08-20-2012, 02:05 PM
Joined: Jun 2010
Location: Oregon, USA
Posts: 70
is there a plan to release SGAS in android market?
08-21-2012, 05:02 AM
Quote:
Originally Posted by w00per View Post
is there a plan to release SGAS in android market?
For the moment we're not working on an Android port. But this doesn't mean it will never be ported

08-21-2012, 10:41 AM
Joined: Jun 2010
Location: Oregon, USA
Posts: 70
Quote:
Originally Posted by fili_1982 View Post
For the moment we're not working on an Android port. But this doesn't mean it will never be ported
thanks, i'll continue to wait for the android release. according to the cell phone market share projection "http://www.digitaltrends.com/mobile/is-androids-market-share-peaking/?redirect_override=true", android os will still lead by 52% market share and windows os overtaking ios in second spot by 2016. it seems like more money can be made selling app in android market.
08-21-2012, 11:05 AM
Joined: Sep 2009
Location: Sweden
Posts: 2,799
Quote:
Originally Posted by w00per View Post
thanks, i'll continue to wait for the android release. according to the cell phone market share projection "http://www.digitaltrends.com/mobile/is-androids-market-share-peaking/?redirect_override=true", android os will still lead by 52% market share and windows os overtaking ios in second spot by 2016. it seems like more money can be made selling app in android market.
If only it was that simple. But the size of a userbase is not always proportional to the opportunity for profit on corresponding platform. Android is especially noted for users who are less invested in gaming, and less likely to spend money on apps in general. Combined with a considerably higher estimated piracy rate than iOS, Android might often not be a good primary platform choice for game releases, in spite of all the merits of the OS.

(While one example is nowhere near a large enough sample group to constitute statistic significance, one illustrative example of this trend comes from Mika, creator of Battleheart, who reported that while he still considered the Android port of Battleheart worthwhile and profitable, it brought in less than 20% of his monthly Battleheart earnings, with iOS generating the other 80+%. This is but one of many examples, and for the time being, it would seem that Android will remain a secondary choice for most mobile game makers, for understandable reasons. Even if above-mentioned phenomenon is misrepresented or just plain, blatantly incorrect, it might affect the perception and platform choice of a developer looking for good returns on his investments.)

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 08-21-2012 at 11:10 AM.
08-22-2012, 03:05 PM
Quote:
Originally Posted by sean1997 View Post
I'm not able to even launch the game on my iPod touch 32 gig 4th gen. it crashes at the revo games loading screen. anyone else having crashes?
Omg!! Exact same problem it doesn't work!!

Last edited by Echoseven; 08-22-2012 at 07:00 PM.
08-25-2012, 09:58 PM
Did the iCloud backup on this game ever get worked out?

In other words, if I'm running the most recent version, delete it from my phone, and reinstall later, can I count on my progress being restored?

Thanks in advance.
08-29-2012, 04:15 AM
You know what i wish for in this game ?

A 2nd campaign, a continuation of the ending from the 1st campaign.

I really love playing the campaign when I don't have internet connection, since I am a perfectionist, and I love beating my earlier scores, always pushing to break my limits.

Will there ever be a 2nd campaign ? I don't know, but I hope so
09-05-2012, 04:08 AM
Quote:
Originally Posted by igorgorina View Post
Will there ever be a 2nd campaign ? I don't know, but I hope so
Well, I never said it won't be...
09-13-2012, 01:54 PM
Update is out.
New planes.
Size of app reduced 50%. Awesome.
Also added button to turn off or on automatic stabilisation and device vibration.

Last edited by Rip73; 09-13-2012 at 01:57 PM.
09-13-2012, 02:02 PM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Quote:
Originally Posted by Rip73 View Post
Size of app reduced 50%.
Now this is reason alone to update. With it continuing to grow in size, I was finding it more and more difficult to even get room to update it.

Great to hear!