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  #431  
Old 08-29-2012, 05:42 AM
Slitherine Iain Slitherine Iain is offline
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iPad, OS 4.x
 
Join Date: Apr 2011
Posts: 155
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The other problem with Gamecentre is that it will only work for the iOS version and any players on PC/Mac wont work and as people play from multiple devices you'd end up with a real mess of results with some going into game centre and some not depending on which platform you were on when you completed the battle. All in all I think it would be a very unsatisfactory experience. We'd really like our own version of game centre that is cross platform but its on the long wish list...
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  #432  
Old 08-29-2012, 12:56 PM
Defard Defard is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: May 2011
Location: UK
Posts: 119
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Don't wanna hijack the thread guys...but any news on the next release out of the slitherine stable?
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  #433  
Old 08-29-2012, 01:33 PM
Cromwell Cromwell is offline
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iPad, iOS 5.x
 
Join Date: Jun 2011
Location: Cologne, Germany
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Quote:
Originally Posted by Slitherine Iain View Post
The other problem with Gamecentre is that it will only work for the iOS version and any players on PC/Mac wont work and as people play from multiple devices you'd end up with a real mess of results with some going into game centre and some not depending on which platform you were on when you completed the battle. All in all I think it would be a very unsatisfactory experience. We'd really like our own version of game centre that is cross platform but its on the long wish list...
Full Ack!

My wishlist for this game:

+persistent Upgrades
+Research
+Choice where to aim at when attacking tanks. Example:
Shoot the tracks so that it cannot move/run away, when it is in open field.
Or shoot at the turret, when the enemy tank is surrounded and therefor cannot run away.
+Choice which type of shell you use. HE or AP

I do not know if some of these are implemented, but I only played the demo mission

Maybe later more
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  #434  
Old 08-29-2012, 03:39 PM
DotComCTO DotComCTO is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Feb 2009
Location: Westchester County, NY
Posts: 452
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Quote:
Originally Posted by Cromwell View Post
Full Ack!

My wishlist for this game:

+persistent Upgrades
+Research
+Choice where to aim at when attacking tanks. Example:
Shoot the tracks so that it cannot move/run away, when it is in open field.
Or shoot at the turret, when the enemy tank is surrounded and therefor cannot run away.
+Choice which type of shell you use. HE or AP

I do not know if some of these are implemented, but I only played the demo mission

Maybe later more
Not sure those items make sense for BA. For example, persistent upgrades and research are more often seen in RTS games, not TBS games; choosing where to aim when targeting a unit would probably add more complexity without adding a lot to the overall game. As for using HE shells, I believe there are certain tanks where you get that option.

Just my 2 cents.



--DotComCTO
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  #435  
Old 08-29-2012, 05:31 PM
PipFromSlitherine PipFromSlitherine is offline
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Join Date: Mar 2012
Posts: 120
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Quote:
Originally Posted by Cromwell View Post
Full Ack!

My wishlist for this game:

+persistent Upgrades
+Research
+Choice where to aim at when attacking tanks. Example:
Shoot the tracks so that it cannot move/run away, when it is in open field.
Or shoot at the turret, when the enemy tank is surrounded and therefor cannot run away.
+Choice which type of shell you use. HE or AP

I do not know if some of these are implemented, but I only played the demo mission

Maybe later more
Thanks for the ideas .

With regard to HE and AP, we make units use the appropriate ammo - so HE when targeting a truck, AP when shooting at a Tiger. We felt there would only really be edge cases where having a choice would make any sense.

We looked at (and someone actually implemented a mod for) track hits etc - although I think they were a random outcome in combat on occasion.

Cheers

Pip
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  #436  
Old 09-03-2012, 03:04 PM
Arq24 Arq24 is offline
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iPad (3rd Gen)
 
Join Date: Feb 2009
Posts: 184
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Guys Im thinking about getin this one but one question-how much graphics "suffered" compare to pc in this "translation"-new ipad?
Thank you

Last edited by Arq24; 09-04-2012 at 05:26 AM..
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  #437  
Old 09-04-2012, 10:17 AM
PipFromSlitherine PipFromSlitherine is offline
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Join Date: Mar 2012
Posts: 120
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Quote:
Originally Posted by Arq24 View Post
Guys Im thinking about getin this one but one question-how much graphics "suffered" compare to pc in this "translation"-new ipad?
Thank you
We actually use the same data files on PC and iPad (other than some compression of the unit animation data, and the textures are in iPad format). There are no shadows on the iPad, but other than that it looks pretty much identical.

Hope that helps!

Cheers

Pip
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  #438  
Old 09-04-2012, 10:27 AM
Arq24 Arq24 is offline
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iPad (3rd Gen)
 
Join Date: Feb 2009
Posts: 184
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Quote:
Originally Posted by PipFromSlitherine View Post
We actually use the same data files on PC and iPad (other than some compression of the unit animation data, and the textures are in iPad format). There are no shadows on the iPad, but other than that it looks pretty much identical.

Hope that helps!

Cheers

Pip
Just finished pc demo.Great game I think its perfectly suited for ipad.
Gettin it.
Thanks PipFromSlitherine
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  #439  
Old 09-04-2012, 12:56 PM
Quantus Quantus is online now
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iPhone 4, OS 4.x
 
Join Date: Aug 2011
Posts: 223
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How populated is the online MP scene?
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  #440  
Old 09-05-2012, 11:53 AM
PipFromSlitherine PipFromSlitherine is offline
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Join Date: Mar 2012
Posts: 120
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Quote:
Originally Posted by Quantus View Post
How populated is the online MP scene?
There are thousands of games ongoing at any one time. And a posted challenge is usually snapped up very quickly. The MP community is very active.

We even have some people organising tournaments, including one modelling an ongoing campaign, with a game master actually building new maps to mirror the results and progress of the games that get played in the prior round. It's very very cool - check it out here:

http://www.slitherine.com/forum/view...p?f=87&t=36734

But, to cut a long story short, the MP system's ease of use, coupled with the ability to play at your own pace, means that it is very active.

Cheers

Pip
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