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08-31-2012, 08:25 PM
Joined: Aug 2009
Location: The Hague, The Netherlands
Posts: 68
Send a message via Skype™ to DylanNagel
Apple's servers were unavailable most of today, but I finally managed to submit the update! I'll let you guys know when it's approved.
08-31-2012, 08:35 PM
Joined: Jan 2012
Location: Philippines
Posts: 20,933
Great news. Great support from the dev! Appreciate what you do Dylan!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

09-03-2012, 11:05 AM
Joined: Aug 2009
Location: The Hague, The Netherlands
Posts: 68
Send a message via Skype™ to DylanNagel
Cheers Exact-Psience!

No news on the update yet I'm afraid, but I do have another 3 promo codes to give away. Just send me a PM or a message at dylan@dwarfquestgame.com , and I'll pick the winners at random at the end of the day.
09-08-2012, 03:54 PM
Joined: Aug 2009
Location: The Hague, The Netherlands
Posts: 68
Send a message via Skype™ to DylanNagel
Happy Dwarf Quest II anniversary, everyone! The second installment of the original trilogy was released exactly 20 years ago, only two weeks after part I.

And in a very kind twist of fate, update 1.1 just got approved!

Once again, here are the most important improvements:
  • You can now buy extra Battle Cards at altars for 300 gold apiece
  • Fixed minotaur / lever bug: should you die in this room, you will spawn outside and can try again
  • Added Restart Level option for when you're stuck (shouldn't happen anymore from now on) or want to try again using different tactics
  • Improved overall collision detection for all levels
  • Bigger collision box for the dwarf, meaning no more misclicks during combat
  • Active Battle Card effects are displayed on screen, just below your healthbar

Thank you for your continued support!
09-08-2012, 07:31 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,740
I might just have to check this out as part of my big iPad strategy games hunt.

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
09-08-2012, 09:01 PM
Joined: Oct 2009
Location: omaha, ne
Posts: 1,395
thanks for the update!
09-09-2012, 06:10 AM
Joined: Aug 2012
Posts: 2
Don't know if this was intentional or not, but you don't get to restart a level with Your Health restored. This bites since i'm stuck on the level with the minotaur and almost no health (and no shrines In sight.)


Just Found a Shrine, and bought some health Scrolls.

But i'm still getting my A.. kicked by the Minotaur.

Last edited by Razorhead; 09-10-2012 at 05:46 AM. Reason: Update.
09-09-2012, 08:58 AM
Eh... Your map tables are broken. I've encountered multiple instances of the wrong room, or no room (player runs off the edge of the screen) being displayed on exit. The map/rooms are too out of sync where I am to continue.

Last edited by Oscar Streaker; 09-09-2012 at 09:13 AM.
09-11-2012, 05:10 AM
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Played after update and enjoyed it, balance was OK, maybe a little easy now.

Took me about 90min to finish (probably 2 hours exploring also the last open rooms), too little for $2.99 IMO, easily enough for $0.99 sales price.

Didn't feel much like a roguelike to me, which I found positive. Encountered no bugs. Liked the simple graphics which were easily diverse enough for the short playtime, a little more story and real puzzles would help.

4 of 5 stars from me.

Last edited by LazyGamer; 09-11-2012 at 05:13 AM.
09-18-2012, 06:11 AM
Concept is very nice of this game. I like this game so much.