App description: Help three robot heroes save the lost Boxies throughout the many levels made of wood, metal, fabric, stone and plastic. To accomplish this honourable mission they have to use bombs, teleporters, rebuilders, colorizers, portals, color gates and more, found in and around the levels.

If you love to use your brain capacity to solve clever puzzles, to save helpless creatures, to blow things to pieces, then Blast-A-Way is definitely a game for you! A true 3D physics puzzler like nothing you have ever seen before. Young or old this game will bring you hours of satisfaction and joy through problem solving and skill trials as well as plenty of laughs along the way.

Blast-A-Way is a unique, slow-paced Adventure-Puzzler set out in a beautiful and stylistic 3D environment. Blast-A-Way is created by the Swedish studio Illusion Labs, who previously brought you Touchgrind, Touchgrind BMX, the original Labyrinth games and other titles such as Sway and Foosball.

FEATURES

Wonderful 3D environments
True 3D physics
Great music and sound effects

3 robot heroes
5 worlds with different materials
80 mind twisting levels
Hours and hours of fun

Retina resolution
Game Center
Many cool explosions

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See what the experts think about Blast-A-Way:

"The Illusion Labs mark of quality permeates this release as well, with fantastic visuals, great sound, and an overall well thought out design." - TouchArcade

"Brand new gameplay that is so enjoyable & engaging, Brilliant 3D design, Nails everything. Overall Score 5.0" - Apple'N'Apps

"Blast-A-Way has plenty of outright brilliant moments, and its sublime when a puzzle comes together just perfectly. Illusion Labs has a great feel for how iOS games should work, and its in effect here with Blast-a-Way." - 148 Apps

killercow's comments:

09-04-2012, 05:07 PM
#91
Quote:
Originally Posted by GSJ1977 View Post
Like so many puzzlers, this one starts promisingly enough but quickly degenerates into a battle fought with the controls rather than with the puzzles. When it takes me 10 seconds to work out the solution and 10 minutes of trial and error trying to get the throws just right in order to bring that solution to life, that to me is a bad puzzle game.
I don't get it. I can bounce a bomb off the CORNER of a cube to make it hit another cube close to me. I can use bombs to throw them so close to a boxie to blow it onto another platform. You might just need more practice. Some levels definitely need a little finesse, but with practice you can accomplish what you need. Wait until you get to the last 5 levels of plastic. You will want to throw your phone, but after enough practice, I was able to accomplish exactly what I wanted EVERY single time. It's actually very accurate.

Devs: to make precise targeting easier, I suggest you add a magnifying glass that pops up above your finger on screen with a zoomed in view and cross hair. Or maybe an Angry Birds dotted line. That would make things much easier for those complaining. Personally, I think the challenge is what makes it so great and your control scheme is VERY well thought out and tuned well. One of the best control schemes I've played yet.
09-04-2012, 05:14 PM
#92
I do agree that a magnifying glass would be a great addition, but like touchchamp, I haven't had any issues with the controls, and actually making fairly precise explosions comes pretty naturally. I did have some problems on my iPod, but nothing game breaking or even mildly frustrating. On my iPad, I'm halfway through the 4th world, and on my iPod, I've hit the beginning of the 3rd world.

Unlike most puzzlers, this is going to be one that I complete 100%. I haven't done that since Robo 5

:;:CURRENT 'FAVORITES' FOLDER:;:
Dragon Hills, Devious Dungeon 2, Attack The Light, Incoboto, Bring Me Sandwiches!!
:;:GAMECENTER ID:;: syntheticvoid
:;:CURRENTLY LISTENING TO:;: Autechre, Download, Flint Glass

09-04-2012, 06:34 PM
#93
Blast A Way Stone Supreme Level 7

Anyone wanna help me out with this one? I keep on losing the Boxie stuck on the Blue Cube... AURGH
09-04-2012, 06:40 PM
#94
A magnifying glass isn't a solution IMO. A true solution would be to:

A) let the player select the angle without having to "time it right"
B) show the player where the ball will go, including where it will bounce

This would remove all the frustration and leave a purely cerebral challenge. I'm sure the Devs considered this control scheme at some point, but decided (as most devs do) that frustrating controls would be the better option. That way they extend the play time considerably, and keep the masochists happy.
09-04-2012, 06:45 PM
#95
I'm loving this game too. A couple levels a day
09-04-2012, 06:47 PM
#96
Quote:
Originally Posted by GSJ1977 View Post
A magnifying glass isn't a solution IMO. A true solution would be to:

A) let the player select the angle without having to "time it right"
b)...
Where is this coming from? Bad controls? They are as easy as they get:

Tap on the white part of the level and rotate
Tap on any block and swipe around to move the camera
Tap and draw a line for the robots to move where you desire
Tap and hold wherever you want to throw the bomb at, keep pressing for alitude

Using the techniques shown above will leave you with the fantastic gameplay behind it

Edit: Not directed to you personally
09-04-2012, 06:53 PM
#97
Quote:
Originally Posted by y2kmp3 View Post
Am I just going about this the wrong way? Am I missing some aiming tips that are supposed to resolve this issue?
Possibly. I only recall a very small number of levels where you had to use a bomb to move an unattached boxie is it possible you freed it too soon (which can be a problem on many levels). When I did have to use a bomb that way, I honestly don't recall it being that hard. It is more common to have to bounce a bomb off a block to hit an object, but even that isn't usually too bad.

I think the controls are great. There is some "slop" introduced by the moving gauge, admittedly, but without that, an already easy game would be even easier, so that might not be the best solution, even though I understand why the suggestion was made. Generally, when something goes awry, I know what I did wrong. That, to me, is the sign of a good control scheme. If my results are inconsistent and I don't know why (Like in Gasketball) that's far more frustrating, IMO.
09-04-2012, 07:26 PM
#98
Quote:
Originally Posted by TheFrost View Post
Where is this coming from? Bad controls? They are as easy as they get:

Tap on the white part of the level and rotate
Tap on any block and swipe around to move the camera
Tap and draw a line for the robots to move where you desire
Tap and hold wherever you want to throw the bomb at, keep pressing for alitude

Using the techniques shown above will leave you with the fantastic gameplay behind it

Edit: Not directed to you personally
I agree. Played start to finish, taking breaks for a few hours, but kept coming back to this one for more. Some levels took some good thought, most easy, but challenging none-the-less.
09-04-2012, 07:35 PM
#99
Quote:
Originally Posted by touchchamp View Post
I agree. Played start to finish, taking breaks for a few hours, but kept coming back to this one for more. Some levels took some good thought, most easy, but challenging none-the-less.
I stopped playing this once I realized how good it was (in my head it makes sense), going to enjoy this one veeeery slowly... Good to know it is that good at the end
09-06-2012, 12:11 AM
Joined: May 2011
Location: Sweden, Malm
Posts: 28
There is a Free version out now. So everyone can try out the game.

http://itunes.apple.com/se/app/blast-a-way-free/id558467145?l=en&mt=8

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