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  #31  
Old 09-03-2012, 08:36 PM
JBRUU JBRUU is offline
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What engine are you using? It seems as though it should be running at a higher framerate than just below 30 for a5 and a5x devices...
  #32  
Old 09-03-2012, 09:40 PM
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It's using Power Render 7 for the engine that I developed. This used to be a PC commercial engine but I stopped selling it and now only use it to make IOS games.

On iPad 3 it's using a 4096x4096 shadow map and god rays, so I think it's doing quite well to get 30 fps. I might be able to squeeze a few more fps out of it over time. Looking forward to the next iPhone running this game
  #33  
Old 09-03-2012, 10:01 PM
redribbon redribbon is offline
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Quote:
Originally Posted by RPGGuy View Post
This is an on rails shooter so jumping and dodging isn't going to be part of the game. Even though it's on rails you still need to think about strategy. You can control when to stop, so you can stop behind a building and pick off enemies before coming out of cover.

Since these are the first 5 levels, there aren't an overwhelming number of enemies. Future levels will have more mayhem and more targets at once.
ok, ill respect your decision to make this on rails and maybe it'll offer something new to the gameplay. pardon my critics, but where is the fun factor when you have to hide to shoot enemies when you're playing a mech game?IMHO, mech game supposed to be shoot em up games and in the last video i dont see any strategy needed, all i see its just you get shot by the enemies while you're trying to shoot at them. again im sorry if im asking too much, its just I'm too excited to get this game on my ipad.
  #34  
Old 09-03-2012, 10:43 PM
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There are a number of things to manage, like weapons overheating, ammo, which weapons to use on which enemies, how many to engage at once, etc. If you just barge through a level as fast as possible you won't last long.

If you can't make it through a level you will be constantly collecting the game's currency called Electro, which you can use to upgrade your health, weapons, and weapon cooldown rate. If you're not very good at the strategy part you can still grind it out and eventually get through with brute force
  #35  
Old 09-03-2012, 11:14 PM
JBRUU JBRUU is offline
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Quote:
Originally Posted by RPGGuy View Post
It's using Power Render 7 for the engine that I developed. This used to be a PC commercial engine but I stopped selling it and now only use it to make IOS games.

On iPad 3 it's using a 4096x4096 shadow map and god rays, so I think it's doing quite well to get 30 fps. I might be able to squeeze a few more fps out of it over time. Looking forward to the next iPhone running this game
Fair enough, fair enough. The game certainly does look impressive, nice job on that. Any idea if it'll be possible to include some options for those of us with a5 and 0/or a5x devices to selectively turn off certain effects such as realtime shadows, AA, texture quality, resolution, god rays, etc? That way we can fiddle around with it if we want to get a nice balance between framerate and effects (which varies by individial).
  #36  
Old 09-03-2012, 11:40 PM
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I was going to have lots of options like Zombies The Last Stand but have decided to auto detect which device you have and turn things on or off for the best experience. It makes things simpler and gives the best possible experience for everyone without fiddling around with settings.

The things that change are shadow resolution, god ray resolution, and shadows on/off. I think if you have an iPod touch or iPhone 4 there are no shadows. iPhone 4S, iPad 2 have everything turned on but with less resolution than iPad 3.
  #37  
Old 09-05-2012, 07:22 AM
redribbon redribbon is offline
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one last question, any chance we can get the cockpit view? *please*
  #38  
Old 09-05-2012, 08:30 AM
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maybe later. For now what you see in the videos is what you get.
  #39  
Old 09-06-2012, 11:09 AM
JohnSimond JohnSimond is offline
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Not bad at all!
  #40  
Old 09-25-2012, 06:11 PM
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I am happy to announce that the game has been approved by Apple and will be available tonight! It is already in some countries.

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