App description: "It really has too much detail and logic to be dismissed as an arcade game."
- Neal Stevens, subsim.com

"One of six games you should have played in 2013 (but probably didn't)."
- Owen Faraday, pockettactics.com

Pacific Fleet is turn based game set upon a detailed simulation depicting naval warfare during World War II.

Check out the full game trailer at:
http://www.youtube.com/watch?v=8k7dq_0fPPc

Features:
- All new graphics depict the greatest war at sea in stunning full 3D
- Historically based ships, aircraft, weapons and dozens of ship upgrades
- A unique blend of deep strategic planning combined with quick tactical decisions
- Play as the US Pacific Fleet or Imperial Japanese Navy
- 90 combat zones to battle through on your way to victory
- Single Battle and Multiplayer Hotseat modes
- Complete 44 achievements
- Sink ships with realistic buoyancy physics, not with hit-point bars!
- Submarine warfare and carrier operations with dive bombing and torpedo bombers
- Dynamic weather, shore bombardments and night engagements
- Target specific ship subsystems to sink or cripple the enemy
- 17 playable ships
- 8 playable aircraft
- Random ship placement, wind, weather and night engagements make each play-through unique
- NO ADVERTISEMENTS. NO IN APPS. ONE PRICE = FULL GAME.

Join us on Facebook for latest news and ongoing discussion with the developer:
http://www.facebook.com/pages/Pacific-Fleet/313315455431274

Pacific Fleet's comments:
Pacific Fleet version 2.0 update has been in development for the last year and is now available on iTunes.

Developer's Page

09-20-2012, 01:06 AM
#2
Joined: Apr 2010
Location: the stars
Posts: 483
It's not bad

This is a game that has huge potential just like "Apache 3D sim". It's just too simplified. There are some hints of "Great Little War Game" but lacks any sophistication and depth that GLWG offers. Only played 5 levels so far but it's not getting any better.

Room for improvement:
1. Allow more strategic moves or take them out all together. The number is low which simulates hit and run battles. Boring concept.
2. Allow for multiple ships to be in combat (create a fleet). Not one against three. Take hints from GLWG about turn-based war sims.
3. Fight to the death with the potential of losing an entire purchased fleet.
4. More random sound effects. It's rather quiet for war.

I was really expecting this to be much more. This may be a one man project, but the execution is a little poor. I would like to recommend this to others because it does have a great theme and turn based battles are perfect for naval warfare. I'll play it through until the end, but the developer really should improve this..... a lot.

09-20-2012, 05:21 AM
#3
Joined: Aug 2011
Location: Chicago, IL
Posts: 429
I'm going to have to respectfully disagree with weehoo, on this. From what I have played so far I'm absolutely loving it. Great mix of turn based moves and real time combat. My only complaint is the camera. It's a little too touchy for my taste. Definitely the best $1 app I've ever bought, but I am a sucker for these type of games.
09-20-2012, 01:46 PM
#4
Joined: Apr 2010
Location: the stars
Posts: 483
Quote:
Originally Posted by CoreyB View Post
I'm going to have to respectfully disagree with weehoo, on this. From what I have played so far I'm absolutely loving it. Great mix of turn based moves and real time combat. My only complaint is the camera. It's a little too touchy for my taste. Definitely the best $1 app I've ever bought, but I am a sucker for these type of games.
No worries. I'm enjoying it as well, to some degree. Like I was saying before, it just leaves the player wanting. Apache 3D sim was the same having a great idea, great controls and concept, but lacking in so many areas it felt like a demo. The restrictions on moves is a bummer as well. Should be to the death, last ship standing.

I really wish they would make the "Silent Hunter" pc-sim or hurry up with "Wolves of the Atlantic" for iOS.
09-20-2012, 04:55 PM
#5
Quote:
Originally Posted by weehoo View Post
This is a game that has huge potential just like "Apache 3D sim". It's just too simplified.
Great feedback weehoo, appreciate your thoughts.
Many of the points you have brought up certainly fall within the overall scope of the project and it has been deliberately built to be able to encompass them... at some point.

By far the greatest issue as an independent developer is resources and the game has already been in development for just over 2 years. For the project to see the light of day and not fade into vapourware, we had to draw a line in the sand and call that the first iteration of the game/series.

Quote:
Originally Posted by weehoo View Post
Like I was saying before, it just leaves the player wanting.
Me too. We're wanting to add so many more features
Not to mention $0.99 for a 3D naval warfare game is a pretty good deal.

Also in getting the game out, we've attracted the attention of some very talented folks. We're in the process of a complete graphics overhaul as well as optimising the game to get more ships into the battles. There are many updates planned and even the potential for stand alone spin-off titles and sequels. So here's hoping Pacific Fleet does well
09-20-2012, 04:59 PM
#6
Quote:
Originally Posted by CoreyB View Post
My only complaint is the camera. It's a little too touchy for my taste.
Very true, especially on the larger screens. Camera sensitivity has been reduced in v1.01 and we'll eventually add a slider to manually adjust it.

v1.01 has just been submitted for approval.

v1.01
- fixed crash on load for some iPad 1st gen and 3GS users.
- fixed minor UI display bug on iPad
- decreased camera pan sensitivity (adjustable slider will be added in a future update)
09-20-2012, 06:28 PM
#7
Joined: Aug 2011
Location: Chicago, IL
Posts: 429
Quote:
Originally Posted by weehoo View Post
No worries. I'm enjoying it as well, to some degree. Like I was saying before, it just leaves the player wanting. Apache 3D sim was the same having a great idea, great controls and concept, but lacking in so many areas it felt like a demo. The restrictions on moves is a bummer as well. Should be to the death, last ship standing.

I really wish they would make the "Silent Hunter" pc-sim or hurry up with "Wolves of the Atlantic" for iOS.
I understand your points and also wish a more realistic naval SIM was made. Unfortunately there are so few people who would appreciate that type of game I doubt it would ever happen.
09-20-2012, 06:35 PM
#8
Joined: Feb 2010
Location: NCC 1701 A
Posts: 2,176
very good game guys, i'm enjoying it so much!
09-20-2012, 07:51 PM
#9
Joined: Aug 2011
Location: Chicago, IL
Posts: 429
Another thing to the devs about the camera, I either think you need to disable camera movement I'm the area if adjustment for weapons or make the sliders bigger. A lot of times when I'm making adjustments it causes the camera to move and not the slider.
09-20-2012, 09:22 PM
#10
Quote:
Originally Posted by CoreyB View Post
Another thing to the devs about the camera, I either think you need to disable camera movement I'm the area if adjustment for weapons or make the sliders bigger. A lot of times when I'm making adjustments it causes the camera to move and not the slider.
Thanks for reporting! There is a "dead zone" behind the sliders, but it looks like it needs to be scaled based on screen size. Added to bug list for 1.02 update.