Originally Posted by Darth Ronfar
Ok , I read more of the thread and read that this game " isn't just another line drawing game" etc and that there are other mechanics involved etc...
I would like to know what these other mechanics are? The shorter the line the better is pretty cool i guess. Probly not quite as challenging as havin to draw one that lands u in the middle. But I haven't played it so I dunoo...
I'm only on the second chapter (of six) and things keep getting added like bombs, rising water, sling shots, areas where you kind of get boosted through, zero gravity sections. I'm anxious to see what other elements are added.
Since you are not just climbing, but having to collect all of the elements in order to get three-stars, it can be challenging to time your line drawing jumps to get what you need (what you collect seems to change in each world as well) without hitting something that can kill you. Sometimes you need to time a jump to avoid getting to a boost that gets you to the end of the level so you still can collect the items. Wouldn't say it's overly difficult so far, but the progression tells me that it will get more and more so.