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#31
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What engine are you using? It seems as though it should be running at a higher framerate than just below 30 for a5 and a5x devices...
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#32
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It's using Power Render 7 for the engine that I developed. This used to be a PC commercial engine but I stopped selling it and now only use it to make IOS games.
On iPad 3 it's using a 4096x4096 shadow map and god rays, so I think it's doing quite well to get 30 fps. I might be able to squeeze a few more fps out of it over time. Looking forward to the next iPhone running this game
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#33
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Quote:
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#34
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There are a number of things to manage, like weapons overheating, ammo, which weapons to use on which enemies, how many to engage at once, etc. If you just barge through a level as fast as possible you won't last long.
If you can't make it through a level you will be constantly collecting the game's currency called Electro, which you can use to upgrade your health, weapons, and weapon cooldown rate. If you're not very good at the strategy part you can still grind it out and eventually get through with brute force
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#35
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Quote:
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#36
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I was going to have lots of options like Zombies The Last Stand but have decided to auto detect which device you have and turn things on or off for the best experience. It makes things simpler and gives the best possible experience for everyone without fiddling around with settings.
The things that change are shadow resolution, god ray resolution, and shadows on/off. I think if you have an iPod touch or iPhone 4 there are no shadows. iPhone 4S, iPad 2 have everything turned on but with less resolution than iPad 3. |
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#37
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one last question, any chance we can get the cockpit view? *please*
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#38
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maybe later. For now what you see in the videos is what you get.
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#39
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Not bad at all!
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#40
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I am happy to announce that the game has been approved by Apple and will be available tonight! It is already in some countries.
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