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#91
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Quote:
Devs: to make precise targeting easier, I suggest you add a magnifying glass that pops up above your finger on screen with a zoomed in view and cross hair. Or maybe an Angry Birds dotted line. That would make things much easier for those complaining. Personally, I think the challenge is what makes it so great and your control scheme is VERY well thought out and tuned well. One of the best control schemes I've played yet. |
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#92
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I do agree that a magnifying glass would be a great addition, but like touchchamp, I haven't had any issues with the controls, and actually making fairly precise explosions comes pretty naturally. I did have some problems on my iPod, but nothing game breaking or even mildly frustrating. On my iPad, I'm halfway through the 4th world, and on my iPod, I've hit the beginning of the 3rd world.
Unlike most puzzlers, this is going to be one that I complete 100%. I haven't done that since Robo 5 |
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#93
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Anyone wanna help me out with this one? I keep on losing the Boxie stuck on the Blue Cube... AURGH
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#94
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A magnifying glass isn't a solution IMO. A true solution would be to:
A) let the player select the angle without having to "time it right" B) show the player where the ball will go, including where it will bounce This would remove all the frustration and leave a purely cerebral challenge. I'm sure the Devs considered this control scheme at some point, but decided (as most devs do) that frustrating controls would be the better option. That way they extend the play time considerably, and keep the masochists happy. |
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#95
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I'm loving this game too. A couple levels a day
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#96
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Quote:
Tap on the white part of the level and rotate Tap on any block and swipe around to move the camera Tap and draw a line for the robots to move where you desire Tap and hold wherever you want to throw the bomb at, keep pressing for alitude Using the techniques shown above will leave you with the fantastic gameplay behind it Edit: Not directed to you personally
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#97
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Quote:
I think the controls are great. There is some "slop" introduced by the moving gauge, admittedly, but without that, an already easy game would be even easier, so that might not be the best solution, even though I understand why the suggestion was made. Generally, when something goes awry, I know what I did wrong. That, to me, is the sign of a good control scheme. If my results are inconsistent and I don't know why (Like in Gasketball) that's far more frustrating, IMO. |
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#98
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#99
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#100
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There is a Free version out now. So everyone can try out the game.
http://itunes.apple.com/se/app/blast-a-way-free/id558467145?l=en&mt=8 |
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