012, 06:35 AM
#11
I forgot to add a video about how I tried to build a different AI
In short, I wanted to create mindgames with the player, and then make him having to think before deciding to strike (or move).
I also wanted to create very dynamic fights, by trying to make AI emulate brain decisions, using broad personality traits (analysis, reactivity, aggressivity). The dynamism with that is created by tempering those stats with points, like in traditional Pen and Paper RPGs, and by making the AI redistribute these points in real time, according to how its opponent reacts.
The result is that you will very unlikely have the same AI behaviour during at least 20-30 fights.

All in all, this will be a fighting game where you have to think and observe.

So here it is, how I tried to "humanize" the AI, with voice commentary :
(make sure to activate subtitles with "CC" button, for written details about how AI "thinks")


Think, arm, strike. Kinetic Damage,

Now on iOS : Lite Version || Full Version
Facebook page || Touch Arcade's review ! (1.5.1)

Last edited by KineticDamage; 09-04-2012 at 06:52 AM.